[TML] Jumpspace Fracturing (was: New 3d computer simulation design)
Azalais Aranxta
tiamat at tsoft.com
Sat Nov 24 17:43:05 MST 2007
On Sat, 24 Nov 2007, Brad Murray wrote:
> On Nov 24, 2007 2:51 PM, <traveller at dhimaging.com.au> wrote:
> > obTrav: The art of Game play and Entertainment MUST be rich and varied, as
> > there is a sizable audience/marketshare trapped in Jump space for a week at
> > a time, and they want to do something.
>
> It would also be lucrative to have a sideline if you're a regular ship
> crewmember. Making artisan miniatures (like Lester Freamon in _The
> Wire_), writing fiction, historical research, and who knows what else
> would probably fill the jump hours at least as much as play. Though I
> agree, there better be some advanced play. Frankly I expect sex to be
> pretty popular.
Sex is always popular, but also maybe not such a good idea for
people who aren't really confident in their
relationships/boundaries.
Anyone remember the very beginning of Stranger in a Strange Land?
I just can't think it's a good idea to be cooped up for weeks at
a time with someone you've suddenly decided maybe you *don't*
want to play with that way any more. Or that people would be
sanguine about their SO's shipping out with other people in a
service situation if that was going on as a matter of course...
~malfoy :)
****************************************************************
Azalais Aranxta (~malfoy)
ataniell93 on LiveJournal and Vox
http://groups.yahoo.com/group/malfoymadness
"I know the true world, and you know I do. But we needn't let it
think we all bow down." --Christopher Fry
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