[TML] Leveling (was NEW SFRPG - Thousand Suns)
Richard Aiken
raikenclw at gmail.com
Wed Feb 6 18:19:36 MST 2008
On Feb 6, 2008 8:33 PM, Anthony Jackson <ajackson at iii.com> wrote:
> Richard Aiken wrote:
> > I do, however, think Traveller (CT, anyway) has a rather strange
> > method of character progression. Relatively speaking, everybody
> > shoots up during their pre-game careers - gaining one skill or
> > attribute level every game year or so (particularly after allowing for
> > mustering out benefits) - but basically stops improving once play
> > begins. There should be a happy medium in there, somewhere.
>
> Well, it's not like you can't give someone an advancement every game
> year. However, my experience is that an entire campaign might only take
> a couple of game years, which makes experience fairly insignificant.
I guess it depends on how much time is spent jumping around the
subsector. My last time out, it was nothing to have two or three game
months go by every session.
--
Richard Aiken
"Never insult anyone by accident." Robert A. Heinlein
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