[TML] TL and Ports (was: jump weapons)
Jerry W Barrington
jerry.barrington at gmail.com
Tue Aug 12 15:43:17 MDT 2008
On 8/12/08 5:32 PM, "Greg Nokes" <tsykoduk at gmail.com> wrote:
> This has always been an issue with me. If I lived in OTU, I would
> build shops at every TL 10 or less class A/B/C starport with a basic
> stock of repair parts and a local tech or two trained up to TL15.
>
> Seems to me that you would make a killing first time a merchant
> straggled in with some minor damage.
It's a nice idea, but you're talking about stocking starship innards of
several levels of technology, in variations (different jump ratings,
etc...). That's a *lot* of investment. At *each* such starport. To do
that, you're already a megacorp. :)
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