[TML] Bigass Planet X

Jerry W Barrington jursamaj at yahoo.com
Mon Nov 12 00:17:32 MST 2007


On 11/11/07 1:30 PM, juliane murphy wrote:

>    Once a Size A  Large World has been generated in the normal fashion, roll
> 1D. If this 1D roll results in a 6, then roll either 2D+9 (giving results of
> B-M) or 3D+8 (giving results of B-S) to determine the Size Code of the Huge
> World.

Either die roll gives more middle sized than smaller or larger.  I would
think it would be more smaller ones, tapering off to few really large ones.

So I came up with this:  Roll 1 die repeatedly (counting how many times you
roll) until you get a 6 or roll 10 times without a 6.  If you got a 6, add
the count to A, and that's your size.  If you reach 10, roll 1 die and add
it to L.  This will make an exponential decay, from 16.7% Bs to 2.7% each
for M thru S.

Yeah, I know up to 10 dice would suck, but what can you do when you're
constrained to d6?  With percentile dice, I'd form a table.  :P

Hmm.  Roll 3 dice, but make a 3 digit number like you would with percentile
dice (111 thru 666):

111 - 166 B
211 - 256 C
261 - 341 D
342 - 414 E
415 - 443 F
444 - 465 G
466 - 525 H
526 - 543 J
544 - 555 K
556 - 566 L
611 - 616 M
621 - 626 N
631 - 636 P
641 - 646 Q
651 - 656 R
661 - 666 S

All accurate to less than 1 part in 461.

:D



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