[TML] [Merchant Shipping] Some ideas I came up with to make merchant shipping more interesing

Tom B kaladorn at gmail.com
Tue Apr 15 07:05:52 MDT 2008


But most colonies won't start this way. And once you've built a big
plant, you run it for a long time. So some of the power generation
issues are determined by how things start up and how far along a
colony is.

And what makes you think that a power grid is expensive? In Traveller,
you may just task a single bot to go out and lay superconductor (or
cheaper regular conductor).

In heavy urbanization, you may have a *lot* of larger plants. So the
runs might not be that long to any particular place you'd need to
power.


On Mon, Apr 14, 2008 at 10:10 PM, Timothy Little <tim at little-possums.net> wrote:
> On Mon, Apr 14, 2008 at 04:36:32AM -0400, Tom B wrote:
>  > There are still scale efficiencies.
>
>  A quick back-of-the-envelope calculation suggests that the cost of
>  maintaining a power grid between towns (or suburbs, in a larger city)
>  would probably exceed the cost of local generation even if the larger
>  power plant was *free*.
>
>
>  - Tim
>
>
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-- 
"Now, I go to spread happiness to the rest of the station. It is a
terrible responsibility but I have learned to live with it."
 Londo, A Voice in the Wilderness, Part I

"To argue with a person who has renounced the use of reason is like
administering medicine to the dead." -- Thomas Paine

 Thomas Paine


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