[Pulp] 061-1000 13:00 Ridge Downport - The Rat Tez & Gwerf
C Cambridge Game Works
cambridgegameworks at gmail.com
Sun Mar 16 06:44:12 MDT 2008
On Sun, 16 Mar 2008 09:22 +0000 (GMT), Megan Robertson <
mcrobertson at cix.compulink.co.uk> wrote:
> In-Reply-To: <757425.18093.qm at web65413.mail.ac4.yahoo.com>
> > Montez wags his tail. "Yea, this world is a big waterball. He
> > waves out at one of the large windows in the common area outside of
> > the IN office. "See, they even display it for us."
>
> I shudder away.
>
> > Montez cocks his head at the Rat and wrinkles his muzzle in a
> > smile; "Well, learning to be a Vargr might be tough. The lack of a
> > tail, fur, fine ears and of course real teeth are a huge handicap.
> > Perhaps Doctor Gwerf could work some kind of genetic magic but
> > that's a lot of work to do even for him." He pats the human
> > engineer on the back vigrously; "In the meantime the best bet is
> > to show a bit more charisma within the pack." He wags his tail;
> > "I can help you with that."
>
> "Thank you."
>
> > "Now about the other problem, well the captain wants us all
> > together. Perhaps he fears an attack."
>
> "Then I suppose we had better find him. As long as he isn't outside."
>
> The Rat.
>
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"We should probably (ruf) try to check in with Sir Jace as well. I got a
couple of (ruf) rental places that are scaring us up a gravtruck of conduit
for Hildy... the only thing that would keep (ruf) us from sticking to the
refit timetable now is shennanigans..."
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