[TML] [Merchant Shipping] Some ideas I came up with to make merchant shipping more interesing
Jerry W Barrington
jerry.barrington at gmail.com
Fri Apr 11 20:52:15 MDT 2008
On 4/11/08 11:38 AM, "Evyn MacDude" <infojunky at ceecom.net> wrote:
>
> On Apr10 08, at 20:10, Jerry W Barrington wrote:
>
>> It's not fuel consumption: the design systems allow for the plant
>> running
>> for a month anyway. And no reasonable batteries are going to run
>> the ship's
>> systems for days or weeks in port. Pay the port for electricity
>> when I've
>> got my own plant? I don't think so.
>
> Part of your docking fees, pay one way or the other.
As I pointed out elsewhere, such organizations don't like a single fee that
covers everything. Basic docking is X, and that and that and that aren't
part of the basic fee, they cost more. And so do this and that and the
other thing.
>> The only reason seems to be so the GM can inflict things on the
>> players
>> "with their pant down", which is a meta-game reason, not an in-game
>> reason.
>
> I have a great one, your engineer wants to leave the ship, get laid,
> drunk or
> just about anything but work. Besides his overtime alone will kill your
> bottom-line.
On a small ship, half of the crew should have enough Engineering to babysit
a power plant. At worst they may have to do a quick shutdown until Scotty
gets back.
Even in port, an operating ship (as opposed to in repair) is never
completely shut down. Somebody is always on board and working.
*Especially* military or quasi-military ships.
More information about the TML
mailing list