[TML] Habitable Zones

Traveller at dhimaging.com.au Traveller at dhimaging.com.au
Sat Nov 10 15:57:37 MST 2007



-----Original Message-----
From: tml-bounces at travellercentral.com
[mailto:tml-bounces at travellercentral.com] On Behalf Of Mark Urbin
Sent: Sunday, 11 November 2007 8:13 AM
To: The Traveller Mailing List
Subject: Re: [TML] Habitable Zones

At 02:54 PM 11/10/2007, Bruce Johnson wrote:
>On Nov 10, 2007, at 4:45 AM, shadow at shadowgard.com wrote:
> > Now if you want gibberish, there's always APL. I've got an old APL
> > interpreterm but I never got around to learning the language.
>Ahhh, APL, where a random string of characters produced by repeatedly
>slapping the keyboard has a 50-50 chance of being a valid program.

Ahhh...the very first programming language I learned.
Writing dense, hard to understand code *was* the goal. :-)
That half the character set was in Greek just made it cooler.

===============================================
[joel]

Any old farts on here remember the contest some computer programming
magazine use to have.
Every year they had a contest to see who could write the most complete
adventure game with a single line of code.

I remember the winner one year:
A=rnd(100):if a<50 then print "you lose": if a>50 then print "you die": if
a=50 then print "you win!"

hahah




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