[TML] New 3d computer simulation design

Mikko Parviainen pare at pieni.net
Sat Dec 1 10:49:50 MST 2007


On Sat, Dec 01, 2007 at 09:57:20AM +1100, Timothy Little wrote:
> > If the game universe says that players should not talk much then I
> > think it is ok to write it so that they are inhibited. Yes, they can
> > cheat but that is their thing.
> The vast majority of players in online games do not consider talking
> to each other to be cheating, period. 

In some restricted cases, you can get players not talking to some players,
of course. Again I'm using my experience in EVE online: even if the
players are our (OOC and IC) friends, we staunch defenders of the
Republic don't discuss most internal stuff with mercenaries and 0.0
sec pirates...

This of course comes from in-game loyalties. In our own group we
of course do use almost every means possible to communicate - though
if somebody says she's planetside, she probably won't pass on intel
she hears out-of-game, unless she can think of a reason in-game why
she would've heard it. 

Kind of hard to explain, really, though.  

-- 
Mikko Parviainen
http://www.iki.fi/pare/
http://mikkop.livejournal.com/


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