[TML] A Plug for Trav CharGen

Garry Ward garry.e.ward at worldnet.att.net
Sun Nov 18 13:33:15 MST 2007


----- Original Message ----- 
From: <royce at efn.org>
To: <tml at travellercentral.com>
Sent: Sunday, November 18, 2007 3:02 PM
Subject: [TML] A Plug for Trav CharGen


> Hi, All,
>   In light of discussions from the last week or more, I'd like to make a
> plug for Traveller-style character generation.  When one approaches
> character generation by generating an adequate sample of characters,
> the following Darwinian benefits ensue:
>
> 1.  Unfit characters tend to be eliminated by survival rolls.
> 2.  Fit characters tend to be promoted more frequently.
>
>   In a compromise between sample size and time, my fellow players and I
> found that generating half a dozen characters usually resulted in an
> acceptable PC.  This approach has the added benefit of providing the GM
> with a large pool of NPC's.
>
>   Non-Invasive Optional Rule:  Allow a character to have gone through
> more than one career.  For example, one term in Army followed by a
> career in something else can make for a more balanced character.
>   In RL, a 42-year-old bureaucrat mightn't really be expected to retain a
> 20-year-old SMG skill.  For the game, however, the character can get a
Depends on what he likes to do on the weekends, as a fair number of links to 
varous clips of things on gun ranges that have appeared on the TML over the 
last few years will attest.

Garry
> balance of combat & non-combat skills without changing many rules.
>
>   Nothing original here, I presume.
>   Sincerely,
> Asher
>
>
>
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