[TML] "Dies the Fire"

Richard Aiken raikenclw at gmail.com
Sun Dec 9 00:53:22 MST 2007


On Dec 6, 2007 6:13 PM,  <royce at efn.org> wrote:
>   ObTrav:  A Red Zone world where the author's near magical restriction
> pervades.  But the planet has a working elevator to orbit (powered from
> above the field's boundary), so the PC's can visit.  (Yah, this is a
> real stretch for a token ObTrav.  Someone please one-up me with a more
> interesting notion.)

I've actually been thinking of putting a world with this effect into
my next campaign.  Say, replace the description of Nirton with a
low-tech world that you can land on (deadstick) but can never leave.
IISS researchers can only watch from orbit, but that can't tell them
much.  If the PCs end up there, then I'm tempted to take one of the
other repliers options and say the Ancients have a teleport gate at
"Nantucket" that takes them . . . somewhere else.  When I get finished
with "The Sunrise Lands" maybe I'll decided Yea or Nay.

I've also considered running a fantasy game - using a very low-magic
background such as Columbia Games Harn - and a Traveller game at the
same time.  The fantasy gamers wouldn't know their world was Nirton.
Heck!  I could even run the same group of players in both games.
Depending on the course of the campaign(s), they may or may not ever
meet.

-- 
Richard Aiken

"Never insult anyone by accident."  Robert A. Heinlein


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