[TML] Does "Operation Reset" Make Sense?

Richard Aiken raikenclw at gmail.com
Fri Nov 30 21:35:59 MST 2007


For the brain trust:

Setup: I'm giving the Savage Worlds RPG to a local "needy kid" for
Christmas.  I've printed off the free adventures Pinnacle has on line
for this game.  I also wanted to include a photocopy of the Free City
of Krakow adventure, written for Twilight: 2000.  But in re-reading
the intro to this adventure (after some 22 years), I stumbled upon a
possible problem. The default adventure plot for this product involves
a covert operation to acquire a secret invention: a bread-boarded,
re-configurable macroscale electronic replacement for the silicon
microchips that were fried by all that EMP.  Everybody and his cousin
(DIA, CIA, KGB, Shin Bet, etc, etc) is supposed to be trying to get
their hands on the plans for this item.

Does this make sense?  I mean, from what I've picked up reading posts
here, making one of these isn't that technically difficult.  At least,
it isn't for anyone with the appropriate degrees in electrical
engineering and computer science.  It just isn't done because there
isn't any current, real-world need.

So - assuming that this plot device doesn't make sense as written -
what might I recommend that my gift-recipient use to replace it?  A
device which can somehow "magically" resurrect EMP-fried chips?  A
huge stash of *unfried* pre-war chips (making the critical information
the location of the stash)?  The plans of the Secret Masters to take
over the shattered human race? :-)

-- 
Richard Aiken

"Never insult anyone by accident."  Robert A. Heinlein


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