[TML] ANNOUNCE: New Sourceforge Project

Jerry W Barrington jursamaj at yahoo.com
Mon Feb 11 19:08:52 MST 2008


On 2/11/08 5:18 PM, "Peter L. Berghold" <peter at berghold.net> wrote:

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> Hi folks,
> 
> After having many pieces of code that I wrote over the years to do RPG
> generation I've decided to embark on a wonderfully ambitious project. It
> has probably been done before in one form or another so I'm sure I'm not
> unique in this.
> 
> I have kicked off a project that I've named "frpuniverse" which has a
> list of goals:
> 
> 
> 1) create a set of libraries in C++ and Java to enable other projects to
> create data for science fiction based role playing games.
> 
> 2) using that set of libraries create a number of Open Source utilities
> to do the same.
> 
> And that's just starters.  Eventually I'm going to give the project
> database connectivity functionality (I'm still puzzling out how to do
> that) as well as XML persistence for data generated. That alone is going
> to be fun to implement.
> 
> The project webpage (such as it is.. I'm a lousy layout artist) is
> http://frpuniverse.sourceforge.net.
> 
> Any feedback, input, suggestions, contributions, etc are welcome.  If
> you're interested in joining the project I'll welcome all the help I can
> get.
> 
> For more information you can email me privately at peter at berghold.net

I applaud your effort.  :)

Now the bad news...

>From what documentation you have up, it looks very much like you are
implementing "standard" Traveller system generation.  Personally, I'm going
for something more complicated, as you may have seem in my discussions of
the past few months.  So while I'm not suggesting you change your project or
not do it, I doubt I'll be much help.  :(

Also, I noticed your star class has a habitable_orbit with integer value.
Thing is, it is *possible* to have more than 1 habitable orbit around a star
(although of course that depends on what definition you're using for
habitable...).  In addition, you only seem to generate spectral sub-types 0
and 5, instead of 0 through 9.  I realize this was the basic system in
Scouts, But that's why I'm going the more complicated route.  There's *so*
much more to stars that the standard Traveller stargen covers.




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