From sgc at xipcodes.com Wed Aug 15 21:48:58 2007 From: sgc at xipcodes.com (Stargate Command) Date: Wed, 15 Aug 2007 20:48:58 -0700 Subject: [SG21] Testing Message-ID: <432B7631-977E-40E1-BFBA-71308C9E1193@xipcodes.com> Please reply if you receive this from the list From wolfe at travellercentral.com Wed Aug 15 23:07:57 2007 From: wolfe at travellercentral.com (Capt Wolfe) Date: Wed, 15 Aug 2007 23:07:57 -0600 Subject: [SG21] Testing In-Reply-To: <432B7631-977E-40E1-BFBA-71308C9E1193@xipcodes.com> References: <432B7631-977E-40E1-BFBA-71308C9E1193@xipcodes.com> Message-ID: <450B733D-2C3E-44D9-BADB-72DA4C2EBDBF@travellercentral.com> On Aug 15, 2007, at 9:48 PM, Stargate Command wrote: > Please reply if you receive this from the list > _______________________________________________ > SG21 mailing list > SG21 at travellercentral.com > http://lists.travellercentral.com/mailman/listinfo/sg21 Got it From wolfe at travellercentral.com Wed Aug 15 23:25:33 2007 From: wolfe at travellercentral.com (Capt Wolfe) Date: Wed, 15 Aug 2007 23:25:33 -0600 Subject: [SG21] Testing In-Reply-To: <450B733D-2C3E-44D9-BADB-72DA4C2EBDBF@travellercentral.com> References: <432B7631-977E-40E1-BFBA-71308C9E1193@xipcodes.com> <450B733D-2C3E-44D9-BADB-72DA4C2EBDBF@travellercentral.com> Message-ID: <81C918CF-BDCD-4CCA-A94A-BE848BDE2704@travellercentral.com> On Aug 15, 2007, at 11:07 PM, Capt Wolfe wrote: > > On Aug 15, 2007, at 9:48 PM, Stargate Command wrote: > >> Please reply if you receive this from the list >> _______________________________________________ >> SG21 mailing list >> SG21 at travellercentral.com >> http://lists.travellercentral.com/mailman/listinfo/sg21 > > > Got it Anyone else out there? From zoe at travellercentral.com Thu Aug 16 01:11:43 2007 From: zoe at travellercentral.com (Zoe Brubaker) Date: Thu, 16 Aug 2007 00:11:43 -0700 Subject: [SG21] Testing In-Reply-To: <81C918CF-BDCD-4CCA-A94A-BE848BDE2704@travellercentral.com> References: <432B7631-977E-40E1-BFBA-71308C9E1193@xipcodes.com> <450B733D-2C3E-44D9-BADB-72DA4C2EBDBF@travellercentral.com> <81C918CF-BDCD-4CCA-A94A-BE848BDE2704@travellercentral.com> Message-ID: <218F9900-0BF7-4D7D-86C1-2A52D0B70213@travellercentral.com> On Aug 15, 2007, at 10:25 PM, Capt Wolfe wrote: > Anyone else out there? Sorry, sorry. Yes, sir! Message received. 5 by 5. --- Zoe Brubaker, SrA From brandon at travellercentral.com Thu Aug 16 10:45:13 2007 From: brandon at travellercentral.com (Brandon Carroll) Date: Thu, 16 Aug 2007 09:45:13 -0700 Subject: [SG21] Testing In-Reply-To: <432B7631-977E-40E1-BFBA-71308C9E1193@xipcodes.com> References: <432B7631-977E-40E1-BFBA-71308C9E1193@xipcodes.com> Message-ID: <7F8BB39B-AE72-469F-8D55-7284E3379CFD@travellercentral.com> On Aug 15, 2007, at 8:48 PM, Stargate Command wrote: > Please reply if you receive this from the list > _______________________________________________ > SG21 mailing list > SG21 at travellercentral.com > http://lists.travellercentral.com/mailman/listinfo/sg21 replying From montecristo at hotmail.com Fri Aug 17 09:11:43 2007 From: montecristo at hotmail.com (Greg S) Date: Fri, 17 Aug 2007 11:11:43 -0400 Subject: [SG21] Testing In-Reply-To: <432B7631-977E-40E1-BFBA-71308C9E1193@xipcodes.com> Message-ID: check The Count, MonteCristo at hotmail.com >From: Stargate Command >Reply-To: Star Gate 21 >To: sg21 at travellercentral.com >Subject: [SG21] Testing >Date: Wed, 15 Aug 2007 20:48:58 -0700 > >Please reply if you receive this from the list >_______________________________________________ >SG21 mailing list >SG21 at travellercentral.com >http://lists.travellercentral.com/mailman/listinfo/sg21 From sgc at xipcodes.com Fri Aug 17 12:28:22 2007 From: sgc at xipcodes.com (Stargate Command) Date: Fri, 17 Aug 2007 11:28:22 -0700 Subject: [SG21] Mission SitRep Message-ID: <3664A293-351E-4A87-8780-A337A54923E8@xipcodes.com> Having crash landed, on what you believe to be a planet that has a gate, the team has gone off searching for said gate. After a brief and unusual snowy period on the planet, Airman Carroll discovers that the planets sun, though yellow, is emitting more UV rays than the team is used to. Sunscreen is passed around and used liberally. After some time the team encounters a ruined factory of some sort. It's unusually high tower (smoke stack) has the top painted in a bright turquoise color. Atop the tower are several people. Some of which are apparently being sacrificed and then thrown into the stack. The team then sees the people doing the sacrificing, exit from a set of external stairs at the bottom of the tower. Five people all told. On in an elaborate outfit with feathers and everything. and the other four with 1.5 meter long staves with round glowing globes on top. The team is captured when these four with the staves use them to emit a web of ground lightning that stuns the team into unconsciousness. The team awakens to find themselves bound and in transit in a rickity old semi truck pulling a set of two trailers. Capt Wolfe and Murphy have managed to conceal a knife each from your captors, and the team frees itself from it's bonds. Discovering that the sheet metal on the trailers is thin and mostly rusty the team plans a breakout. At the point where the team is about to break out of their trailer, the truck and trailer is suddenly pelted by rocks being thrown from a group of the oppressed people of this planet. Who's village has been the source of more than a few sacrificial victims. At the time of the attack on the truck, the team breaks out of their trailer. Wolfe Heads for the 5 operators of the vehicle and manages to disrupt them from using their combination lightning weapon again. Voorhis attacks the feathered serpent only to discover that it is indeed a Goa Uld . Apparently a priest of the local sect. Carroll and the Doctor find refuge behind a low stone walled hut in the village the truck has come to a halt in. Brubaker Starts that way but decides to go after the truck itself. The truck is obviously in need of serious repair and has been held together with spit and bailing wire. Brubaker finds a few clay jars inside the truck and takes one, which Rosa later informs her is full of coffee beans. Murphy and Sula have reacquired. the teams weapons. After a short burst from one of the machineguns and a couple of rocks thrown by Carroll, the priest is killed. When the snake tries to escape and bond with Voorhis, it is also killed. With the help of the villagers Wolfe gets the other four dispatched with only a few minor injuries to himself. Unfortunately the villagers are not as good at this as Wolfe. Several have been killed. A couple have fatal wounds they wont be able to survive without hospitalization. and many have serious wounds that will take a long time to heal. But Carroll will do his best. The remaining villagers are in awe of your awesome power and prowess at fighting and defeating the priest and his minions. They will hold a little celebration in your honor for defeating the evil serpent and those it carried in it's belly. From zoe at travellercentral.com Sun Aug 19 18:44:16 2007 From: zoe at travellercentral.com (Zoe Brubaker) Date: Sun, 19 Aug 2007 17:44:16 -0700 Subject: [SG21] Mission SitRep In-Reply-To: <3664A293-351E-4A87-8780-A337A54923E8@xipcodes.com> References: <3664A293-351E-4A87-8780-A337A54923E8@xipcodes.com> Message-ID: <1A144B7D-871F-4A5B-B908-7F0A3582A3EE@travellercentral.com> On Aug 17, 2007, at 11:28 AM, Stargate Command wrote: > The remaining villagers are in awe of your awesome power and prowess > at fighting and defeating the priest and his minions. They will hold > a little celebration in your honor for defeating the evil serpent and > those it carried in it's belly. "Won't someone wonder why the 'evil serpent' and it's minions haven't returned? It IS kind of obvious something's happened here." I'm wondering if we should commandeer it, or just find a way to make it disappear... --- Zoe Brubaker, SrA From sgc at xipcodes.com Mon Aug 20 21:37:00 2007 From: sgc at xipcodes.com (Stargate Command) Date: Mon, 20 Aug 2007 20:37:00 -0700 Subject: [SG21] Mission SitRep In-Reply-To: <1A144B7D-871F-4A5B-B908-7F0A3582A3EE@travellercentral.com> References: <3664A293-351E-4A87-8780-A337A54923E8@xipcodes.com> <1A144B7D-871F-4A5B-B908-7F0A3582A3EE@travellercentral.com> Message-ID: On Aug 19, 2007, at 5:44 PM, Zoe Brubaker wrote: > "Won't someone wonder why the 'evil serpent' and it's minions haven't > returned? It IS kind of obvious something's happened here." > > I'm wondering if we should commandeer it, or just find a way to make > it disappear... Murphy looks at the truck. "Good point Brubaker. Taking the truck would sure make better time than walking, But it has risks, like you say." The dead and injured villagers are quickly tended to. The dead priest and his minions are still on the dirt where they died. Murphy looks at the Captain.... Then turns to Voorhis. "Voorhis... see if we can drive this thing or not." As he points to the truck. "Brubaker, you and Carroll check out the perimeter of the village... Take the doctor with you. See what you can find out." -- Stargate Command From sgc at xipcodes.com Mon Aug 20 21:42:41 2007 From: sgc at xipcodes.com (Stargate Command) Date: Mon, 20 Aug 2007 20:42:41 -0700 Subject: [SG21] Mission SitRep In-Reply-To: <1A144B7D-871F-4A5B-B908-7F0A3582A3EE@travellercentral.com> References: <3664A293-351E-4A87-8780-A337A54923E8@xipcodes.com> <1A144B7D-871F-4A5B-B908-7F0A3582A3EE@travellercentral.com> Message-ID: <331DBC71-262F-4096-9EA5-EC77339E9944@xipcodes.com> On Aug 19, 2007, at 5:44 PM, Zoe Brubaker wrote: > "Won't someone wonder why the 'evil serpent' and it's minions haven't > returned? It IS kind of obvious something's happened here." > > I'm wondering if we should commandeer it, or just find a way to make > it disappear... Murphy looks at the truck. "Good point Brubaker. Taking the truck would sure make better time than walking, But it has risks, like you say." The dead and injured villagers are quickly tended to. The dead priest and his minions are still on the dirt where they died. Murphy looks at the Captain.... Then turns to Voorhis. "Voorhis... see if we can drive this thing or not." As he points to the truck. "Brubaker, you and Carroll check out the perimeter of the village... Take the doctor with you. See what you can find out." -- Stargate Command From brandon at travellercentral.com Wed Aug 22 19:46:40 2007 From: brandon at travellercentral.com (Brandon Carroll) Date: Wed, 22 Aug 2007 18:46:40 -0700 Subject: [SG21] Mission SitRep In-Reply-To: <3664A293-351E-4A87-8780-A337A54923E8@xipcodes.com> References: <3664A293-351E-4A87-8780-A337A54923E8@xipcodes.com> Message-ID: <6E7A7AA0-7E99-4D69-B79D-4F62C846691E@travellercentral.com> On Aug 17, 2007, at 11:28 AM, Stargate Command wrote: > Having crash landed, on what you believe to be a planet that has a > gate, the team has gone off searching for said gate. After a brief > and unusual snowy period on the planet, Airman Carroll discovers that > the planets sun, though yellow, is emitting more UV rays than the > team is used to. Sunscreen is passed around and used liberally. > > After some time the team encounters a ruined factory of some sort. > It's unusually high tower (smoke stack) has the top painted in a > bright turquoise color. Atop the tower are several people. Some of > which are apparently being sacrificed and then thrown into the stack. > The team then sees the people doing the sacrificing, exit from a set > of external stairs at the bottom of the tower. Five people all told. > On in an elaborate outfit with feathers and everything. and the other > four with 1.5 meter long staves with round glowing globes on top. The > team is captured when these four with the staves use them to emit a > web of ground lightning that stuns the team into unconsciousness. > > The team awakens to find themselves bound and in transit in a rickity > old semi truck pulling a set of two trailers. Capt Wolfe and Murphy > have managed to conceal a knife each from your captors, and the team > frees itself from it's bonds. Discovering that the sheet metal on the > trailers is thin and mostly rusty the team plans a breakout. > > At the point where the team is about to break out of their trailer, > the truck and trailer is suddenly pelted by rocks being thrown from a > group of the oppressed people of this planet. Who's village has been > the source of more than a few sacrificial victims. At the time of the > attack on the truck, the team breaks out of their trailer. Wolfe > Heads for the 5 operators of the vehicle and manages to disrupt them > from using their combination lightning weapon again. Voorhis attacks > the feathered serpent only to discover that it is indeed a Goa Uld . > Apparently a priest of the local sect. Carroll and the Doctor find > refuge behind a low stone walled hut in the village the truck has > come to a halt in. > > Brubaker Starts that way but decides to go after the truck itself. > The truck is obviously in need of serious repair and has been held > together with spit and bailing wire. Brubaker finds a few clay jars > inside the truck and takes one, which Rosa later informs her is full > of coffee beans. > > Murphy and Sula have reacquired. the teams weapons. > > After a short burst from one of the machineguns and a couple of rocks > thrown by Carroll, the priest is killed. When the snake tries to > escape and bond with Voorhis, it is also killed. > With the help of the villagers Wolfe gets the other four dispatched > with only a few minor injuries to himself. Unfortunately the > villagers are not as good at this as Wolfe. Several have been killed. > A couple have fatal wounds they wont be able to survive without > hospitalization. and many have serious wounds that will take a long > time to heal. But Carroll will do his best. Do some teaching as well. Don't do Germ Theory if they don't have the back ground. If needed do the small demons who dwell in unwashed bodies can be beaten with soap and do aseptic wound care with whatever they have. > > The remaining villagers are in awe of your awesome power and prowess > at fighting and defeating the priest and his minions. They will hold > a little celebration in your honor for defeating the evil serpent and > those it carried in it's belly. > > > _______________________________________________ > SG21 mailing list > SG21 at travellercentral.com > http://lists.travellercentral.com/mailman/listinfo/sg21 From sgc at xipcodes.com Wed Aug 22 21:04:48 2007 From: sgc at xipcodes.com (SGC) Date: Wed, 22 Aug 2007 20:04:48 -0700 Subject: [SG21] Mission SitRep In-Reply-To: <6E7A7AA0-7E99-4D69-B79D-4F62C846691E@travellercentral.com> References: <3664A293-351E-4A87-8780-A337A54923E8@xipcodes.com> <6E7A7AA0-7E99-4D69-B79D-4F62C846691E@travellercentral.com> Message-ID: On Aug 22, 2007, at 6:46 PM, Brandon Carroll wrote: > > Do some teaching as well. Don't do Germ Theory if they don't have the > back ground. If needed do the small demons who dwell in unwashed > bodies can be beaten with soap and do aseptic wound care with > whatever they have. You don't have to do much... Apparently they have heard of your micro- demons. Though you have no clue what they are saying to each other, you recognize the activities of tending to the wounded. Including a rudimentary cleaning process. With your assistance, No one will die from an infection this month. About this time Murphy is instructing you and Brubaker to check out the village perimeter. And to take Rosa with you. -- Stargate Command From zoe at travellercentral.com Wed Aug 22 23:35:50 2007 From: zoe at travellercentral.com (Zoe Brubaker) Date: Wed, 22 Aug 2007 22:35:50 -0700 Subject: [SG21] Mission SitRep In-Reply-To: References: <3664A293-351E-4A87-8780-A337A54923E8@xipcodes.com> <1A144B7D-871F-4A5B-B908-7F0A3582A3EE@travellercentral.com> Message-ID: On Aug 20, 2007, at 8:37 PM, Stargate Command wrote: > "Brubaker, you and Carroll check out the perimeter of the > village... Take the doctor with you. See what you can find out." "Take the doctor...?" Zoe blinks several times as she attempts to process the rationale for taking the civilian on a perimeter check. "Yes, sergeant. On it." Go make sure Rosa has her gear on straight and is properly armed, then meet up with Brandon. --- Zoe Brubaker, SrA From brandon at travellercentral.com Thu Aug 23 01:18:07 2007 From: brandon at travellercentral.com (Brandon Carroll) Date: Thu, 23 Aug 2007 00:18:07 -0700 Subject: [SG21] Mission SitRep In-Reply-To: References: <3664A293-351E-4A87-8780-A337A54923E8@xipcodes.com> <1A144B7D-871F-4A5B-B908-7F0A3582A3EE@travellercentral.com> Message-ID: <3B69FEE0-E908-4FBD-9CA1-A51070EC5C5D@travellercentral.com> > >> "Brubaker, you and Carroll check out the perimeter of the >> village... Take the doctor with you. See what you can find out." > > "Take the doctor...?" Zoe blinks several times as she attempts to > process the rationale for taking the civilian on a perimeter check. > > "Yes, sergeant. On it." > > Go make sure Rosa has her gear on straight and is properly armed, > then meet up with Brandon. > Do a quick gear check down to ammo. Make sure we have on sunscreen. Let Brubaker make the order of march/tactical decisions since this is more a security operation and that's her job. --- Brandon Carroll, SrA From sgc at xipcodes.com Thu Aug 23 05:36:33 2007 From: sgc at xipcodes.com (SGC) Date: Thu, 23 Aug 2007 04:36:33 -0700 Subject: [SG21] Mission SitRep In-Reply-To: References: <3664A293-351E-4A87-8780-A337A54923E8@xipcodes.com> <1A144B7D-871F-4A5B-B908-7F0A3582A3EE@travellercentral.com> Message-ID: <77A8CCFD-B35C-46F8-92FE-2AFB49333DD8@xipcodes.com> On Aug 22, 2007, at 10:35 PM, Zoe Brubaker wrote: > > "Take the doctor...?" Zoe blinks several times as she attempts to > process the rationale for taking the civilian on a perimeter check. > > "Yes, sergeant. On it." > > Go make sure Rosa has her gear on straight and is properly armed, > then meet up with Brandon. Murphy looks at you directly until you go off to get the doctor. Rosa is in as good of order as she's likely to get. She's getting better with the military gear, but still having trouble with the helmet. It's hanging nattily off her belt. -- Stargate Command From sgc at xipcodes.com Thu Aug 23 05:37:54 2007 From: sgc at xipcodes.com (SGC) Date: Thu, 23 Aug 2007 04:37:54 -0700 Subject: [SG21] Mission SitRep In-Reply-To: <3B69FEE0-E908-4FBD-9CA1-A51070EC5C5D@travellercentral.com> References: <3664A293-351E-4A87-8780-A337A54923E8@xipcodes.com> <1A144B7D-871F-4A5B-B908-7F0A3582A3EE@travellercentral.com> <3B69FEE0-E908-4FBD-9CA1-A51070EC5C5D@travellercentral.com> Message-ID: On Aug 23, 2007, at 12:18 AM, Brandon Carroll wrote: > > Do a quick gear check down to ammo. Make sure we have on sunscreen. > Let Brubaker make the order of march/tactical decisions since this is > more a security operation and that's her job. Everything is in good working order. A little light on ammo, but as long as you aren't having to get into a drawn out firefight you should be okay. -- Stargate Command From wolfe at travellercentral.com Thu Aug 23 11:47:24 2007 From: wolfe at travellercentral.com (Capt Wolfe) Date: Thu, 23 Aug 2007 11:47:24 -0600 Subject: [SG21] Mission SitRep In-Reply-To: <3664A293-351E-4A87-8780-A337A54923E8@xipcodes.com> References: <3664A293-351E-4A87-8780-A337A54923E8@xipcodes.com> Message-ID: <7C76598D-C618-4A70-B47B-AC19B3CF566D@travellercentral.com> > > The remaining villagers are in awe of your awesome power and prowess > at fighting and defeating the priest and his minions. They will hold > a little celebration in your honor for defeating the evil serpent and > those it carried in it's belly. "Murph, check out the truck. See what shape it's in." Wolfe looks pleased. From wolfe at travellercentral.com Thu Aug 23 11:54:14 2007 From: wolfe at travellercentral.com (Capt Wolfe) Date: Thu, 23 Aug 2007 11:54:14 -0600 Subject: [SG21] Mission SitRep In-Reply-To: References: <3664A293-351E-4A87-8780-A337A54923E8@xipcodes.com> <1A144B7D-871F-4A5B-B908-7F0A3582A3EE@travellercentral.com> <3B69FEE0-E908-4FBD-9CA1-A51070EC5C5D@travellercentral.com> Message-ID: <12F9452B-00B6-4ECB-8B93-823372A4C0A2@travellercentral.com> Wolfe look over the locals. Not the first time dealing with indigs. When Rosa gets back, have her ask about them, their rulers and getting food and supplies would be nice. We don;t want to go to their village and have the snake people hold them responsible. Make sure the bodies look like they weren't killed by the locals, even if that means putting a round into each head. Or better yet, bury them deep, after searching them for anything useful. Wolfe paces around, running is hand through the stubble on his head. "We have got to get our shit together and stop reacting. We need to find the fucking gate, or at least take the fight to the enemy." "Rosa, see if they know anything about a gate, or at least a major city that might have one." From sgc at xipcodes.com Thu Aug 23 15:46:40 2007 From: sgc at xipcodes.com (SGC) Date: Thu, 23 Aug 2007 14:46:40 -0700 Subject: [SG21] Mission SitRep In-Reply-To: <12F9452B-00B6-4ECB-8B93-823372A4C0A2@travellercentral.com> References: <3664A293-351E-4A87-8780-A337A54923E8@xipcodes.com> <1A144B7D-871F-4A5B-B908-7F0A3582A3EE@travellercentral.com> <3B69FEE0-E908-4FBD-9CA1-A51070EC5C5D@travellercentral.com> <12F9452B-00B6-4ECB-8B93-823372A4C0A2@travellercentral.com> Message-ID: <031A7395-B92D-44D5-BE24-09FCBC50B76E@xipcodes.com> On Aug 23, 2007, at 10:54 AM, Capt Wolfe wrote: > Wolfe look over the locals. Not the first time dealing with indigs. > > When Rosa gets back, have her ask about them, their rulers and > getting food and supplies would be nice. We don;t want to go to > their village and have the snake people hold them responsible. Make > sure the bodies look like they weren't killed by the locals, even if > that means putting a round into each head. Or better yet, bury them > deep, after searching them for anything useful. The main priest dude has some simple jewelry and a rather ornate wrist band with a lot of turquoise set into it. Each of the four minions has the clothing on their backs and the odd staff weapons they were using. > Wolfe paces around, running is hand through the stubble on his head. A couple of the older men from the village are watching you as they hobble by where you are pacing. Occasionally pointing at you and making comment to each other. You overhear the comments, and understand them. They seem to think you are stressed and in need a good woman. They are both carrying walking sticks that probably were found along side the road somewhere. > > "We have got to get our shit together and stop reacting. We need to > find the fucking gate, or at least take the fight to the enemy." > > "Rosa, see if they know anything about a gate, or at least a major > city that might have one." Rosa will see what she can find out. -- Stargate Command From zoe at travellercentral.com Thu Aug 23 20:15:36 2007 From: zoe at travellercentral.com (Zoe Brubaker) Date: Thu, 23 Aug 2007 19:15:36 -0700 Subject: [SG21] Mission SitRep In-Reply-To: <77A8CCFD-B35C-46F8-92FE-2AFB49333DD8@xipcodes.com> References: <3664A293-351E-4A87-8780-A337A54923E8@xipcodes.com> <1A144B7D-871F-4A5B-B908-7F0A3582A3EE@travellercentral.com> <77A8CCFD-B35C-46F8-92FE-2AFB49333DD8@xipcodes.com> Message-ID: <1B32C971-A402-4E45-B693-BFCD03014573@travellercentral.com> On Aug 23, 2007, at 4:36 AM, SGC wrote: > Rosa is in as good of order as she's likely to get. She's getting > better with the military gear, but still having trouble with the > helmet. It's hanging nattily off her belt. It will be sitting firmly on her head before and during the patrol. Period. --- Zoe Brubaker, SrA From sgc at xipcodes.com Thu Aug 23 20:19:39 2007 From: sgc at xipcodes.com (SGC) Date: Thu, 23 Aug 2007 19:19:39 -0700 Subject: [SG21] Mission SitRep In-Reply-To: <1B32C971-A402-4E45-B693-BFCD03014573@travellercentral.com> References: <3664A293-351E-4A87-8780-A337A54923E8@xipcodes.com> <1A144B7D-871F-4A5B-B908-7F0A3582A3EE@travellercentral.com> <77A8CCFD-B35C-46F8-92FE-2AFB49333DD8@xipcodes.com> <1B32C971-A402-4E45-B693-BFCD03014573@travellercentral.com> Message-ID: On Aug 23, 2007, at 7:15 PM, Zoe Brubaker wrote: > On Aug 23, 2007, at 4:36 AM, SGC wrote: > >> Rosa is in as good of order as she's likely to get. She's getting >> better with the military gear, but still having trouble with the >> helmet. It's hanging nattily off her belt. > > It will be sitting firmly on her head before and during the patrol. > > Period. She gives you a glare... but otherwise she doesn't fuss. She really should cut her hair though. It's to hard to fit the he;met properly with all the hair she has on her head. -- Stargate Command From zoe at travellercentral.com Thu Aug 23 20:26:07 2007 From: zoe at travellercentral.com (Zoe Brubaker) Date: Thu, 23 Aug 2007 19:26:07 -0700 Subject: [SG21] Mission SitRep In-Reply-To: References: <3664A293-351E-4A87-8780-A337A54923E8@xipcodes.com> <1A144B7D-871F-4A5B-B908-7F0A3582A3EE@travellercentral.com> <77A8CCFD-B35C-46F8-92FE-2AFB49333DD8@xipcodes.com> <1B32C971-A402-4E45-B693-BFCD03014573@travellercentral.com> Message-ID: <4271E0D8-CA50-4452-B6C7-6A8CF3C21100@travellercentral.com> On Aug 23, 2007, at 7:19 PM, SGC wrote: > She gives you a glare... but otherwise she doesn't fuss. Good. I'd hate to have to waste duct tape. > She really should cut her hair though. It's to hard to fit the > he;met properly with all the hair she has on her head. I'll help her braid it back when we have the time. The top isn't going to get less thick just because it's short any way. Head out, do our perimeter check, report back. --- Zoe Brubaker, SrA From sgc at xipcodes.com Thu Aug 23 20:35:57 2007 From: sgc at xipcodes.com (SGC) Date: Thu, 23 Aug 2007 19:35:57 -0700 Subject: [SG21] Mission SitRep In-Reply-To: <4271E0D8-CA50-4452-B6C7-6A8CF3C21100@travellercentral.com> References: <3664A293-351E-4A87-8780-A337A54923E8@xipcodes.com> <1A144B7D-871F-4A5B-B908-7F0A3582A3EE@travellercentral.com> <77A8CCFD-B35C-46F8-92FE-2AFB49333DD8@xipcodes.com> <1B32C971-A402-4E45-B693-BFCD03014573@travellercentral.com> <4271E0D8-CA50-4452-B6C7-6A8CF3C21100@travellercentral.com> Message-ID: <46E6D36A-A1B5-40EE-823E-8451B0EC4051@xipcodes.com> On Aug 23, 2007, at 7:26 PM, Zoe Brubaker wrote: > On Aug 23, 2007, at 7:19 PM, SGC wrote: > >> She gives you a glare... but otherwise she doesn't fuss. > > Good. I'd hate to have to waste duct tape. > >> She really should cut her hair though. It's to hard to fit the >> he;met properly with all the hair she has on her head. > > I'll help her braid it back when we have the time. The top isn't > going to get less thick just because it's short any way. > > Head out, do our perimeter check, report back. > The perimeter check is uneventful, with one exception. As you are about to finish your search, you'll see an alter, or something alter-like. The top of the alter is adorned with a miniature, stone, rough hewn replica of a stargate At the base of the alter is a man of indeterminate age. he is kneeling at the base and appears to be praying. There is a gnarled walking stick on the ground next to him. Rosa will tell you that it is indeed an alter, but not one to the Mayan or Aztec gods. She is unable to make it out as to who the alter is to. -- Stargate Command From sgc at xipcodes.com Thu Aug 23 20:59:32 2007 From: sgc at xipcodes.com (SGC) Date: Thu, 23 Aug 2007 19:59:32 -0700 Subject: [SG21] Mission SitRep In-Reply-To: <7C76598D-C618-4A70-B47B-AC19B3CF566D@travellercentral.com> References: <3664A293-351E-4A87-8780-A337A54923E8@xipcodes.com> <7C76598D-C618-4A70-B47B-AC19B3CF566D@travellercentral.com> Message-ID: On Aug 23, 2007, at 10:47 AM, Capt Wolfe wrote: >> >> The remaining villagers are in awe of your awesome power and prowess >> at fighting and defeating the priest and his minions. They will hold >> a little celebration in your honor for defeating the evil serpent and >> those it carried in it's belly. > > > "Murph, check out the truck. See what shape it's in." > > Wolfe looks pleased. > Murphy nods Voorhis over to the truck. -- Stargate Command From montecristo at hotmail.com Fri Aug 24 17:52:54 2007 From: montecristo at hotmail.com (Greg S) Date: Fri, 24 Aug 2007 19:52:54 -0400 Subject: [SG21] Mission SitRep In-Reply-To: Message-ID: > > "Won't someone wonder why the 'evil serpent' and it's minions haven't > > returned? It IS kind of obvious something's happened here." > > > > I'm wondering if we should commandeer it, or just find a way to make > > it disappear... > >Murphy looks at the truck. > >"Good point Brubaker. Taking the truck would sure make better time >than walking, But it has risks, like you say." > >The dead and injured villagers are quickly tended to. The dead priest >and his minions are still on the dirt where they died. > >Murphy looks at the Captain.... Then turns to Voorhis. > >"Voorhis... see if we can drive this thing or not." As he points to >the truck. "Sure, Top. And if I can, where do you want it?" Voorhis asks, looking around. >"Brubaker, you and Carroll check out the perimeter of the village... >Take the doctor with you. See what you can find out." MarcV The Count, MonteCristo at hotmail.com From sgc at xipcodes.com Fri Aug 24 20:18:55 2007 From: sgc at xipcodes.com (SGC) Date: Fri, 24 Aug 2007 19:18:55 -0700 Subject: [SG21] Mission SitRep In-Reply-To: References: Message-ID: <54D60226-017C-4515-B094-E355E13F6E97@xipcodes.com> On Aug 24, 2007, at 4:52 PM, Greg S wrote: >> >> "Voorhis... see if we can drive this thing or not." As he points to >> the truck. > > "Sure, Top. And if I can, where do you want it?" Voorhis asks, > looking > around. Murphy looks at Voorhis and gives him a glare. "I want you to park it on Wall Street Voorhis... Now get over there and see if it's drivable" Murphy will walk over to the truck with Voorhis, just in case Voorhis gets lost on the way. The truck is in bad repair. It's pretty obvious that the truck should pretty much just be scrapped. However, aside from the obvious, it has decent tires. The markings on the tires are unrecognizable. Upon further investigation Voorhis will determine that the truck does have a diesel engine, though the tanks are full of something other than diesel. Might be that bio diesel kind of stuff they've been messing around with back on earth. The engine itself looks almost new. And the batteries are not batteries at all. You aren't certain what they are, but they have a blueish glow when you take the compartment cover off. The drive train is what's in the worst shape. It looks like this truck has sat in some farmer's field for the better part of a century or two. rust and scale on all metal surfaces. Exposed rubber or plastic has pretty much disappeared. The stack is rusted through in more than a dozen places. The cab itself looks like it's had some sort of glue used on it to keep it from falling apart. The interior is much the same. Surprisingly the glass in all the windows is clear and unmarked. And there are animal hides covering the metal frames of the seats and bunks. None of the instruments work, but it looks like that probably hasn't been an issue for some time. The air compressor and tanks are functional and intact. The brake pads could be replaced, as well as the drums. The suspension is shot. It would probably ride better if it was only pulling one trailer though. The cab's airbags are gone. But the suspension airbags are still functional. It can be driven... nice and slow. -- Stargate Command From sgc at xipcodes.com Mon Aug 27 15:48:53 2007 From: sgc at xipcodes.com (SGC) Date: Mon, 27 Aug 2007 14:48:53 -0700 Subject: [SG21] Mission SitRep In-Reply-To: <46E6D36A-A1B5-40EE-823E-8451B0EC4051@xipcodes.com> References: <3664A293-351E-4A87-8780-A337A54923E8@xipcodes.com> <1A144B7D-871F-4A5B-B908-7F0A3582A3EE@travellercentral.com> <77A8CCFD-B35C-46F8-92FE-2AFB49333DD8@xipcodes.com> <1B32C971-A402-4E45-B693-BFCD03014573@travellercentral.com> <4271E0D8-CA50-4452-B6C7-6A8CF3C21100@travellercentral.com> <46E6D36A-A1B5-40EE-823E-8451B0EC4051@xipcodes.com> Message-ID: <1F482E0D-F883-4406-8359-F11F153BE863@xipcodes.com> On Aug 23, 2007, at 7:35 PM, SGC wrote: > The perimeter check is uneventful, with one exception. > > As you are about to finish your search, you'll see an alter, or > something alter-like. The top of the alter is adorned with a > miniature, stone, rough hewn replica of a stargate > At the base of the alter is a man of indeterminate age. he is > kneeling at the base and appears to be praying. There is a gnarled > walking stick on the ground next to him. > > Rosa will tell you that it is indeed an alter, but not one to the > Mayan or Aztec gods. She is unable to make it out as to who the alter > is to. After a short time the man slowly rises, staggering, to his feet. With his stick firmly in hand he starts hobbling towards one of the small huts. -- Stargate Command From zoe at travellercentral.com Mon Aug 27 16:18:54 2007 From: zoe at travellercentral.com (Zoe Brubaker) Date: Mon, 27 Aug 2007 15:18:54 -0700 Subject: [SG21] Mission SitRep In-Reply-To: <1F482E0D-F883-4406-8359-F11F153BE863@xipcodes.com> References: <3664A293-351E-4A87-8780-A337A54923E8@xipcodes.com> <1A144B7D-871F-4A5B-B908-7F0A3582A3EE@travellercentral.com> <77A8CCFD-B35C-46F8-92FE-2AFB49333DD8@xipcodes.com> <1B32C971-A402-4E45-B693-BFCD03014573@travellercentral.com> <4271E0D8-CA50-4452-B6C7-6A8CF3C21100@travellercentral.com> <46E6D36A-A1B5-40EE-823E-8451B0EC4051@xipcodes.com> <1F482E0D-F883-4406-8359-F11F153BE863@xipcodes.com> Message-ID: <5A2B1D8D-9198-454F-BA87-955280CB33BF@travellercentral.com> P2GM: It's "altar". Alter means something all together different, and potentially *bad*. /P2GM On Aug 27, 2007, at 2:48 PM, SGC wrote: > After a short time the man slowly rises, staggering, to his feet. > With his stick firmly in hand he starts hobbling towards one of the > small huts. Nudge Rosa. "It's got a gate on it, maybe he knows something about one?" --- Zoe Brubaker, SrA From sgc at xipcodes.com Mon Aug 27 16:44:56 2007 From: sgc at xipcodes.com (SGC) Date: Mon, 27 Aug 2007 15:44:56 -0700 Subject: [SG21] Mission SitRep In-Reply-To: <5A2B1D8D-9198-454F-BA87-955280CB33BF@travellercentral.com> References: <3664A293-351E-4A87-8780-A337A54923E8@xipcodes.com> <1A144B7D-871F-4A5B-B908-7F0A3582A3EE@travellercentral.com> <77A8CCFD-B35C-46F8-92FE-2AFB49333DD8@xipcodes.com> <1B32C971-A402-4E45-B693-BFCD03014573@travellercentral.com> <4271E0D8-CA50-4452-B6C7-6A8CF3C21100@travellercentral.com> <46E6D36A-A1B5-40EE-823E-8451B0EC4051@xipcodes.com> <1F482E0D-F883-4406-8359-F11F153BE863@xipcodes.com> <5A2B1D8D-9198-454F-BA87-955280CB33BF@travellercentral.com> Message-ID: On Aug 27, 2007, at 3:18 PM, Zoe Brubaker wrote: > P2GM: > It's "altar". Alter means something all together different, and > potentially *bad*. > /P2GM > [My Bad] > On Aug 27, 2007, at 2:48 PM, SGC wrote: > >> After a short time the man slowly rises, staggering, to his feet. >> With his stick firmly in hand he starts hobbling towards one of the >> small huts. > > Nudge Rosa. > > "It's got a gate on it, maybe he knows something about one?" "Like more than we do, under the current circumstances. Shall we go see if we can talk to him?" She starts towards the old man. -- Stargate Command From zoe at travellercentral.com Mon Aug 27 17:27:58 2007 From: zoe at travellercentral.com (Zoe Brubaker) Date: Mon, 27 Aug 2007 16:27:58 -0700 Subject: [SG21] Mission SitRep In-Reply-To: References: <3664A293-351E-4A87-8780-A337A54923E8@xipcodes.com> <1A144B7D-871F-4A5B-B908-7F0A3582A3EE@travellercentral.com> <77A8CCFD-B35C-46F8-92FE-2AFB49333DD8@xipcodes.com> <1B32C971-A402-4E45-B693-BFCD03014573@travellercentral.com> <4271E0D8-CA50-4452-B6C7-6A8CF3C21100@travellercentral.com> <46E6D36A-A1B5-40EE-823E-8451B0EC4051@xipcodes.com> <1F482E0D-F883-4406-8359-F11F153BE863@xipcodes.com> <5A2B1D8D-9198-454F-BA87-955280CB33BF@travellercentral.com> Message-ID: <898468EE-A448-4B17-96CA-504193CD5553@travellercentral.com> On Aug 27, 2007, at 3:44 PM, SGC wrote: > "Like more than we do, under the current circumstances. Shall we go > see if we can talk to him?" "That's kind of what I was thinking." > She starts towards the old man. Cover her. Just in case. --- Zoe Brubaker, SrA From sgc at xipcodes.com Mon Aug 27 19:00:15 2007 From: sgc at xipcodes.com (SGC) Date: Mon, 27 Aug 2007 18:00:15 -0700 Subject: [SG21] Mission SitRep In-Reply-To: <898468EE-A448-4B17-96CA-504193CD5553@travellercentral.com> References: <3664A293-351E-4A87-8780-A337A54923E8@xipcodes.com> <1A144B7D-871F-4A5B-B908-7F0A3582A3EE@travellercentral.com> <77A8CCFD-B35C-46F8-92FE-2AFB49333DD8@xipcodes.com> <1B32C971-A402-4E45-B693-BFCD03014573@travellercentral.com> <4271E0D8-CA50-4452-B6C7-6A8CF3C21100@travellercentral.com> <46E6D36A-A1B5-40EE-823E-8451B0EC4051@xipcodes.com> <1F482E0D-F883-4406-8359-F11F153BE863@xipcodes.com> <5A2B1D8D-9198-454F-BA87-955280CB33BF@travellercentral.com> <898468EE-A448-4B17-96CA-504193CD5553@travellercentral.com> Message-ID: <9DC2EB44-FCA6-4E97-AB78-5CDB7DDC86FF@xipcodes.com> On Aug 27, 2007, at 4:27 PM, Zoe Brubaker wrote: > On Aug 27, 2007, at 3:44 PM, SGC wrote: > >> "Like more than we do, under the current circumstances. Shall we go >> see if we can talk to him?" > > "That's kind of what I was thinking." > >> She starts towards the old man. > > Cover her. Just in case. It would sure be easier if you understood the language... Rosa approaches the old man. He stops for a moment and gazes at her through his clouded eyes. Rosa starts speaking to the man. He holds his free hand up to one ear as he listens to her. He stutters something back at Rosa... It appears she is repeating herself many times. This is going to take awhile. -- Stargate Command From montecristo at hotmail.com Tue Aug 28 07:35:39 2007 From: montecristo at hotmail.com (Greg S) Date: Tue, 28 Aug 2007 09:35:39 -0400 Subject: [SG21] Mission SitRep In-Reply-To: <54D60226-017C-4515-B094-E355E13F6E97@xipcodes.com> Message-ID: > >> "Voorhis... see if we can drive this thing or not." As he points to > >> the truck. > > > > "Sure, Top. And if I can, where do you want it?" Voorhis asks, > > looking around. > >Murphy looks at Voorhis and gives him a glare. > >"I want you to park it on Wall Street Voorhis... Now get over there >and see if it's drivable" "Wall Street sounds good. Hell Maine Street would be good too!" he rejoins. >Murphy will walk over to the truck with Voorhis, just in case Voorhis >gets lost on the way. > >The truck is in bad repair. It's pretty obvious that the truck should >pretty much just be scrapped. >However, aside from the obvious, it has decent tires. The markings on >the tires are unrecognizable. Upon further investigation Voorhis will >determine that the truck does have a diesel engine, though the tanks >are full of something other than diesel. Might be that bio diesel >kind of stuff they've been messing around with back on earth. >The engine itself looks almost new. And the batteries are not >batteries at all. You aren't certain what they are, but they have a >blueish glow when you take the compartment cover off. >The drive train is what's in the worst shape. It looks like this >truck has sat in some farmer's field for the better part of a century >or two. rust and scale on all metal surfaces. Exposed rubber or >plastic has pretty much disappeared. The stack is rusted through in >more than a dozen places. The cab itself looks like it's had some >sort of glue used on it to keep it from falling apart. > >The interior is much the same. Surprisingly the glass in all the >windows is clear and unmarked. > >And there are animal hides covering the metal frames of the seats and >bunks. None of the instruments work, but it looks like that probably >hasn't been an issue for some time. The air compressor and tanks are >functional and intact. The brake pads could be replaced, as well as >the drums. The suspension is shot. It would probably ride better if >it was only pulling one trailer though. The cab's airbags are gone. >But the suspension airbags are still functional. "Top, It can be driven... nice and slow." MarcV The Count, MonteCristo at hotmail.com From sgc at xipcodes.com Tue Aug 28 15:15:53 2007 From: sgc at xipcodes.com (SGC) Date: Tue, 28 Aug 2007 14:15:53 -0700 Subject: [SG21] Mission SitRep In-Reply-To: References: Message-ID: <4D8130B7-A4F2-440F-8DD5-65D9CD14BEA3@xipcodes.com> On Aug 28, 2007, at 6:35 AM, Greg S wrote: > > "Top, It can be driven... nice and slow." Murphy nods... "Maybe we can get this second trailer unhooked?" -- Stargate Command From sgc at xipcodes.com Tue Aug 28 18:48:54 2007 From: sgc at xipcodes.com (SGC) Date: Tue, 28 Aug 2007 17:48:54 -0700 Subject: [SG21] A Conversation. Message-ID: Rosa will have an extended conversation with the old man. So extended in fact that the old man apparently invites Rosa back to his shack for tea or something. During the course of the conversation Zoe will note that Rosa has drawn a crude map on the floor. The map depicts the tall smoke stack where you first encountered the Goa Uld and his minions. Also noted on the map is your crash site. Rosa seems to be happily chatting with the man. And he with her. -- Stargate Command From sgc at xipcodes.com Tue Aug 28 18:51:02 2007 From: sgc at xipcodes.com (SGC) Date: Tue, 28 Aug 2007 17:51:02 -0700 Subject: [SG21] Mission SitRep In-Reply-To: <4D8130B7-A4F2-440F-8DD5-65D9CD14BEA3@xipcodes.com> References: <4D8130B7-A4F2-440F-8DD5-65D9CD14BEA3@xipcodes.com> Message-ID: On Aug 28, 2007, at 2:15 PM, SGC wrote: > > On Aug 28, 2007, at 6:35 AM, Greg S wrote: > >> >> "Top, It can be driven... nice and slow." > > Murphy nods... "Maybe we can get this second trailer unhooked?" Murphy and Voorhis manage to get the second trailer unhooked from the truck. It should drive easier now. Muprhy will report to Wolfe their status with the truck. "Sir... The tanks are three quarters full. Not diesel, but something similar as near as Voorhis can determine. It should be safe enough to drive. If we are careful." -- Stargate Command From montecristo at hotmail.com Wed Aug 29 08:29:43 2007 From: montecristo at hotmail.com (Greg S) Date: Wed, 29 Aug 2007 10:29:43 -0400 Subject: [SG21] Mission SitRep In-Reply-To: <4D8130B7-A4F2-440F-8DD5-65D9CD14BEA3@xipcodes.com> Message-ID: > > "Top, It can be driven... nice and slow." > >Murphy nods... "Maybe we can get this second trailer unhooked?" "Let me try," Voorhis says jumping down from the cab and heading back to the linkage. Can it be disconnected? Are there hydraulics that need to be reconnected to the remaining trailer? If he can figure out what needs to be done, Voorhis will do so. MarcV The Count, MonteCristo at hotmail.com From sgc at xipcodes.com Wed Aug 29 12:19:32 2007 From: sgc at xipcodes.com (SGC) Date: Wed, 29 Aug 2007 11:19:32 -0700 Subject: [SG21] Mission SitRep In-Reply-To: References: Message-ID: On Aug 29, 2007, at 7:29 AM, Greg S wrote: >>> "Top, It can be driven... nice and slow." >> >> Murphy nods... "Maybe we can get this second trailer unhooked?" > > "Let me try," Voorhis says jumping down from the cab and heading > back to the > linkage. Can it be disconnected? Are there hydraulics that need > to be > reconnected to the remaining trailer? If he can figure out what > needs to be > done, Voorhis will do so. Fairly simple really. Disconnect the airlines, open the dolly hook and away you go. -- Stargate Command From zoe at travellercentral.com Fri Aug 31 00:25:15 2007 From: zoe at travellercentral.com (Zoe Brubaker) Date: Thu, 30 Aug 2007 23:25:15 -0700 Subject: [SG21] A Conversation. In-Reply-To: References: Message-ID: <9A159608-577C-4C89-8CBE-981142C3632C@travellercentral.com> On Aug 28, 2007, at 5:48 PM, SGC wrote: > Rosa will have an extended conversation with the old man. So > extended in fact that the old man apparently invites Rosa back to > his shack for tea or something. Argh. Well, at least we might get some intel from him. Follow along and give them cover. With Brandon. > During the course of the conversation Zoe will note that Rosa has > drawn a crude map on the floor. The map depicts the tall smoke > stack where you first encountered the Goa Uld and his minions. Also > noted on the map is your crash site. Resist the urge to throttle the civilian for giving our crash site to a total stranger. > Rosa seems to be happily chatting with the man. And he with her. As calmly as I can manage, ask the doctor: "Can you give us some idea of what's going on here?" --- Zoe Brubaker, SrA From sgc at xipcodes.com Fri Aug 31 08:38:16 2007 From: sgc at xipcodes.com (SGC) Date: Fri, 31 Aug 2007 07:38:16 -0700 Subject: [SG21] A Conversation. In-Reply-To: <9A159608-577C-4C89-8CBE-981142C3632C@travellercentral.com> References: <9A159608-577C-4C89-8CBE-981142C3632C@travellercentral.com> Message-ID: On Aug 30, 2007, at 11:25 PM, Zoe Brubaker wrote: > >> Rosa seems to be happily chatting with the man. And he with her. > > As calmly as I can manage, ask the doctor: "Can you give us some idea > of what's going on here?" Rosa seems excited. "As far as I can tell he knows of the gate on this planet. He says that it was an ancient race, long vanished that built it. And that the Goa uld, they call them Shuta ji, have been using them for centuries. Well at least as far back as anyone else can remember. He says that to find the gate we must follow the fingers of the gods and peer into the minds eye of the gods. I have no idea what that means though. But it sounds like it's a long ways away from here." The old man is drawing something on the ground with his stick. It looks like a mountain with an eye on top of it. He points south. Towards the direction the truck was heading. He quietly says something . "He says take the serpent path." -- Stargate Command