[TML] jump weapons

Jerry W Barrington jerry.barrington at gmail.com
Mon Aug 11 20:39:36 MDT 2008


On 8/11/08 9:08 PM, "Grimmund" <grimmund at gmail.com> wrote:

> Red herring.  The original concept was that military-grade jump drive
> grids had additional redundancy (and almost certainly cost) over and
> above the commercial civil standard.

Anybody can implement that, certainly.  But you'll *have* to do it yourself,
as there's no hint of it in any of the rulebooks.

> Again:  the original concept was that military jump systems had
> additional redundancy built in that allowed them to continue to
> function for some additional time past the point a civil system would
> stop working.

>From Tom's original statement:
>> By TL14, military jump grids have enough redundancy and control capability to
>> isolate the area affected by the *Remora* and bypass the negative effects.
>> It would take dozens of *Remora* to be effective on a TL14 military ship.

My response was that *all* ships would need some capacity to isolate damaged
parts of the grid, at all tech levels.  Since the jump calculations are so
sensitive, the slightest damage could be a problem.  Like a small rock hits
the hull, or excessive hot/cold cycling or atmospheric turbulence.  Or just
plain wear & age.

And it only needs to isolate an area of grid somewhat larger than the
Remora.  Perhaps military ships have *more* redundancy, but every ship
should have a reasonable amount.



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