[TML] White Dwarfs, Black Holes & 100 Diameters

Jerry W Barrington jursamaj at yahoo.com
Sun Nov 4 22:33:25 MST 2007


On 11/3/07 11:01 PM, Timothy Little wrote:

> It changes the patterns of space travel very markedly.  Pretty much
> any system in the galaxy becomes available for travel at much the same
> cost as the system next door.  Trade between systems with many people
> and resources outside the jump limit becomes vastly cheaper and faster
> than those buried deep within.  X-boat equivalents can quickly
> transmit information thousands of parsecs.

This just goes to show you that the tech really determines a lot about the
game world.

I've seen several variants where the jump is almost "free", but can only
happen at specific points.  So you would jump in on *this* side of the
system, then to continue on, have to work around to *that* side.

> If you're interested in star data though, there are a few online
> catalogs.

The trouble with all star catalogs is that by the time you get out to a
decently large size, the error bars on the distance are enormous, and the
dim stars are vastly under-represented.  :(  That's why I've pretty well
given up on using real star maps for a game.  I just want to get the spatial
& type distributions decent and do it all randomly.



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