[TML] Character Improvement [was Levelling]
Richard Aiken
raikenclw at gmail.com
Tue Feb 19 00:25:30 MST 2008
On Feb 19, 2008 2:16 AM, Jerry W Barrington <jerry.barrington at gmail.com> wrote:
> > Not quite. The player only gets the point if he plays his trait
> > without prompting. If the GM has to remind him that he has that
> > trait, he still gets to decide if he plays it or not, but either way,
> > he doesn't get a PP. At least, that's the way I read the rules. And
> > it's the way that the PbP GM I have (who's one of the game's
> > contributing authors) runs it.
>
> So, what the whole mechanism is about training the players to do the GM's
> job for him? Sounds kinda crappy to me.
Not really. It's about cooperative storytelling. The players have
only the one PC to remember, after all. Surely they can keep track of
the (maximum five) different things that can Complicate their lives?
The GM has a whole lot of other stuff to worry about.
Also, if the GM imposes the effects of a Complication on a character
(he's severely allergic to peanuts and a firefight in a warehouse full
of peanuts leaves him needing his atropine injector . . .), then the
player gets the applicable PPs.
--
Richard Aiken
"Never insult anyone by accident." Robert A. Heinlein
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