[TML] Possible Contragravity Technobabble, was Re: White Dwarfs, Black Holes & 100 Diameters
Richard Aiken
raikenclw at gmail.com
Sat Nov 10 17:12:55 MST 2007
On Nov 8, 2007 2:32 AM, <shadow at shadowgard.com> wrote:
> But the "you can't change "known" past, but can change "unknown" past
> works as well and is far more interesting.
I've been trying to follow these posts, but confess to getting
hopelessly lost about three or four loops back. So I've largely given
up.
But it did make me start wondering about good technobabble for how
gravity tech might work in a game. In particular, I've been
considering explaining contragravity and artificial gravity by saying
they are two sides of the same coin. Contragravity works (in-game) by
pretending to be extra distance between a ship and planet, temporarily
storing the gravity that isn't being felt in a set of "jump coils."
While in orbit (or jump space), it then "replays" the stored gravity
in the otherwise "weightless" environment of the ship.
Of course, this means that a ship could "run out" of stored gravity
while in space or even get "overloaded" with it while landed on a
planet. And what about non-orbit-capable grav craft or floating
buildings? These would have to regularly "download" their stored
gravity in some way.
--
Richard Aiken
"Never insult anyone by accident." Robert A. Heinlein
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