[TML] First Session CT Questions

Eris Reddoch erisred at bellsouth.net
Sun Nov 4 10:27:09 MST 2007


Keith Grant wrote:

<big snip>

> Worlds with a low law level and high tech are few and far 
> between.  As an example, purchasing a gauss rifle would 
> require a tech level of C and a law level of at most 2, 
> plus a pop code of at least 4 in order to support a gun 
> shop.  In the Spinward Marches, only six worlds meet those 
> criteria, and one of them is red zoned (Lewis/Aramis).

"...purchasing a gauss rifle would require a tech level of C 
and a law level of at most 2, plus a pop code of at least 4 in 
order to _support_ _a_ _gun_ _shop?_"

> My usual solution is to allow the players to buy the cool 
> toys at a markup on a world with a low enough law level and
> a high enough population to support an import shop. 

"...a high enough population to _support_ _an_ _import_ _shop?_"

> Alternately, on some high-tech, high-pop worlds with a big 
> starport, there may be a shop inside the extrality line 
> where firearms are less strictly controlled.

How do you decide this?

Keith, could you expand on these points?  I don't recall
Pop, Tech, or Port levels being tied directly to the types of
_shops_ available on worlds.

Are you using house rules for this?  Would you tell us more
about them?

Eris


More information about the TML mailing list