[TML] First Session CT Questions
Eris Reddoch
erisred at bellsouth.net
Sun Nov 4 10:27:09 MST 2007
Keith Grant wrote:
<big snip>
> Worlds with a low law level and high tech are few and far
> between. As an example, purchasing a gauss rifle would
> require a tech level of C and a law level of at most 2,
> plus a pop code of at least 4 in order to support a gun
> shop. In the Spinward Marches, only six worlds meet those
> criteria, and one of them is red zoned (Lewis/Aramis).
"...purchasing a gauss rifle would require a tech level of C
and a law level of at most 2, plus a pop code of at least 4 in
order to _support_ _a_ _gun_ _shop?_"
> My usual solution is to allow the players to buy the cool
> toys at a markup on a world with a low enough law level and
> a high enough population to support an import shop.
"...a high enough population to _support_ _an_ _import_ _shop?_"
> Alternately, on some high-tech, high-pop worlds with a big
> starport, there may be a shop inside the extrality line
> where firearms are less strictly controlled.
How do you decide this?
Keith, could you expand on these points? I don't recall
Pop, Tech, or Port levels being tied directly to the types of
_shops_ available on worlds.
Are you using house rules for this? Would you tell us more
about them?
Eris
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