[TML] New 3d computer simulation design [OT]

Richard Aiken raikenclw at gmail.com
Thu Dec 27 12:17:25 MST 2007


On Dec 27, 2007 2:04 PM, Richard Aiken <raikenclw at gmail.com> wrote:
> On Dec 26, 2007 3:53 AM, Andy Slack <sablemage at yahoo.co.uk> wrote:
> > Sorry, should've clarified: I was thinking of a universe where jump drive
> > can take you from any system to any system, not necessarily travel by gate.
> > (One immediate impact is, why bother with Jump-2+? Maybe it takes you, say,
> > (7 - jump number) days to do a jump.)
>
> I guess you've skipped by my recent scattered posts about MNewTU?

Oh!  And I can add new systems - if I want to - just by saying
something like "a strange ship arrived through [System A's] jumpgate
on 014-226.  Apparently a new jumpgate opened to there from a
previously-closed system."  My jumpgates (and most of my worlds, too)
were built by the Ancients.  Some (such as the ones around Earth,
which explains why we don't find ours until the early 22nd century . .
. ) were damaged in the Final War and re-open (or not) on a random
basis.

And sometimes, jumpgates just close, without warning or apparent
reason.  All currently known systems have both an entry and exit gate,
but that may not be universal.  Some may have only entry gates (which
explains where misjumps go . . .) and so nobody in the wider 'Verse
can know anything about them.  And some may have only exit gates, so
after sending a few ships through and not getting them back, they
gave/give up.

Hmmm.  There's at least two different campaign seeds in the above.  A
bunch of PCs could discover a new entry link, but (once in the system)
find there's no way to leave.  Or a different bunch of PCs could be
one of the brave crews sent through a singleton exit gate . . . and
wind up in the wider TU with no way back home.

-- 
Richard Aiken

"Never insult anyone by accident."  Robert A. Heinlein


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