[TML] An odd Idea

Tom Naro tomnaro at yahoo.com
Tue Apr 1 17:55:07 MDT 2008


Mole mole at travellercentral.com wrote:
>On Mar 31, 2008, at 5:51 PM, Eris Reddoch wrote:
>>
>> In a different game, I postulate the existance of a few
>> naturally occurring "jump gates/worm holes" that allow certain
>> classes of ships to transverse 8, 10, 20 parsecs in an
>> instant. These jump gates have the limitation that only
>> seriously small volumes can go through them at one
>> time...ranging from a few dtons up to a thousand or two. Large
>> freighters off load their cargo in one of these systems and
>> their cargos pass through on "barges" or aboard small ships.
>>
>> There are only a half dozen of these gate pairs in all of
>> known space, so they don't have a major impact on the TU, but
>> they do add some flavor...the PC's in that game wanted to "get
>>  home" and were able to cut off several months of travel by
>> using one of those gates. It's quite possible that they (or
>> some other PC group) might stumble across a previously
>> undiscovered gate pair at some point...the problem, of course,
>> will be how can I run that and not "spoil" the PC's...:)...but
>> I'm sure we'll work that out.

>Just make them hideously expensive to traverse.


Or hazardous in a medical sense.  Too much wormhole radiation over your lifetime and you just die.  Maybe it is safe to go through once every year.
 
In any case, anything that is faster that J6/week is going to have a serious impact on the traveller setting.
 
(I can really get my players into a scramble over any technology that looks like it might go faster.  Of course, those things never seem to work out as promised. <evil DM grin>)


      ____________________________________________________________________________________
You rock. That's why Blockbuster's offering you one month of Blockbuster Total Access, No Cost.  
http://tc.deals.yahoo.com/tc/blockbuster/text5.com


More information about the TML mailing list