[TML] jump weapons
Jerry W Barrington
jerry.barrington at gmail.com
Mon Aug 4 18:35:43 MDT 2008
On 8/4/08 2:43 PM, "Tom Naro" <tomnaro at yahoo.com> wrote:
> IMTU: Civilian vessels are built to transport goods or people. Having a jump
> grid that is better at absorbing combat damage is not going to help
> them transport more goods or people. It would not be cost effective for
> civilian ships to have tougher (and more expensive) hulls or jump grids.
> Civilian hulls are not much more than metal skins for the ship - they are made
> to cover the minimum engineering requirements only. If you want extra
> features you have to pay more. (IMTU Military hulls are more expensive: +25%
> but have redundant jump grids and effective damage sensors.)
Nope. Any engineer will tell you, you don't aim for absolute minimum.
*Always* build in a safety margin.
And it's not just about combat damage: even civilians have to deal with
damage and failure. Ships *often* travel to places without facilities to
repair damage. At the minimum, the ability to detect the damage is needed.
And since you build with a safety margin, you shut down the damaged parts
and work around them. And a remora tapping into the grid is going to cause
damage.
What's not cost effective is losing ships when you don't have to.
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