[TML] Jump variation

Dan Corrin dcorrin at rogers.com
Sat Sep 1 07:12:27 MDT 2007


Thanks to you and Leonard for your clarifications.

--- Timothy Little <tim at little-possums.net> wrote:

> Dan Corrin wrote:
> > I don't know where the 10% error turns into 5.7Gm
> over a Target
> > space of 2.6Gm target area,
> 
> It comes from the 160 km/s relative speed, multipled
> by 10 hours
> (36000 s) difference in jump time.
> 
> I was illustrating that under the previously stated
> assumption (jump
> exit point is at rest relative to the ship), having
> a significant
> velocity relative to the target is a very bad idea.
> 
I have always assumed that jump space movement is
completely independent of normal space vectors, thus
it doesn't matter if one is travelling at 0 km/s 160
km/s or 16,000 km/s relative to either planet/star the
10% error would be the same in each case. Weather it
is 10% of the 100 pD (breaking out a 90-110 pD), or
10% of the distance to the gravitational centre of the
system, or 10% (hopefully not) of the 1 parsec
travelled, that the normal space speed of the ship is
unimportant (it will be, of course, when one resumes
normal space). 




Dan Corrin - dcorrin at rogers.com
Hosted TML 85-90 Sunbane Admin
Traveller Wiki: http://traveller.wikia.com


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