[TML] New 3d computer simulation design

shadow at shadowgard.com shadow at shadowgard.com
Mon Dec 3 11:15:43 MST 2007


On 3 Dec 2007 at 10:30, Patrik Holmstrom wrote:

> On Dec 3, 2007 6:54 AM,  <shadow at shadowgard.com> wrote:
> > BTW, have you tried seeing what size Frankenstein would be in Baudot?
> 
> A quick look around couldn't find any converters (although I found a
> lot of software teletype emulators) but uncompressed it should be
> 5/8th the size of ASCII and compressed it would be the same size as
> compressed ASCII or a hair smaller. The original encoding is of little
> significance since compression replaces it by (in theory) the typical
> set or (in practice) Huffman/Lempel-Ziv/etc encoding. A good
> compression algorithm is really a pretty accurate estimate of the
> amount of information in a piece of data. Try for instance to compress
> something like PI in binary form (a patternless sequence of binary
> digits with no wasted encoding).

I've got an ancient BASIC translator around somewhere. But it's not a 
simple 5/8ths as you have to use the LTRS and FIGS characters to 
signal switching from alpha to numeric/punctuation or vice versa.

That adds some overhead. Perils of an overly limited character set 
(26 letters plus space, CR, LF, NUL, FIGS,  & LTRS)

Not nearly as bad as Cyrillic baudot with three level shifting 
instead of two level.

Baudot should compress a bit better, since it throws away case info.


--
Leonard Erickson (aka shadow)
shadow at shadowgard dot com




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