[TML] Gurps Traveller

Evyn MacDude infojunky at ceecom.net
Sat Aug 18 01:20:51 MDT 2007


On Aug 17, 2007, at 1:16 AM, alan hume wrote:

>
>> Both have the same problem, they are two complex for me to use any
>> more.
>
>
>> Yep, but they are much easier if you can find a character gen
>> program that you like. Though I have to say the average Gurps
>> or  Hero character is no more complex than your average 6/7th
> l>evel 3rd edition D&D character.
>
> Thats the exact same quibble I have with GURPS (and I used to love
> 2nd edition, I am sure it was never so complex ack in the day)
> the combat system is a nightmare, it is a wargame to my eyes not
> an rpg, great if you want the detail though but for me it just
> overcomplicates
> things, now I love SJG but, honestly, itis too much for me the new  
> GURPS
> (do love the character skills and stuff tho)

I don't know 4th edition is pretty streamlined, and expandable to  
what ever
level of detail one could want or need. Not many other systems build up
quite the same way. Gurps is much more modular than many people
understand, the amount of detail is up to the GM and not the rulebook.

Evyn MacDude
infojunky at ceecom.net

Then somewhere near Salinas, Lord, I let her slip away,
Lookin' for the home I hope she'll find.
And I'd trade all my tomorrows for a single yesterday,
			Me & Bobby Mcgee,
				Kris Kristofferson



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