[TML] Character Improvement [was Levelling]

Richard Aiken raikenclw at gmail.com
Mon Feb 18 23:38:50 MST 2008


On Feb 18, 2008 2:52 AM, Jerry W Barrington <jerry.barrington at gmail.com> wrote:
> On 2/18/08 2:29 AM, "Richard Aiken" <raikenclw at gmail.com> wrote:
> > Not really.  I think it's the word "disadvantage" that has you seeing
> > this.  That's why Serenity avoids that word and uses Complications
> > instead.  Straight Shooter (what GURPS calls Honesty) is a
> > Complication.  A really big one, since it's hard to be a criminal
> > low-life if you compulsively tell the truth . . .
>
> That's just playing with words.  You said it yourself, Straight Shooter
> makes some things hard.  That's a disadvantage, no matter what word you tack
> on to it.

It's also an advantage, though, in some ways.  You can get a
reputation for honesty and fair dealing, which can help you in future
situations.  Which is why I like the concept of calling them
Complications - they make life more complicated.  Not necessarily
*just* easier or harder.

> > Even a Goody Two-Shoes sort of character can have serious
> > Complications.  So you rarely have "bland" characters.  In fact,
> > totally "bland" is against the rules.  When creating characters, you
> > *have* to pick at least one Minor Asset and one Minor Complication.
> > My "lurching monstrosity" just refers to the fact that few munchkins
> > will choose Complications like Honesty . . .
>
> That's the other thing...  "power players" will pick things that don't cause
> them as much trouble, yet still get them luck/plot/whatever.

Joseph Paul addressed this already.  The amount of PPs earned depends
upon the amount of trouble you got into getting them (in the GM's
view).

-- 
Richard Aiken

"Never insult anyone by accident."  Robert A. Heinlein


More information about the TML mailing list