[TML] Character Improvement [was Levelling]
Richard Aiken
raikenclw at gmail.com
Mon Feb 18 00:29:11 MST 2008
On Feb 18, 2008 12:14 AM, Jerry W Barrington <jerry.barrington at gmail.com> wrote:
> The bland one isn't going to gain much luck, because he has no disadvantage
> to play to. The one with disadvantages plays to them and gets more luck.
> Thus, the "disadvantaged" character will tend to succeed more often, because
> he has luck to spend. This seems perverse.
Not really. I think it's the word "disadvantage" that has you seeing
this. That's why Serenity avoids that word and uses Complications
instead. Straight Shooter (what GURPS calls Honesty) is a
Complication. A really big one, since it's hard to be a criminal
low-life if you compulsively tell the truth . . .
Even a Goody Two-Shoes sort of character can have serious
Complications. So you rarely have "bland" characters. In fact,
totally "bland" is against the rules. When creating characters, you
*have* to pick at least one Minor Asset and one Minor Complication.
My "lurching monstrosity" just refers to the fact that few munchkins
will choose Complications like Honesty . . .
--
Richard Aiken
"Never insult anyone by accident." Robert A. Heinlein
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