[TML] NEW SFRPG - Thousand Suns

Richard Aiken raikenclw at gmail.com
Fri Feb 8 01:56:37 MST 2008


On Feb 8, 2008 2:41 AM, Jerry W Barrington <jursamaj at yahoo.com> wrote:
> 1) I don't intend to stick purely with classic Traveller chargen.  I may
> have players declare an end-age before starting.  Granted, that has to
> change the kicked out/injured out mechanism.  May even call for some deus ex
> machina to fix some things.  :)  (Yeah, you did those terms, but somewhere
> in there before play starts you lost a term in cold sleep, etc.)

No problem.  I don't think I personally ever capped character ages,
but I can see how some might.  The only thing I can recall ever
capping was Social Standing.  Anyone getting above a ten had to put
the increase on something else.

> 2) Chargen is *over* until the details are sorted out.  Even if you stick to
> the standard method, you can then look at the things each character did and
> work out where they could overlap, even play out some scenes.  I consider
> that still roleplaying.

(I think there was supposed to be a "not" in that first sentence . . . )

Sure.  I can see that.  Looking back over the careers and seeing that
two terms back the Marine and the Navy guy both learned combat skills,
you can say they both were on the same ship in the same campaign.  My
point was just that you couldn't do it while rolling.

-- 
Richard Aiken

"Never insult anyone by accident."  Robert A. Heinlein


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