[TML] Plants, animals and characters
shadow at shadowgard.com
shadow at shadowgard.com
Thu Apr 3 21:13:13 MDT 2008
On 3 Apr 2008 at 23:17, Knapp wrote:
> While thinking about my new game design I found something I had never
> thought about before.
>
> Seeds are eggs. Plants and animals are the same thing. A chicken egg
> is nothing but a seed for a chicken. Live birth is just hatching the
> egg in a safe place. The only other variable is the amount of care
> given by the parents.
>
> Animals live in one of 3 places. Air, water or dirt. Some live on the
> boundaries of these and some live with all three.
>
> Habitat can be broken down a few ways: roughness (flat beach vs rough
> mountains), amount of water (swamp frog VS desert frog vs forest
> frog), Altitude, chemical environment (type of dirt/rock, water or
> air) temperature, ecosystem (some frogs breed only in one plant that
> holds water).
Actually, try looking up "biome". That's a combo of climate and a few
other things. And it does generally work for classifying places
organisms live.
> Eating, I need some help here but the roots of the energy system are:
> the sun, geothermal and ???? After that it is all about eating others
> and how fast, big and or resistant to eating the others are and you
> are.
There apparently are some bacteria that can get some energy directly
from hard radiation. Don't know of any that survive exclusively on
it.
--
Leonard Erickson (aka shadow)
shadow at shadowgard dot com
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