[TML] New 3d computer simulation design
shadow at shadowgard.com
shadow at shadowgard.com
Mon Dec 3 11:15:43 MST 2007
On 3 Dec 2007 at 10:30, Patrik Holmstrom wrote:
> On Dec 3, 2007 6:54 AM, <shadow at shadowgard.com> wrote:
> > BTW, have you tried seeing what size Frankenstein would be in Baudot?
>
> A quick look around couldn't find any converters (although I found a
> lot of software teletype emulators) but uncompressed it should be
> 5/8th the size of ASCII and compressed it would be the same size as
> compressed ASCII or a hair smaller. The original encoding is of little
> significance since compression replaces it by (in theory) the typical
> set or (in practice) Huffman/Lempel-Ziv/etc encoding. A good
> compression algorithm is really a pretty accurate estimate of the
> amount of information in a piece of data. Try for instance to compress
> something like PI in binary form (a patternless sequence of binary
> digits with no wasted encoding).
I've got an ancient BASIC translator around somewhere. But it's not a
simple 5/8ths as you have to use the LTRS and FIGS characters to
signal switching from alpha to numeric/punctuation or vice versa.
That adds some overhead. Perils of an overly limited character set
(26 letters plus space, CR, LF, NUL, FIGS, & LTRS)
Not nearly as bad as Cyrillic baudot with three level shifting
instead of two level.
Baudot should compress a bit better, since it throws away case info.
--
Leonard Erickson (aka shadow)
shadow at shadowgard dot com
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