[TML] UFO ( was Re: Trade Tables [SEC=UNOFFICIAL])
shadow at shadowgard.com
shadow at shadowgard.com
Tue Oct 2 15:32:52 MDT 2007
On 2 Oct 2007 at 6:19, Garry Ward wrote:
> From: <shadow at shadowgard.com>
>
> > On 2 Oct 2007 at 13:36, david.d.jaques-watson at centrel wrote:
> >
> >> Dear Folks -
> >>
> >> Leonard replied to Stuart:
> >> >>But the best was UFO, of Shadow fame.
> >> >
> >> >SHADO actually.
> >>
> >> "10 years...I've given 10 years of sweat and sacrifice to get SHADO
> >> running the way I want it. And I won't let some young punk like you mess
> >> things up!"
> >> - Lt. Col. Straker
> >>
> >> Cool show!
> >
> > Occurs to me that UFO could be reworked into an "interesting"
> > Traveller adventure.
> >
> > Instead of Earth, have a world outside the Imperial borders. They
> > haven't been contacted by anybody but the organlegger "pirates" that
> > have been raiding them for years (a higher TL world nearby).
> >
> Why not Earth? If I recall correctly, there is some mystery as to why the
> first extra solar trip via Jump drive went to Barnard's star instead of
> Alpha Centuri. One theory was that there were those in the government that
> knew about the aliens.
>
> My own sketchy notes on a Traveller: UFO game involved some clandestine
> raiding by Vilani seeking exotic ... entertainers .... for the wealthy and
> powerful. It involved a game starting out as a Twilight:2000 based Merc
> adventure (PCs would be police, FBI or DEA) that lead the PCs to finding out
> that fly saucers were real and putting them in the position of Colonel
> Straker.
Interesting. But I was thinking more of a setup in the "traditional"
time periods for Traveller.
>> The players misjump into the system and have to deal with
>> SHADO....
--
Leonard Erickson (aka shadow)
shadow at shadowgard dot com
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