[TML] Munchkin talk was RE: Who here is paying attention to

Richard Aiken raikenclw at gmail.com
Sat Nov 10 20:24:34 MST 2007


On Nov 9, 2007 12:37 PM, Azalais Aranxta <tiamat at tsoft.com> wrote:
> > The whole idea of punishign the player for playing the game
> > seems likely to rather than 'tame' the munchkin into not taking
> > Disadvantages that are perfectly legal in the rules to simply
> > go to another GM.
>
> Yes, but if I have a munchkin, I want it to go away.

Exactly.  Most of the time they do.  For which I - and the other
players (there's rarely more than one true munchkin at a time in most
games . . . Thank Whomever!) - are always grateful.

The only time I had a munchkin who refused to leave as when it was the
owner of the game store we were playing at.  After suffering for a
while, I arranged a special session where I killed his character.
Now, the character DID have it coming.  The character had been running
from a duel with a noble male Aslan in-game for several months.  But I
will not deny feeling a certain level of viscereal satisfaction when
the munchkin said, "What do you mean, I'm dead?  I only passed out."

This was CT and what he said was technically true.  At the close of
the duel, his character still had one positive stat.  Two points on
Dexterity, IIRC.

So I nodded at him and said, "That's true.  However, remember that the
deal was that if your character won, he could leave alive.  So when he
falls, the noble's hireling opens that hatbox-sized cube you weren't
curious about and takes out a laser scapel.  With that he removes your
PC's head and puts it in the cube, which appears - to the bystanders -
to be a tiny low berth.  Then he and the female human assassin you've
been fighting leave."

The munchkin stared at me: "You mean you set this up INTENDING to kill my PC?"

I replied: "No.  The noble male Aslan - totally disgusted with you and
having decided that you were a mere animal - set this up to kill your
PC.  The hireling is taking along his head to prove that this was
properly done."

The munchkin slammed shut his thick notebook (which contained the PCs
from every game he had ever played in . . . all to extremely high
levels/point totals, of course) and declared, "Well, I'm not making up
another character!  I'm outta here!"

I smiled: "That's your choice, of course."

-- 
Richard Aiken

"Never insult anyone by accident."  Robert A. Heinlein


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