[TML] [Merchant Shipping] Some ideas I came up with to make merchant shipping more interesing

Evyn MacDude infojunky at ceecom.net
Fri Apr 11 09:38:48 MDT 2008


On  Apr10 08, at 20:10, Jerry W Barrington wrote:

> It's not fuel consumption: the design systems allow for the plant  
> running
> for a month anyway.  And no reasonable batteries are going to run  
> the ship's
> systems for days or weeks in port.  Pay the port for electricity  
> when I've
> got my own plant?  I don't think so.

Part of your docking fees, pay one way or the other.

> The only reason seems to be so the GM can inflict things on the  
> players
> "with their pant down", which is a meta-game reason, not an in-game  
> reason.

I have a great one, your engineer wants to leave the ship, get laid,  
drunk or
just about anything but work. Besides his overtime alone will kill your
bottom-line.

Evyn MacDude
infojunky at ceecom.net

"When a meeting, or part thereof, is held under the Chatham House  
Rule, participants are free to use the information received, but  
neither the identity nor the affiliation of the speaker(s), nor that  
of any other participant, may be revealed"







More information about the TML mailing list