[TML] New 3d computer simulation design

Knapp magick.crow at gmail.com
Sat Dec 1 02:57:08 MST 2007


On Nov 30, 2007 11:57 PM, Timothy Little <tim at little-possums.net> wrote:
> On Fri, Nov 30, 2007 at 06:00:57PM +0100, Knapp wrote:
> > Again it would depend on what the GM in question is given the rights
> > to do based on the settings of the Linux like permisions in the
> > database.
>
> I'm not talking about the technical back-end.  I'm talking about
> whether you would *expect* GMs to have the means of very strongly
> affecting players' ability to travel.
>
> If they do, then ease of travel will be up to the GM.
>
> If they don't, what do you see them as actually being able to do to
> help create and advance the setting and storyline?  For each type of
> ability, ask yourself how the GM could use it to help or hinder the
> players getting to another system.
>
I think you missed my point. If the GM wants he can add a ship to the
things an NPC owns and then jump in an run the NPC thus he does have
the power.

>
> > If the game universe says that players should not talk much then I
> > think it is ok to write it so that they are inhibited. Yes, they can
> > cheat but that is their thing.
>
> The vast majority of players in online games do not consider talking
> to each other to be cheating, period.  If you try to push the view
> that it is, you will fail.  Remember, you only set the rules for the
> *game*, not the players' lives.  Players talking to each other are
> real life actions, and being players can be expected to like to talk
> about the game.
>
> - Tim
Yes, but if the rules say you pay X amount to talk to someone in a
different star system and then you go and use a free method to do it
then it should be obvious that you are cheating. But no one in the
game would know that this was happening nor would it really off
balance the game play. It would just make one player a bit richer or
maybe let a poor player do what she should not.
Douglas


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