[TML] Character Improvement [was Levelling]

Richard Aiken raikenclw at gmail.com
Mon Feb 18 00:29:11 MST 2008


On Feb 18, 2008 12:14 AM, Jerry W Barrington <jerry.barrington at gmail.com> wrote:
> The bland one isn't going to gain much luck, because he has no disadvantage
> to play to.  The one with disadvantages plays to them and gets more luck.
> Thus, the "disadvantaged" character will tend to succeed more often, because
> he has luck to spend.  This seems perverse.

Not really.  I think it's the word "disadvantage" that has you seeing
this.  That's why Serenity avoids that word and uses Complications
instead.  Straight Shooter (what GURPS calls Honesty) is a
Complication.  A really big one, since it's hard to be a criminal
low-life if you compulsively tell the truth . . .

Even a Goody Two-Shoes sort of character can have serious
Complications.  So you rarely have "bland" characters.  In fact,
totally "bland" is against the rules.  When creating characters, you
*have* to pick at least one Minor Asset and one Minor Complication.
My "lurching monstrosity" just refers to the fact that few munchkins
will choose Complications like Honesty . . .

-- 
Richard Aiken

"Never insult anyone by accident."  Robert A. Heinlein


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