[TML] Solution to the near-c rock question
shadow at shadowgard.com
shadow at shadowgard.com
Fri Feb 1 14:27:23 MST 2008
On 1 Feb 2008 at 2:38, Jerry W Barrington wrote:
> On 1/31/08 7:12 AM, "shadow at shadowgard.com" <shadow at shadowgard.com> wrote:
>
> > On 29 Jan 2008 at 17:35, Leon Wu wrote:
> >
> >>> -----Original Message-----
> >>> From: tml-bounces at travellercentral.com
> >>> [mailto:tml-bounces at travellercentral.com] On Behalf Of Tom Naro
> >>> Sent: Tuesday, January 29, 2008 5:33 PM
> >>> To: The Traveller Mailing List
> >>> Subject: Re: [TML] Solution to the near-c rock question
> >>>
> >>> John Kwon jtkwon at jtkgroup.com wrote:
> >>>> How to handle flying space rocks (asteroids) in Traveller, using
> >>>> science postulated by US TV shows. See? not as dangerous
> >>> as you once believed...
> >>>
> >>> Laughed - until I fell off of my chair!
> >>
> >> I think John forgot this one (though to be fair it came from a movie):
> >>
> >> Send up a bunch of plucky miners to drill into the asteroid and nuke it
> >> from within all to the dulcet tones of Aerosmith.
> >
> > And the pieces follow the same orbit more or less. Doesn't really
> > help all that much.
> >
> > Only workable solutions involve interceptimng *years* before impact
> > so you can alter the orbit into a miss.
>
> Starting a month out, a 1 m/s shove gives you almost 2600 km. Obviously,
> longer lead-time give better results with less delta-V needed, but I don't
> think you need years. Depends on your tech, of course.
You want a miss by a lot more than 2600 km.
Also giving a body big enough to worry about 1 m/s of delta-v isn't
something we can pull ooff with current tech.
For that matter, it'd take us years to build something that *could*
intercept it "a month out". Much less do so while carrying something
that would give the required delta-v.
--
Leonard Erickson (aka shadow)
shadow at shadowgard dot com
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