[TML] The Perfect Character Design
Bruce Johnson
johnson at pharmacy.arizona.edu
Mon Dec 3 13:18:37 MST 2007
On Dec 2, 2007, at 7:37 AM, Knapp wrote:
> So, I am at the point that I need to design a character generation
> system.
> What do you feel are the most important points?
> What stats could you not live without?
> Remember that this could be an alien too!
> What do you need to know of the description?
> What is the best system for making it?
> What do you love and hate about the current systems? What system is
> best for you?
Seriously?
<http://www.panix.com/~sos/rpg/slug.html>
:-)
Gets right to the point of playing the game. Running SLUG puts
considerable effort onto the part of the GM because you pretty much
have to make it all up as you go along, but for players willing to
play in character, it's a marvelous system.
Thespians and Loonies do best at this sort of game
<http://www.io.com/~angilas/5gamers.html>
--
Bruce Johnson
University of Arizona
College of Pharmacy
Information Technology Group
Institutions do not have opinions, merely customs
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