[TML] Character Improvement [was Levelling]
Richard Aiken
raikenclw at gmail.com
Mon Feb 18 23:38:50 MST 2008
On Feb 18, 2008 2:52 AM, Jerry W Barrington <jerry.barrington at gmail.com> wrote:
> On 2/18/08 2:29 AM, "Richard Aiken" <raikenclw at gmail.com> wrote:
> > Not really. I think it's the word "disadvantage" that has you seeing
> > this. That's why Serenity avoids that word and uses Complications
> > instead. Straight Shooter (what GURPS calls Honesty) is a
> > Complication. A really big one, since it's hard to be a criminal
> > low-life if you compulsively tell the truth . . .
>
> That's just playing with words. You said it yourself, Straight Shooter
> makes some things hard. That's a disadvantage, no matter what word you tack
> on to it.
It's also an advantage, though, in some ways. You can get a
reputation for honesty and fair dealing, which can help you in future
situations. Which is why I like the concept of calling them
Complications - they make life more complicated. Not necessarily
*just* easier or harder.
> > Even a Goody Two-Shoes sort of character can have serious
> > Complications. So you rarely have "bland" characters. In fact,
> > totally "bland" is against the rules. When creating characters, you
> > *have* to pick at least one Minor Asset and one Minor Complication.
> > My "lurching monstrosity" just refers to the fact that few munchkins
> > will choose Complications like Honesty . . .
>
> That's the other thing... "power players" will pick things that don't cause
> them as much trouble, yet still get them luck/plot/whatever.
Joseph Paul addressed this already. The amount of PPs earned depends
upon the amount of trouble you got into getting them (in the GM's
view).
--
Richard Aiken
"Never insult anyone by accident." Robert A. Heinlein
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