[TML] jump weapons
Jerry W Barrington
jerry.barrington at gmail.com
Mon Aug 11 20:39:36 MDT 2008
On 8/11/08 9:08 PM, "Grimmund" <grimmund at gmail.com> wrote:
> Red herring. The original concept was that military-grade jump drive
> grids had additional redundancy (and almost certainly cost) over and
> above the commercial civil standard.
Anybody can implement that, certainly. But you'll *have* to do it yourself,
as there's no hint of it in any of the rulebooks.
> Again: the original concept was that military jump systems had
> additional redundancy built in that allowed them to continue to
> function for some additional time past the point a civil system would
> stop working.
>From Tom's original statement:
>> By TL14, military jump grids have enough redundancy and control capability to
>> isolate the area affected by the *Remora* and bypass the negative effects.
>> It would take dozens of *Remora* to be effective on a TL14 military ship.
My response was that *all* ships would need some capacity to isolate damaged
parts of the grid, at all tech levels. Since the jump calculations are so
sensitive, the slightest damage could be a problem. Like a small rock hits
the hull, or excessive hot/cold cycling or atmospheric turbulence. Or just
plain wear & age.
And it only needs to isolate an area of grid somewhat larger than the
Remora. Perhaps military ships have *more* redundancy, but every ship
should have a reasonable amount.
More information about the TML
mailing list