[TML] New 3d computer simulation design
Knapp
magick.crow at gmail.com
Sat Dec 1 11:32:15 MST 2007
On Dec 1, 2007 12:47 PM, Timothy Little <tim at little-possums.net> wrote:
> On Sat, Dec 01, 2007 at 10:57:08AM +0100, Knapp wrote:
> > I think you missed my point. If the GM wants he can add a ship to
> > the things an NPC owns and then jump in an run the NPC thus he does
> > have the power.
>
> Yes, that was my point. The ease of travel is up to the GM, not set
> by how much it costs.
Sorry, I see what you mean now. The other side of my thoughts where
that there might me a NPC run shop that sells tickets on the
interstellar liners that come to most worlds. This could be a very
standard thing on most hight tech worlds. This would be there in most
cases. I mean why would only special people have tickets off a planet?
Even on the Earth for the right price you can get off planet for a
little bit.
>
>
> > Yes, but if the rules say you pay X amount to talk to someone in a
> > different star system and then you go and use a free method to do it
> > then it should be obvious that you are cheating.
>
> *You* might view it as cheating, as the game designer. The *players*
> will simply view it as an unfortunate misfeature to be worked around.
> At best you'll have allies in one or two players who harp on about how
> everyone else cheats, but nobody will listen to them - or to you.
>
> I'm not talking just from theory here - I've been in a few games where
> the developers did design in communication restrictions. In one case
> the players told the developers how stupid it was in beta, and they
> were removed before launch. In the second, they were retained but
> hardly noticed except by newbies. Oddly enough, the developers later
> even built an IRC client into the game (allowing anyone to communicate
> in-game with anyone else via an external IRC server) but still didn't
> remove the restrictions from the usual in-game communication channels.
> In the third case it was just one of many misfeatures that the players
> had to work around, and the game didn't last long anyway.
>
>
>
> - Tim
You probably are right. I have never done this before but I still
think that it should cost more (in game money not real). Even on the
Earth it cost more to call a long distance. If nothing else this is a
bit of realism. Perhaps if the price is not to crazy then I will work
fine and when they go to some really Podunk place the price will go
sky high. Play testing will tell.
Douglas
Douglas
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