[TML] ANNOUNCE: New Sourceforge Project

Jerry W Barrington jursamaj at yahoo.com
Tue Feb 12 14:50:55 MST 2008


On 2/12/08 9:18 AM, "Peter L. Berghold" <peter at berghold.net> wrote:

> Jerry W Barrington wrote:
>> In addition, you only seem to generate spectral sub-types 0
>> and 5, instead of 0 through 9.  I realize this was the basic system in
>> Scouts, But that's why I'm going the more complicated route.  There's *so*
>> much more to stars that the standard Traveller stargen covers.
> 
> Jerry,
> 
> I'm very cognizant of what you mention here. I did miss your discussion
> prior to this.
> 
> What you are seeing right now is a **baseline** or a starting point.  I
> will undoubtedly make revisions from the basic scouts systems and
> enhance things as things progress. But I have to start *somewhere* and
> reviving some "legacy" code of mine is a good way to start.

Cool, that's one way to go.  I'm diving straight into the deep end, but
unfortunately, the code I'm borrowing failed to compile on the 1st attempt.
I haven't gotten back to it in a few weeks.  I think I need about 10 more
hours to the day...  :(

And 25 candles off my birthday cake wouldn't hurt either.

Of course, as envisioned, my system makes little or no effort to put social
details onto planets.  It starts from (accurately) random star masses, runs
a simulation for a few billion years, and leaves you with a cluster of stars
and (if I get that far) their planets.  It's based on a lot of science.
>From what I've read on these simulations, it'll probably take days for a
full run (about 1000 stars for about 4-5 billion years), but I don't intend
to do it really often.  :)




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