From magick.crow at gmail.com Tue Jan 1 02:07:46 2008 From: magick.crow at gmail.com (Knapp) Date: Tue, 1 Jan 2008 10:07:46 +0100 Subject: [TML] Noncanonical TU 3D. In-Reply-To: <5f542a9e0712312155i4e100dc3n4aaf3ae196f3f496@mail.gmail.com> References: <5f542a9e0712312155i4e100dc3n4aaf3ae196f3f496@mail.gmail.com> Message-ID: On Jan 1, 2008 6:55 AM, Thad Coons wrote: > Just for fun, I've been working up a non-standard version of a > Travelleresqe universe. Instead of using the usual 3rd Imperium setting, > I've been playing with a 3-d version set in the vicinity of Earth, at the > very beginning of system expansion, using the best information about real > stars and their locations I can get. > I've been using Jim Valassikos old Starmap program, and somewhere I > found > a lengthy list of near stars, that I've been plugging in, and plotting > short > jump routes. I've found it most interesting to work with fractional jump > numbers, because a small difference in jump ability can make a huge > difference in the destinations reachable from a given point. > One thing I've noted with interest is that the vagaries of interstellar > distribution can make places that are fairly close in real distance a long > ways away via jump. As an an extreme but interesting examile, the third > closest star to earth, Wolf 359, is just out of jump range at my present > level. It is also possible to reach it going a long way around of about 20 > jumps). A modest increase in jump ability can create huge changes in jump > routes, where long routes are bypassed on the one hand, but on the other > hand, small stars that were uninteresting in their own right can become > gateways to whole new clusters. > At present, I'm working on adding real data on star classifications (So > far, all I have is location), so I can use these to develop planetary > systems. Really attractive habitable systems are rather few and far > between: There are a lot of M-class stars that are good for nothing much > besides places to refuel, but sometimes, that's enough reason for a > colony. > Another thing is that I'm trying to "grow" colonies rather than > plant them from scratch. Most of my Traveller stuff is in a box halfway > across the country and consists of a hodgepodge of TNE and T4 and GT, so > figuring out a good way of doing it is going to be a challenge. > I haven't set up a web page for my TU yet, but I can do it if anyone is > interested in seeing how I work this out. I think there may be a couple of > other listmembers doing this kind of thing, too, but I haven't looked them > up. > I would love to here more. I wanted to go this way with my computer game but gave up do to the amount of work it means to get something real and good so I went with the creationists route. I would love to see what you come up with. I might even be fun to add it to my computer universe at some point if you would like to donate it. Douglas E Knapp From tocoons at gmail.com Tue Jan 1 03:06:40 2008 From: tocoons at gmail.com (Thad Coons) Date: Tue, 1 Jan 2008 05:06:40 -0500 Subject: [TML] Noncanonical TU 3D. In-Reply-To: References: <5f542a9e0712312155i4e100dc3n4aaf3ae196f3f496@mail.gmail.com> Message-ID: <5f542a9e0801010206s17708912lbc1c700de8edbe89@mail.gmail.com> On 1/1/08, Jerry W Barrington wrote: > > > > This is indeed a popular topic. We've discussed elements of it > sporadically > the past few months, and I'm sure the archive has a lot more. > > I have a set of files listing stars within 50, 100, and 1000 LY. The > biggest one has (if I recall), over 70,000 stars. But there will be a lot > of dimmer stars missing out that far, lots of those M dwarf stars. That's > a > problem with any star catalog. And it has a lot more than just positional > data. Would that help you out? > > _______________________________________________ > TML mailing list > TML at travellercentral.com > http://lists.travellercentral.com/mailman/listinfo/tml > Well, there is a limit to what you can observe from earth. Still, trying to detail 70,000 stars out to 1000 light years is far more than I need or can use. The source file I'm using has 8500 odd stars out to 150 LY (A respectable fraction of the entire Third Imperium) and does have information on the classification as well as other notes. I have 80 odd systems within a 20 LY radius mapped, I don't think I could handle a bigger piece of the universe than will fit within 50 LY, so while I appreciate the offer, it's not necessary. The scouts and colonists (and industrialists, and the traders, and the politicians) in my TU are going to be plenty busy for a long time to come. GT: First In had some very nice system design rules, but tryng to tweak it so it would generate a world with a given UPP was a real headache, and a complete system gave me more information than I could use. Trying to use Heaven and Earth to automate the process was another kind of headache. But if I'm not trying to match a pregenerated UPP and can start with an uninhabited system, those should give results that are good enough for what I want. From jursamaj at yahoo.com Tue Jan 1 04:21:32 2008 From: jursamaj at yahoo.com (Jerry W Barrington) Date: Tue, 01 Jan 2008 06:21:32 -0500 Subject: [TML] Noncanonical TU 3D. In-Reply-To: <5f542a9e0801010206s17708912lbc1c700de8edbe89@mail.gmail.com> Message-ID: On 1/1/08 5:06 AM, "Thad Coons" wrote: > Well, there is a limit to what you can observe from earth. Still, trying > to detail 70,000 stars out to 1000 light years is far more than I need or > can use. The source file I'm using has 8500 odd stars out to 150 LY (A > respectable fraction of the entire Third Imperium) and does have > information on the classification as well as other notes. I have 80 odd > systems within a 20 LY radius mapped, I don't think I could handle a bigger > piece of the universe than will fit within 50 LY, so while I appreciate the > offer, it's not necessary. The scouts and colonists (and industrialists, > and the traders, and the politicians) in my TU are going to be plenty busy > for a long time to come. > GT: First In had some very nice system design rules, but tryng to tweak > it so it would generate a world with a given UPP was a real headache, and a > complete system gave me more information than I could use. Trying to use > Heaven and Earth to automate the process was another kind of headache. But > if I'm not trying to match a pregenerated UPP and can start with an > uninhabited system, those should give results that are good enough for what > I want. Hmm. The set I have is part of the Hipparcos data. It has 4981 systems out to 150 LY (434 systems within 50 LY, 59 in 20 LY), although of course a lot of those are binary and multiple systems. What data set are you using? I might like a copy of yours. :) First In seems to use a very similar system to the old classic Traveller system of world building. I prefer GURPS 4Ed:Space. You randomly determine the age and initial mass of a star. That tells you what the star should look like now. But it's sort of limited, only making stars of .10 to 2.00 Solar mass. This month, I've been researching the current best estimate of the initial mass function, which extends from Brown Dwarfs several times Jupiter's mass, up to stars about 150 Solar mass. Plugging those into this program I found tells you how the star evolves over time. The G4:Space tables are rather simplified. With those things, I can fill whatever volume of space I want with stars of all sort, and generate planets for them. I don't plan on forcing worlds to match pre-rolled UWPs. I see real star data mainly as useful to see if my generator looks like reality. :) From threeeyesmcgurk at hotmail.com Tue Jan 1 05:09:19 2008 From: threeeyesmcgurk at hotmail.com (alan hume) Date: Tue, 1 Jan 2008 12:09:19 +0000 Subject: [TML] Happy New Year! In-Reply-To: References: Message-ID: Happy New Year from Edinburgh (Greenwich Mean Time) _________________________________________________________________ Telly addicts unite! http://www.searchgamesbox.com/tvtown.shtml From webmaster at travellercentral.com Tue Jan 1 12:07:42 2008 From: webmaster at travellercentral.com (Tod Glenn) Date: Tue, 1 Jan 2008 12:07:42 -0700 Subject: [TML] Happy new year Message-ID: <2DBADD56-ED2F-4296-B825-0685A748F60B@travellercentral.com> Happy new year from the listmom. Time to start working on the TML again, with searchable archives planned for the first project. Please continue you suggestions. Anyone who'd like to help out send email to listmom at travellercentral.com From tocoons at gmail.com Tue Jan 1 15:11:03 2008 From: tocoons at gmail.com (Thad Coons) Date: Tue, 1 Jan 2008 17:11:03 -0500 Subject: [TML] Noncanonical TU 3D. In-Reply-To: References: <5f542a9e0801010206s17708912lbc1c700de8edbe89@mail.gmail.com> Message-ID: <5f542a9e0801011411v6c60c600j9c37abba8a6e4a57@mail.gmail.com> On 1/1/08, Jerry W Barrington wrote: > > > Hmm. The set I have is part of the Hipparcos data. It has 4981 systems > out > to 150 LY (434 systems within 50 LY, 59 in 20 LY), although of course a > lot > of those are binary and multiple systems. What data set are you using? I > might like a copy of yours. :) > > First In seems to use a very similar system to the old classic Traveller > system of world building. I prefer GURPS 4Ed:Space. You randomly > determine > the age and initial mass of a star. That tells you what the star should > look like now. But it's sort of limited, only making stars of .10 to 2.00 > Solar mass. This month, I've been researching the current best estimate > of > the initial mass function, which extends from Brown Dwarfs several times > Jupiter's mass, up to stars about 150 Solar mass. Plugging those into > this > program I found tells you how the star evolves over time. The G4:Space > tables are rather simplified. > > With those things, I can fill whatever volume of space I want with stars > of > all sort, and generate planets for them. I don't plan on forcing worlds > to > match pre-rolled UWPs. I see real star data mainly as useful to see if my > generator looks like reality. :) > > _______________________________________________ > TML mailing list > TML at travellercentral.com > http://lists.travellercentral.com/mailman/listinfo/tml > I found this data set on the internet so long ago I'm not sure where it came from. I think it includes the Hipparcos data, (judging by all the stars named Hip xxxxx) I have it in Quattro Pro spreadsheet format. For some reason my H&E has quit working :(, so I may wind up constructing a set of world-building rules almost from scratch. Unless I can find a world-building site on the net that's already done it better. From greg at nokes.name Tue Jan 1 15:54:48 2008 From: greg at nokes.name (Greg) Date: Tue, 1 Jan 2008 14:54:48 -0800 Subject: [TML] Noncanonical TU 3D. In-Reply-To: <5f542a9e0801011411v6c60c600j9c37abba8a6e4a57@mail.gmail.com> References: <5f542a9e0801010206s17708912lbc1c700de8edbe89@mail.gmail.com> <5f542a9e0801011411v6c60c600j9c37abba8a6e4a57@mail.gmail.com> Message-ID: On Jan 1, 2008 2:11 PM, Thad Coons wrote: > For some reason my H&E has quit working :(, so I may wind up constructing > a set of world-building rules almost from scratch. Unless I can find a > world-building site on the net that's already done it better. Have you played with StarGen [1] by Jim Burrows? It's based on the old Accrete system as I recall, plays well with *nix, Mac and Winders, and generates a nice HTML output detailing out the stellar systems. [1] http://home.comcast.net/~brons/NerdCorner/StarGen/StarGen.html -- Da Dukk, on the road again! http://www.NWGamers.org - for a good time! http://greg.nokes.name Ramblings from the Roost - For a Bad Time! From jursamaj at yahoo.com Tue Jan 1 16:05:43 2008 From: jursamaj at yahoo.com (Jerry W Barrington) Date: Tue, 01 Jan 2008 18:05:43 -0500 Subject: [TML] Noncanonical TU 3D. In-Reply-To: Message-ID: On 1/1/08 5:54 PM, "Greg" wrote: > On Jan 1, 2008 2:11 PM, Thad Coons wrote: > >> For some reason my H&E has quit working :(, so I may wind up constructing >> a set of world-building rules almost from scratch. Unless I can find a >> world-building site on the net that's already done it better. > > > Have you played with StarGen [1] by Jim Burrows? It's based on the old > Accrete system as I recall, plays well with *nix, Mac and Winders, and > generates a nice HTML output detailing out the stellar systems. > > [1] http://home.comcast.net/~brons/NerdCorner/StarGen/StarGen.html If you use it, make sure to note the seed value used to generate a system. With that and the same version of the program, you can always regenerate the system. :) I'm looking at modifying it to include limits for binary systems and maybe some other things. From jursamaj at yahoo.com Tue Jan 1 19:10:52 2008 From: jursamaj at yahoo.com (Jerry W Barrington) Date: Tue, 01 Jan 2008 21:10:52 -0500 Subject: [TML] Noncanonical TU 3D. In-Reply-To: Message-ID: On 1/1/08 1:41 AM, "Jerry W Barrington" wrote: > I have a set of files listing stars within 50, 100, and 1000 LY. The > biggest one has (if I recall), over 70,000 stars. But there will be a lot > of dimmer stars missing out that far, lots of those M dwarf stars. That's a > problem with any star catalog. And it has a lot more than just positional > data. Would that help you out? With reference to the lack of dim stars, I made a graph of the 32000 dimmest stars in my list of 77,000 stars mentioned above. Link is below (PNG format). The horizontal scale is in Absolute Solar Luminosities. The vertical scale is in Squared LY from Sol (the 1,000,000 at top is actual 1,000 LY). The 3 dots at the bottom of the chart include Alpha Centauri & Proxima Centauri, and something else I haven't identified. Note the complete lack of stars left of the pink line, and how few are just right of it. Stars should be there, but are too dim to be seem at that distance by the Hipparcos telescope. This is a major shortcoming of all star catalogs. :( Folder: Star Stuff File: HipparcosLimits From GDWGAMES at aol.com Tue Jan 1 21:54:37 2008 From: GDWGAMES at aol.com (GDWGAMES at aol.com) Date: Tue, 1 Jan 2008 23:54:37 EST Subject: [TML] Side plot fun for GMs Message-ID: >> So, a Mortar crew walks into a bar.... And each one has a duck on his head, so the bartender says . . . LKW ************************************** See AOL's top rated recipes (http://food.aol.com/top-rated-recipes?NCID=aoltop00030000000004) From mole at travellercentral.com Tue Jan 1 22:18:36 2008 From: mole at travellercentral.com (Mole) Date: Tue, 1 Jan 2008 21:18:36 -0800 Subject: [TML] Side plot fun for GMs In-Reply-To: References: Message-ID: On Jan 1, 2008, at 8:54 PM, GDWGAMES at aol.com wrote: >>> So, a Mortar crew walks into a bar.... > > And each one has a duck on his head, so the bartender says . . . Nothing at all. And continues to wipe off the bar with a clean towel. The buxom blonde at the end of the bar looks over and says... -- Mole From domhanai at juno.com Tue Jan 1 22:52:40 2008 From: domhanai at juno.com (domhanai at juno.com) Date: Wed, 2 Jan 2008 05:52:40 GMT Subject: [TML] Side plot fun for GMs Message-ID: <20080101.215240.25558.1@webmail08.dca.untd.com> >>> So, a Mortar crew walks into a bar.... >And each one has a duck on his head, so the bartender says . . . "We don't serve their kind in here!" So, ... Cougashika - I wanna play too, Loren! _____________________________________________________________ Study law at a school near you. Click for more info. http://thirdpartyoffers.juno.com/TGL2111/fc/Ioyw6iigeoewuc7WfOBm74pL2NjzVF2Gs7gRAco3BlSFjuDJWs3kUU/ From dougherty.jeffrey at gmail.com Tue Jan 1 22:59:29 2008 From: dougherty.jeffrey at gmail.com (Jeffrey Dougherty) Date: Wed, 2 Jan 2008 00:59:29 -0500 Subject: [TML] Side plot fun for GMs In-Reply-To: <20080101.215240.25558.1@webmail08.dca.untd.com> References: <20080101.215240.25558.1@webmail08.dca.untd.com> Message-ID: On Jan 2, 2008 12:52 AM, domhanai at juno.com wrote: > >>> So, a Mortar crew walks into a bar.... > > >And each one has a duck on his head, so the bartender says . . . > > "We don't serve their kind in here!" So, ... > One of the ducks turns to the bartender and says, "No, it's okay, they're Army!". Then a guy at the corner of the bar... [Or maybe it just ends there?] -JTD From sburchett at gmail.com Tue Jan 1 23:19:17 2008 From: sburchett at gmail.com (Steve Burchett) Date: Wed, 2 Jan 2008 00:19:17 -0600 Subject: [TML] Corp World - adventure seed by Joel Callahan In-Reply-To: <5aca9be50712290044k6bd519f4k78eab64d849a510b@mail.gmail.com> References: <1832b5750712271735x53345bf5y4b70b6a7deae4900@mail.gmail.com> <5aca9be50712281741j363622d3u6d5e4f1ae442d1e@mail.gmail.com> <004101c849c1$16ca1f80$445e5e80$@com.au> <5aca9be50712281923r334cce9s83a17bbf8f6e3fa7@mail.gmail.com> <004b01c849d0$d9393790$8baba6b0$@com.au> <20071229051747.GH7554@soprano.little-possums.net> <000301c849df$65802250$308066f0$@com.au> <5aca9be50712282327n4a99d43fo2579112b858f160@mail.gmail.com> <000b01c849f0$da0ad1e0$8e2075a0$@com.au> <5aca9be50712290044k6bd519f4k78eab64d849a510b@mail.gmail.com> Message-ID: <3cf5ea650801012219m746d6c7au25275363b4bb01eb@mail.gmail.com> I also saved it for play in the near future. Thanks for the seed! Steve :D From magick.crow at gmail.com Wed Jan 2 02:26:04 2008 From: magick.crow at gmail.com (Knapp) Date: Wed, 2 Jan 2008 10:26:04 +0100 Subject: [TML] Noncanonical TU 3D. In-Reply-To: References: <5f542a9e0801010206s17708912lbc1c700de8edbe89@mail.gmail.com> <5f542a9e0801011411v6c60c600j9c37abba8a6e4a57@mail.gmail.com> Message-ID: On Jan 1, 2008 11:54 PM, Greg wrote: > On Jan 1, 2008 2:11 PM, Thad Coons wrote: > > > For some reason my H&E has quit working :(, so I may wind up > constructing > > a set of world-building rules almost from scratch. Unless I can find a > > world-building site on the net that's already done it better. > > > Have you played with StarGen [1] by Jim Burrows? It's based on the old > Accrete system as I recall, plays well with *nix, Mac and Winders, and > generates a nice HTML output detailing out the stellar systems. > > [1] http://home.comcast.net/~brons/NerdCorner/StarGen/StarGen.html Works with Linux also with one change to one line and that is documented in the source. I would love to see anything that is done to make it better. Douglas E Knapp From shadow at shadowgard.com Wed Jan 2 03:36:00 2008 From: shadow at shadowgard.com (shadow at shadowgard.com) Date: Wed, 02 Jan 2008 02:36:00 -0800 Subject: [TML] New 3d computer simulation design: systems and suns In-Reply-To: References: <20071226010119.GR7554@soprano.little-possums.net>, <47763ECE.7007.14012994@shadow.shadowgard.com>, Message-ID: <477AF890.18808.2688A761@shadow.shadowgard.com> On 30 Dec 2007 at 14:55, Knapp wrote: > On Dec 29, 2007 9:34 PM, wrote: > > On 29 Dec 2007 at 14:58, Knapp wrote: > > > > > Another way they spread is sexual contact. Drunk and horny but have > > > the clap? Found a great one night stand at port? Just forget about it > > > and do it anyway. Who will catch you? > > > > The public health department on your next trip thru... > > > > "You've got a crewman named Joe Smithers? And he had leave here on > > 053-1109?" > > > > "Yeah?" > > > > "Right. Your ship is under quarantine, and you will all have to be > > tested. And your cargo is impounded until testing is done. Then we'll > > assess the fines...." > > > > If you don't co-operate, it's *amazing* how "intrusive" and > > uncomfortable those medical tests can get... > > > > Starports *do* keep records. And the odds are good that they'll > > include decent photos or the equivalent. > > > > So when Joe's infected partner goes in for treatment, the doc will > > refer him or her to Public Health for a contact list to be obtained. > > > > Because there *will* be some things that can get nasty, this sort of > > behavior will be looked on *very* dimly on a lot of worlds. > > -- > > Leonard Erickson (aka shadow) > > shadow at shadowgard dot com > > The other side of this is that crew might not know he has something. > Then unless you have sickness screening build into the entry search > disease could come in. Responsibility could be hard to prove too. If > the partner had multiple partners or was in some other way not able to > remember who they were with. You wake up look over and think who is > that? MAN WHAT A HEADACHE. I'm out a here. Thank god they are still > sleeping. Maybe DNA tracking much not much else would work unless it > was a really high tech place with a high law level. You can test people even after they are "over" the disease. And the strains usually diverge enough that you can tell that the person had the same strain the local patient had. So once you have suspicion, a simple test will confirm it. It doesn't work all the time, but it works fairly well here. -- Leonard Erickson (aka shadow) shadow at shadowgard dot com From shadow at shadowgard.com Wed Jan 2 03:36:00 2008 From: shadow at shadowgard.com (shadow at shadowgard.com) Date: Wed, 02 Jan 2008 02:36:00 -0800 Subject: [TML] Noncanonical TU 3D. In-Reply-To: References: , Message-ID: <477AF890.15765.2688A984@shadow.shadowgard.com> On 1 Jan 2008 at 21:10, Jerry W Barrington wrote: > On 1/1/08 1:41 AM, "Jerry W Barrington" wrote: > > > I have a set of files listing stars within 50, 100, and 1000 LY. The > > biggest one has (if I recall), over 70,000 stars. But there will be a lot > > of dimmer stars missing out that far, lots of those M dwarf stars. That's a > > problem with any star catalog. And it has a lot more than just positional > > data. Would that help you out? > > With reference to the lack of dim stars, I made a graph of the 32000 dimmest > stars in my list of 77,000 stars mentioned above. Link is below (PNG > format). The horizontal scale is in Absolute Solar Luminosities. The > vertical scale is in Squared LY from Sol (the 1,000,000 at top is actual > 1,000 LY). The 3 dots at the bottom of the chart include Alpha Centauri & > Proxima Centauri, and something else I haven't identified. > > Note the complete lack of stars left of the pink line, and how few are just > right of it. Stars should be there, but are too dim to be seem at that > distance by the Hipparcos telescope. This is a major shortcoming of all > star catalogs. :( > > > Folder: Star Stuff > File: HipparcosLimits The folder isn't public. -- Leonard Erickson (aka shadow) shadow at shadowgard dot com From jursamaj at yahoo.com Wed Jan 2 05:06:25 2008 From: jursamaj at yahoo.com (Jerry W Barrington) Date: Wed, 02 Jan 2008 07:06:25 -0500 Subject: [TML] Noncanonical TU 3D. In-Reply-To: <477AF890.15765.2688A984@shadow.shadowgard.com> Message-ID: On 1/2/08 5:36 AM, "shadow at shadowgard.com" wrote: > On 1 Jan 2008 at 21:10, Jerry W Barrington wrote: > >> With reference to the lack of dim stars, I made a graph of the 32000 dimmest >> stars in my list of 77,000 stars mentioned above. Link is below (PNG >> format). The horizontal scale is in Absolute Solar Luminosities. The >> vertical scale is in Squared LY from Sol (the 1,000,000 at top is actual >> 1,000 LY). The 3 dots at the bottom of the chart include Alpha Centauri & >> Proxima Centauri, and something else I haven't identified. >> >> Note the complete lack of stars left of the pink line, and how few are just >> right of it. Stars should be there, but are too dim to be seem at that >> distance by the Hipparcos telescope. This is a major shortcoming of all >> star catalogs. :( >> >> >> Folder: Star Stuff >> File: HipparcosLimits > > The folder isn't public. Odd. It was when I created it about 2 years ago. And it still was before I put that file in it. I guess since Yahoo dumped Yahoo Photos in favor of Flikr & "premium Storage", they don't like me sharing any more. Fortunately, I still have a Geocities page from waaaay back. :) From magick.crow at gmail.com Wed Jan 2 05:34:06 2008 From: magick.crow at gmail.com (Knapp) Date: Wed, 2 Jan 2008 13:34:06 +0100 Subject: [TML] New 3d computer simulation design: systems and suns In-Reply-To: <477AF890.18808.2688A761@shadow.shadowgard.com> References: <20071226010119.GR7554@soprano.little-possums.net> <47763ECE.7007.14012994@shadow.shadowgard.com> <477AF890.18808.2688A761@shadow.shadowgard.com> Message-ID: On Jan 2, 2008 11:36 AM, wrote: > On 30 Dec 2007 at 14:55, Knapp wrote: > > > On Dec 29, 2007 9:34 PM, wrote: > > > On 29 Dec 2007 at 14:58, Knapp wrote: > > > > > > > Another way they spread is sexual contact. Drunk and horny but have > > > > the clap? Found a great one night stand at port? Just forget about > it > > > > and do it anyway. Who will catch you? > > > > > > The public health department on your next trip thru... > > > > > > "You've got a crewman named Joe Smithers? And he had leave here on > > > 053-1109?" > > > > > > "Yeah?" > > > > > > "Right. Your ship is under quarantine, and you will all have to be > > > tested. And your cargo is impounded until testing is done. Then we'll > > > assess the fines...." > > > > > > If you don't co-operate, it's *amazing* how "intrusive" and > > > uncomfortable those medical tests can get... > > > > > > Starports *do* keep records. And the odds are good that they'll > > > include decent photos or the equivalent. > > > > > > So when Joe's infected partner goes in for treatment, the doc will > > > refer him or her to Public Health for a contact list to be obtained. > > > > > > Because there *will* be some things that can get nasty, this sort of > > > behavior will be looked on *very* dimly on a lot of worlds. > > > -- > > > Leonard Erickson (aka shadow) > > > shadow at shadowgard dot com > > > > The other side of this is that crew might not know he has something. > > Then unless you have sickness screening build into the entry search > > disease could come in. Responsibility could be hard to prove too. If > > the partner had multiple partners or was in some other way not able to > > remember who they were with. You wake up look over and think who is > > that? MAN WHAT A HEADACHE. I'm out a here. Thank god they are still > > sleeping. Maybe DNA tracking much not much else would work unless it > > was a really high tech place with a high law level. > > You can test people even after they are "over" the disease. And the > strains usually diverge enough that you can tell that the person had > the same strain the local patient had. > > So once you have suspicion, a simple test will confirm it. > > It doesn't work all the time, but it works fairly well here. > > > -- > Leonard Erickson (aka shadow) > shadow at shadowgard dot com > I would go with that provided the disease is known or closely related to a know one and the suspicion is accurate. Douglas E Knapp From john.appel at gmail.com Wed Jan 2 07:01:15 2008 From: john.appel at gmail.com (John Appel) Date: Wed, 2 Jan 2008 09:01:15 -0500 Subject: [TML] Side plot fun for GMs In-Reply-To: References: <20080101.215240.25558.1@webmail08.dca.untd.com> Message-ID: Continuing the joke meme: > > >>> So, a Mortar crew walks into a bar.... > > > > >And each one has a duck on his head, so the bartender says . . . > > > > "We don't serve their kind in here!" So, ... > > > > One of the ducks turns to the bartender and says, "No, it's okay, they're > Army!". Then a guy at the corner of the bar... > > [Or maybe it just ends there?] ...says "Huh, thought you guys were Exploration Branch." From jtkwon at jtkgroup.com Wed Jan 2 07:11:57 2008 From: jtkwon at jtkgroup.com (John Kwon) Date: Wed, 2 Jan 2008 09:11:57 -0500 Subject: [TML] Dean Drive In-Reply-To: <889263490712301110j71c11db1n49ff54846c7cf4c9@mail.gmail.com> References: <000d01c849f7$f8f75e50$eae61af0$@com.au> <47763ECC.11265.140122DD@shadow.shadowgard.com> <889263490712291332l3caee805r95dc5f0862c2611e@mail.gmail.com> <4776ED66.17930.1AF7366@shadow.shadowgard.com> <889263490712301110j71c11db1n49ff54846c7cf4c9@mail.gmail.com> Message-ID: On 12/30/07, Brad Murray wrote: > > On Dec 30, 2007 12:59 AM, wrote: > > > Change in acceleration over time is, happily, "jerk". Seriously. I > > > love engineering. > > > > Apparently the term wasn't well establishe back around 1960... > > Probably not -- first use I can find is around 1955. > Or, "jolt", measured in "stapps", for Col. John Stapp. From jtkwon at jtkgroup.com Wed Jan 2 07:19:34 2008 From: jtkwon at jtkgroup.com (John Kwon) Date: Wed, 2 Jan 2008 09:19:34 -0500 Subject: [TML] New 3d computer simulation design: systems and suns In-Reply-To: <200712292054.37748.stuart@frew.net.nz> References: <20071226010119.GR7554@soprano.little-possums.net> <47757B4A.6539.1102717C@shadow.shadowgard.com> <200712292054.37748.stuart@frew.net.nz> Message-ID: On 12/29/07, Stuart Frew wrote: > > > > Well, it's *primitive* that youi have to worry about. Most disease > > *prevention* stuff is very low tech. Stuff like boiling or otherwise > > purifying water, proper disposal of wastes and washing things. > > > I've been in mid tech systems, say 7 or 8 ;^), where they know about > things > like germ theory and know they are meant perform basic hygiene rituals but > do > not. > > Or feel compled to be in large groups whilst in the contagious stage of > infection. > Anyone not had the work colleague "tough it out" at the office only to > spread > the bug to everyone else. > > Similarly, parents not getting their offspring vaccinated due to fears > about > side effects, some alarmist and some real, and the lack of perceived > threat. > > Sure things are better than when the malaise was the prime theory for > spreading deases but it takes more than knowledge. > > Ob Traveller: > One of the PC's is taken down by the local equivalent of Deli Belly, then > the > rest have to extract the PC from the "Health Care" system. > Add a pinch of the talk form the same sex marages. "Are you a relation?", > "No > I'm her captain", "Oh sorry - relations only" > (If you can do it to a PC who's player has really had it - simultaneously > out > of both ends - for the personal touch) > Consider the tech level where everyone is used to "panimmunity" - they may not even bother with handwashing anymore, because they just can't get sick. If they're ever sent to a place that actually does have germs they're not immune to, there could be major problems. Disease then becomes a plot device, rather like the original Star Trek. From andrew.long at yahoo.com Wed Jan 2 15:07:56 2008 From: andrew.long at yahoo.com (Andrew Long) Date: Wed, 2 Jan 2008 22:07:56 +0000 Subject: [TML] Side plot fun for GMs In-Reply-To: References: Message-ID: <7DE3EB0E-3D3C-42D1-966B-38A508251CB7@yahoo.com> On 2 Jan 2008, at 05:18, Mole wrote: > > On Jan 1, 2008, at 8:54 PM, GDWGAMES at aol.com wrote: > >>>> So, a Mortar crew walks into a bar.... >> >> And each one has a duck on his head, so the bartender says . . . > > Nothing at all. And continues to wipe off the bar with a clean towel. > > The buxom blonde at the end of the bar looks over and says... > > "Of all the bars, in all the towns, of all the worlds, you have to walk into mine..." (Turns to the piano player) "Play it, Sam" Happy New Year Andy -- Andrew Long andrew dot long at yahoo dot com From tocoons at gmail.com Wed Jan 2 17:33:56 2008 From: tocoons at gmail.com (Thad Coons) Date: Wed, 2 Jan 2008 19:33:56 -0500 Subject: [TML] Noncanonical TU 3D. In-Reply-To: References: <477AF890.15765.2688A984@shadow.shadowgard.com> Message-ID: <5f542a9e0801021633u629b1e8cu223c0cd02fc89126@mail.gmail.com> On 1/2/08, Jerry W Barrington wrote: > > On 1/2/08 5:36 AM, "shadow at shadowgard.com" wrote: > > > On 1 Jan 2008 at 21:10, Jerry W Barrington wrote: > > > >> With reference to the lack of dim stars, I made a graph of the 32000 > dimmest > >> stars in my list of 77,000 stars mentioned above. Link is below (PNG > >> format). The horizontal scale is in Absolute Solar Luminosities. The > >> vertical scale is in Squared LY from Sol (the 1,000,000 at top is > actual > >> 1,000 LY). The 3 dots at the bottom of the chart include Alpha > Centauri & > >> Proxima Centauri, and something else I haven't identified. > >> > >> Note the complete lack of stars left of the pink line, and how few are > just > >> right of it. Stars should be there, but are too dim to be seem at that > >> distance by the Hipparcos telescope. This is a major shortcoming of > all > >> star catalogs. :( > >> > >> > >> Folder: Star Stuff > >> File: HipparcosLimits > > > > The folder isn't public. > > Odd. It was when I created it about 2 years ago. And it still was before > I > put that file in it. I guess since Yahoo dumped Yahoo Photos in favor of > Flikr & "premium Storage", they don't like me sharing any more. > > Fortunately, I still have a Geocities page from waaaay back. :) > > > > _______________________________________________ > TML mailing list > TML at travellercentral.com > http://lists.travellercentral.com/mailman/listinfo/tml It looks like our current charts pick up most stars brighter than about .001 Solar luminosity out to about 30 LY. For me, that looks like a reasonable cutoff. The very dark and cold planets that might be found around stars that dim or dimmer seem to be excellent places to stay away from unless it's absolutely necessary. From tocoons at gmail.com Wed Jan 2 17:47:43 2008 From: tocoons at gmail.com (Thad Coons) Date: Wed, 2 Jan 2008 19:47:43 -0500 Subject: [TML] Noncanonical TU 3D. In-Reply-To: References: <5f542a9e0801010206s17708912lbc1c700de8edbe89@mail.gmail.com> <5f542a9e0801011411v6c60c600j9c37abba8a6e4a57@mail.gmail.com> Message-ID: <5f542a9e0801021647k7613a6f4q3522f6ba00787f58@mail.gmail.com> On 1/1/08, Greg wrote: > > > Have you played with StarGen [1] by Jim Burrows? It's based on the old > Accrete system as I recall, plays well with *nix, Mac and Winders, and > generates a nice HTML output detailing out the stellar systems. > > [1] http://home.comcast.net/~brons/NerdCorner/StarGen/StarGen.html My version of Windows choked on some non-standard part of it. I tried out the web version. The difficulty is that it takes only one input parameter, star mass, and generates everything else from that. I don't have an easy way to correlate that to the spectral type. I am looking at Gillett's World-Buildingbook which appears to be fairly close to what I'm looking for. One of the reviewers mentioned that he had put the equations in a spreadsheet and liked playing with the results. That sounds like what I'd like to do. From garry.e.ward at worldnet.att.net Wed Jan 2 18:04:54 2008 From: garry.e.ward at worldnet.att.net (Garry Ward) Date: Wed, 2 Jan 2008 20:04:54 -0500 Subject: [TML] Noncanonical TU 3D. References: <5f542a9e0801010206s17708912lbc1c700de8edbe89@mail.gmail.com><5f542a9e0801011411v6c60c600j9c37abba8a6e4a57@mail.gmail.com> <5f542a9e0801021647k7613a6f4q3522f6ba00787f58@mail.gmail.com> Message-ID: <000801c84da4$edd20b00$8c2c4b0c@YOURFEDDA97C02> ----- Original Message ----- From: "Thad Coons" To: "The Traveller Mailing List" Sent: Wednesday, January 02, 2008 7:47 PM Subject: Re: [TML] Noncanonical TU 3D. > On 1/1/08, Greg wrote: >> >> >> Have you played with StarGen [1] by Jim Burrows? It's based on the old >> Accrete system as I recall, plays well with *nix, Mac and Winders, and >> generates a nice HTML output detailing out the stellar systems. >> >> [1] http://home.comcast.net/~brons/NerdCorner/StarGen/StarGen.html > > > My version of Windows choked on some non-standard part of it. I tried out > the > web version. The difficulty is that it takes only one input parameter, > star > mass, and generates everything else from that. I don't have an easy way to > correlate that to the spectral type. > I am looking at Gillett's > World-Buildingbook > which appears to be fairly close to what I'm looking for. One of the > reviewers mentioned that he had put the equations in a spreadsheet and > liked > playing with the results. That sounds like what I'd like to do. I have also made use of that book, supplementing materials in Traveller, both in a Lotus spread sheet and in a C#.NET program. I've set it up so that given the spectral class (say G2) and magnitude (say 4.85), I can get Luminosity, size, mass, various gravity boundaries and assorted orbital data (orbital period, base surface temp) for planets in the standard Traveller orbits. Works rather nicely. Garry > _______________________________________________ > TML mailing list > TML at travellercentral.com > http://lists.travellercentral.com/mailman/listinfo/tml > From garry.e.ward at worldnet.att.net Wed Jan 2 18:06:48 2008 From: garry.e.ward at worldnet.att.net (Garry Ward) Date: Wed, 2 Jan 2008 20:06:48 -0500 Subject: [TML] Noncanonical TU 3D. References: <477AF890.15765.2688A984@shadow.shadowgard.com> <5f542a9e0801021633u629b1e8cu223c0cd02fc89126@mail.gmail.com> Message-ID: <000901c84da4$ee33b300$8c2c4b0c@YOURFEDDA97C02> ----- Original Message ----- From: "Thad Coons" To: "The Traveller Mailing List" Sent: Wednesday, January 02, 2008 7:33 PM Subject: Re: [TML] Noncanonical TU 3D. > On 1/2/08, Jerry W Barrington wrote: >> >> > > > It looks like our current charts pick up most stars brighter than about > .001 > Solar luminosity out to about 30 LY. For me, that looks like a reasonable > cutoff. The very dark and cold planets that might be found around > stars that dim or dimmer seem to be excellent places to stay away from > unless it's absolutely necessary. For standard Jump, yeah; for Stutter Warp they could serve as useful layover and charge disappation points. Garry > _______________________________________________ > TML mailing list > TML at travellercentral.com > http://lists.travellercentral.com/mailman/listinfo/tml > From jursamaj at yahoo.com Wed Jan 2 20:02:45 2008 From: jursamaj at yahoo.com (Jerry W Barrington) Date: Wed, 02 Jan 2008 22:02:45 -0500 Subject: [TML] Noncanonical TU 3D. In-Reply-To: <000901c84da4$ee33b300$8c2c4b0c@YOURFEDDA97C02> Message-ID: On 1/2/08 8:06 PM, "Garry Ward" wrote: > ----- Original Message ----- > From: "Thad Coons" > To: "The Traveller Mailing List" > Sent: Wednesday, January 02, 2008 7:33 PM > Subject: Re: [TML] Noncanonical TU 3D. > > >> On 1/2/08, Jerry W Barrington wrote: >>> >>> >> >> >> It looks like our current charts pick up most stars brighter than about >> .001 >> Solar luminosity out to about 30 LY. For me, that looks like a reasonable >> cutoff. The very dark and cold planets that might be found around >> stars that dim or dimmer seem to be excellent places to stay away from >> unless it's absolutely necessary. > For standard Jump, yeah; for Stutter Warp they could serve as useful layover > and charge disappation points. Hmm. That post by Thad must have got lost on the way to my inbox... True, the catalog looks fairly complete to that range and dimmness. If that works for you, go for it. :) Actually, even standard Jump could make use of waypoint stars. If they have gas giants or comets (very probable) they're a great place to refuel on the way to somewhere better. Oh, and for what it's worth, I've seen so many good references to Gillett's World-Building that I just went and ordered it. $8 and a week or so... From tocoons at gmail.com Wed Jan 2 20:13:18 2008 From: tocoons at gmail.com (Thad Coons) Date: Wed, 2 Jan 2008 22:13:18 -0500 Subject: [TML] Low tech ship design Message-ID: <5f542a9e0801021913y7a320d2an7160a403295f3d1@mail.gmail.com> I'm using Andy Akins' FF&S2 spreadsheet for my designs, but I could use some hints from more experienced ship designers. I have two craft in mind. First is a TL 8 Earth-to-Orbit combination, probably a two-stage to orbit (1st stage atmospheric, 2nd stage rocket), with both components fully reusable. Has anyone tried designing such a thing? The other is a jump drive test vehicle, which would start out at effectively Jump-0. set (obviously) at a later time than the early craft. Any suggestions on how to handle this? From penguin_boy at mindspring.com Wed Jan 2 20:41:42 2008 From: penguin_boy at mindspring.com (Douglas Berry) Date: Wed, 02 Jan 2008 19:41:42 -0800 Subject: [TML] Side plot fun for GMs In-Reply-To: References: Message-ID: At 08:54 PM 1/1/2008, GDWGAMES at aol.com raced into the room, and announced the following: > >> So, a Mortar crew walks into a bar.... > >And each one has a duck on his head, so the bartender says . . . "Cover, you morons. You're not supposed to leave the barracks without your cover!!!" (I think I just mortally injured my wife with that one...) -- Douglas "Penguin Boy" Berry - penguin_boy at mindspring.com http://gridlore.livejournal.com/ "The penguins alone could not have saved us, but in conjunction with the mist they seem to have done so." - At the Mountains of Madness, H.P. Lovecraft From jursamaj at yahoo.com Wed Jan 2 21:10:38 2008 From: jursamaj at yahoo.com (Jerry W Barrington) Date: Wed, 02 Jan 2008 23:10:38 -0500 Subject: [TML] Side plot fun for GMs In-Reply-To: Message-ID: On 1/2/08 10:41 PM, "Douglas Berry" wrote: > At 08:54 PM 1/1/2008, GDWGAMES at aol.com raced into the room, and > announced the following: >>>> So, a Mortar crew walks into a bar.... >> >> And each one has a duck on his head, so the bartender says . . . > > "Cover, you morons. You're not supposed to leave the barracks without > your cover!!!" > > (I think I just mortally injured my wife with that one...) Is that something like a keyboard kill? :) > "The penguins alone could not have saved us, but in > conjunction with the mist they seem to have done so." > - At the Mountains of Madness, H.P. Lovecraft I don't have my copy handy... Is that an accurate quote? From tim at little-possums.net Wed Jan 2 22:39:59 2008 From: tim at little-possums.net (Timothy Little) Date: Thu, 3 Jan 2008 16:39:59 +1100 Subject: [TML] Noncanonical TU 3D. In-Reply-To: <5f542a9e0801021633u629b1e8cu223c0cd02fc89126@mail.gmail.com> References: <477AF890.15765.2688A984@shadow.shadowgard.com> <5f542a9e0801021633u629b1e8cu223c0cd02fc89126@mail.gmail.com> Message-ID: <20080103053959.GA28863@soprano.little-possums.net> On Wed, Jan 02, 2008 at 07:33:56PM -0500, Thad Coons wrote: > The very dark and cold planets that might be found around stars that > dim or dimmer seem to be excellent places to stay away from unless > it's absolutely necessary. There may well be planets that are as hot as Earth or even Mercury around such stars. They'll just be tide-locked. The ones further out, though very cold, will not be dark. We have an amazing ability to adapt to overall lighting levels. A *brightly* lit interior room generally gets rather a lot less than 1 W/m^2 of light power. - Tim From tim at little-possums.net Thu Jan 3 00:39:44 2008 From: tim at little-possums.net (Timothy Little) Date: Thu, 3 Jan 2008 18:39:44 +1100 Subject: [TML] Noncanonical TU 3D. In-Reply-To: <5f542a9e0801021647k7613a6f4q3522f6ba00787f58@mail.gmail.com> References: <5f542a9e0801010206s17708912lbc1c700de8edbe89@mail.gmail.com> <5f542a9e0801011411v6c60c600j9c37abba8a6e4a57@mail.gmail.com> <5f542a9e0801021647k7613a6f4q3522f6ba00787f58@mail.gmail.com> Message-ID: <20080103073944.GO7554@soprano.little-possums.net> On Wed, Jan 02, 2008 at 07:47:43PM -0500, Thad Coons wrote: > The difficulty is that it takes only one input parameter, star mass, > and generates everything else from that. I don't have an easy way to > correlate that to the spectral type. There is a rough table on Wikipedia for main sequence stars. http://en.wikipedia.org/wiki/Stellar_classification The figures there seem to be more for the upper end of the range than average or lower. - Tim From tim at little-possums.net Thu Jan 3 00:52:19 2008 From: tim at little-possums.net (Timothy Little) Date: Thu, 3 Jan 2008 18:52:19 +1100 Subject: [TML] Low tech ship design In-Reply-To: <5f542a9e0801021913y7a320d2an7160a403295f3d1@mail.gmail.com> References: <5f542a9e0801021913y7a320d2an7160a403295f3d1@mail.gmail.com> Message-ID: <20080103075219.GP7554@soprano.little-possums.net> On Wed, Jan 02, 2008 at 10:13:18PM -0500, Thad Coons wrote: > First is a TL 8 Earth-to-Orbit combination, probably a two-stage to > orbit (1st stage atmospheric, 2nd stage rocket), with both > components fully reusable. Has anyone tried designing such a thing? I have, though not with that spreadsheet or in FF&S2. I handled it in GURPS Vehicles just as a hypersonic aircraft, with the rocket vehicle portion treated as a large external "pod" in atmospheric flight. After the rocket rod was detached, the stats on the aircraft changed, and obviously the rocket craft had its own separate stats. I don't know if FF&S2 or the spreadsheet has suitable provisions for large external pods. > The other is a jump drive test vehicle, which would start out at > effectively Jump-0. set (obviously) at a later time than the early > craft. Any suggestions on how to handle this? Since it's experimental, the jump drive is likely to be substantially bulkier, use more fuel, and be much more expensive than a later developed drive of the same capability. A quick hack that would accomplish all three would be to call it a jump-6 drive for design purposes, but with jump-0 performance. - Tim From jursamaj at yahoo.com Thu Jan 3 01:07:56 2008 From: jursamaj at yahoo.com (Jerry W Barrington) Date: Thu, 03 Jan 2008 03:07:56 -0500 Subject: [TML] Low tech ship design In-Reply-To: <20080103075219.GP7554@soprano.little-possums.net> Message-ID: On 1/3/08 2:52 AM, "Timothy Little" wrote: > On Wed, Jan 02, 2008 at 10:13:18PM -0500, Thad Coons wrote: >> The other is a jump drive test vehicle, which would start out at >> effectively Jump-0. set (obviously) at a later time than the early >> craft. Any suggestions on how to handle this? > > Since it's experimental, the jump drive is likely to be substantially > bulkier, use more fuel, and be much more expensive than a later > developed drive of the same capability. A quick hack that would > accomplish all three would be to call it a jump-6 drive for design > purposes, but with jump-0 performance. I like the idea, but treating it as Jump 6 seems excessive! I would have thought in the 1 to 3 range. From jursamaj at yahoo.com Thu Jan 3 01:21:06 2008 From: jursamaj at yahoo.com (Jerry W Barrington) Date: Thu, 03 Jan 2008 03:21:06 -0500 Subject: [TML] Noncanonical TU 3D. In-Reply-To: <20080103073944.GO7554@soprano.little-possums.net> Message-ID: On 1/3/08 2:39 AM, "Timothy Little" wrote: > On Wed, Jan 02, 2008 at 07:47:43PM -0500, Thad Coons wrote: >> The difficulty is that it takes only one input parameter, star mass, >> and generates everything else from that. I don't have an easy way to >> correlate that to the spectral type. > > There is a rough table on Wikipedia for main sequence stars. > http://en.wikipedia.org/wiki/Stellar_classification > The figures there seem to be more for the upper end of the range than > average or lower. Also, any given star varies considerably in brightness, even over it's main sequence life. GURPS 4ed:Space has an excellent listing on page 103. It shows a G2 star going from .68 to 1.6 Solar luminosity over a span of 10 billion years. After that it spends 1.6 billion years as a sub-giant still at about 1.6 luminosity, and another billion as a giant at about 40 luminosity. This table is a simplification, and the stellar evolution software I'm tinkering with goes into *much* more detail, and handles stars larger than 2 Solar mass and more specific masses (any number instead of only multiples of .05). From magick.crow at gmail.com Thu Jan 3 01:48:07 2008 From: magick.crow at gmail.com (Knapp) Date: Thu, 3 Jan 2008 09:48:07 +0100 Subject: [TML] Noncanonical TU 3D. In-Reply-To: <5f542a9e0801021647k7613a6f4q3522f6ba00787f58@mail.gmail.com> References: <5f542a9e0801010206s17708912lbc1c700de8edbe89@mail.gmail.com> <5f542a9e0801011411v6c60c600j9c37abba8a6e4a57@mail.gmail.com> <5f542a9e0801021647k7613a6f4q3522f6ba00787f58@mail.gmail.com> Message-ID: On Jan 3, 2008 1:47 AM, Thad Coons wrote: > On 1/1/08, Greg wrote: > > > > > > Have you played with StarGen [1] by Jim Burrows? It's based on the old > > Accrete system as I recall, plays well with *nix, Mac and Winders, and > > generates a nice HTML output detailing out the stellar systems. > > > > [1] http://home.comcast.net/~brons/NerdCorner/StarGen/StarGen.html > > > My version of Windows choked on some non-standard part of it. I tried out > the > web version. The difficulty is that it takes only one input parameter, star > mass, and generates everything else from that. I don't have an easy way to > correlate that to the spectral type. > I am looking at Gillett's > World-Buildingbook > which appears to be fairly close to what I'm looking for. One of the > reviewers mentioned that he had put the equations in a spreadsheet and liked > playing with the results. That sounds like what I'd like to do. > I am looking into using worldgen.pdf paper to write a program to make systems. Any thoughts on that? I would be happy to share it with anyone here. I will only need it as a one shot deal. Douglas E Knapp From tgrav at mac.com Thu Jan 3 06:51:21 2008 From: tgrav at mac.com (Tommy Grav) Date: Thu, 3 Jan 2008 08:51:21 -0500 Subject: [TML] Low tech ship design In-Reply-To: References: Message-ID: <2B2E711E-EC26-4F75-9C9F-E4B8D0319E8F@mac.com> On Jan 3, 2008, at 3:07 AM, Jerry W Barrington wrote: > On 1/3/08 2:52 AM, "Timothy Little" wrote: > >> On Wed, Jan 02, 2008 at 10:13:18PM -0500, Thad Coons wrote: >>> The other is a jump drive test vehicle, which would start out at >>> effectively Jump-0. set (obviously) at a later time than the early >>> craft. Any suggestions on how to handle this? >> >> Since it's experimental, the jump drive is likely to be substantially >> bulkier, use more fuel, and be much more expensive than a later >> developed drive of the same capability. A quick hack that would >> accomplish all three would be to call it a jump-6 drive for design >> purposes, but with jump-0 performance. > > I like the idea, but treating it as Jump 6 seems excessive! I > would have > thought in the 1 to 3 range. I would suggest that the size depends on how close they are to a working stable drive. Conceptual stage = Jump 6 requirements First field deployment = Jump 5 requirements Second field deployment = Jump 4 requirements . . and so on until they get the working jump-1 drive. That gives you the ability to model different stages of development. Cheers Tommy From gypsycomet at gmail.com Thu Jan 3 10:19:21 2008 From: gypsycomet at gmail.com (Jim Kundert) Date: Thu, 3 Jan 2008 09:19:21 -0800 Subject: [TML] TML Digest, Vol 2007, Issue 312 (yes, really) Message-ID: "On 12/30/07, tml-request at travellercentral.com wrote" And that was the last Digest I saw. Was there a 313, or a v2008 Issue 1? GC From ewan at quibell.org.uk Thu Jan 3 10:38:34 2008 From: ewan at quibell.org.uk (Ewan Quibell) Date: Thu, 03 Jan 2008 17:38:34 +0000 Subject: [TML] Low tech ship design In-Reply-To: <5f542a9e0801021913y7a320d2an7160a403295f3d1@mail.gmail.com> References: <5f542a9e0801021913y7a320d2an7160a403295f3d1@mail.gmail.com> Message-ID: <477D1D9A.1060804@quibell.org.uk> Thad Coons wrote: > I'm using Andy Akins' FF&S2 spreadsheet for my designs, but I could > use some hints from more experienced ship designers. > > I have two craft in mind. First is a TL 8 Earth-to-Orbit combination, > probably > a two-stage to orbit (1st stage atmospheric, 2nd stage rocket), with both > components fully reusable. Has anyone tried designing such a thing? I don't know if it's what you are looking for as they are MT but have a look here: http://www.skaran.net/megatraveller/megindex.html or the Dean files here: http://traveller.mu.org/archive/DeanFiles/SHIP0000.HTM both have TL8 space ships and boats/space planes. > The other is a jump drive test vehicle, which would start out at > effectively Jump-0. set (obviously) at a later time than the early craft. > Any suggestions on how to handle this? No got me there. Anyway hope this helps. Best regards, Ewan -- ewan at quibell.org.uk They shall grow not old, as we that are left grow old; Age shall not weary them, nor the years condemn. At the going down of the sun and in the morning We will remember them. Laurence Binyon My spelling is entirerly due to dyslexia, typos, and poetic license From skaran at bordernet.com.au Thu Jan 3 10:39:51 2008 From: skaran at bordernet.com.au (Antony Farrell) Date: Fri, 4 Jan 2008 02:39:51 +0900 Subject: [TML] And you thought it was hot In-Reply-To: <2B2E711E-EC26-4F75-9C9F-E4B8D0319E8F@mac.com> Message-ID: <000001c84e2f$a8b060e0$0300a8c0@skaran> Todays temperature (3 January 2008) from the town of Northam. This is about 27km from where I live so is a good indication of temperatures here. NORTHAM Thu, Jan 3 44.8?C This are was described as a furnace in the 1860s before global warming set in, really looking forward to the climate here warming up further. Incidently the highest temperatures usually occur in February here. Antony Farrell Bakers Hill (near Northam) Western Australia No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.17.13/1207 - Release Date: 2/01/2008 11:29 AM From jtkwon at jtkgroup.com Thu Jan 3 10:47:34 2008 From: jtkwon at jtkgroup.com (John Kwon) Date: Thu, 3 Jan 2008 12:47:34 -0500 Subject: [TML] And you thought it was hot In-Reply-To: <000001c84e2f$a8b060e0$0300a8c0@skaran> References: <2B2E711E-EC26-4F75-9C9F-E4B8D0319E8F@mac.com> <000001c84e2f$a8b060e0$0300a8c0@skaran> Message-ID: On 1/3/08, Antony Farrell wrote: > > Todays temperature (3 January 2008) from the town of Northam. This is > about > 27km from where I live so is a good indication of temperatures here. > > NORTHAM Thu, Jan 3 > > 44.8?C > > This are was described as a furnace in the 1860s before global warming set > in, really looking forward to the climate here warming up further. > Incidently the highest temperatures usually occur in February here. > > Antony Farrell > Bakers Hill (near Northam) > Western Australia > > No virus found in this outgoing message. > Checked by AVG Free Edition. > Version: 7.5.516 / Virus Database: 269.17.13/1207 - Release Date: > 2/01/2008 > 11:29 AM > > Sounds like you need to put up a solar power station, and use it to power your air conditioner and ice machine. From magick.crow at gmail.com Thu Jan 3 11:04:29 2008 From: magick.crow at gmail.com (Knapp) Date: Thu, 3 Jan 2008 19:04:29 +0100 Subject: [TML] Is gravity backwards? Message-ID: http://www.biochem.szote.u-szeged.hu/astrojan/gravity.htm I read this but am not trained in any of this. Does this make sense to you that are? If so could you not make ship gravity plates by creating a wave form that cancels out the gravity wave thus sucking you to the ships floor? Douglas E Knapp From magick.crow at gmail.com Thu Jan 3 11:15:09 2008 From: magick.crow at gmail.com (Knapp) Date: Thu, 3 Jan 2008 19:15:09 +0100 Subject: [TML] The Making of SolarCreations Message-ID: I started working on the program to make solar systems and suns. The first problem I ran into is What is the correct probability of the stars and their features? My format is easy to use. ['A',1],['F',3],['G',8],['K',14],['White Dwarf',10],['M',49],['Brown Dwarf',13],['Giant',1],['Special',1] Might look a little crazy but it is easy. Type A star 1 percent is ['A', 1.0] You can have as many types as you like. That one on the end "Special" is a pain and should be replaced by a bunch of stuff at small percentages. The only limit is that the full list must add up to 100. You can use numbers like 0.01 also, the precision is set to this but can be changed with ease. What would you experts out there choose for the right settings and numbers? The one in the example is from Worldgen.pdf Same question goes for all the stuff needed to make a solar system. I am just using straight Worldgen numbers now. It would also be very easy to use this program to make up and thing that made with lists of percentages. They could also be put in a text file in groups to make up complex anythings. Thanks. Douglas E Knapp From johnson at pharmacy.arizona.edu Thu Jan 3 11:14:41 2008 From: johnson at pharmacy.arizona.edu (Bruce Johnson) Date: Thu, 3 Jan 2008 11:14:41 -0700 Subject: [TML] Noncanonical TU 3D. In-Reply-To: References: <5f542a9e0801010206s17708912lbc1c700de8edbe89@mail.gmail.com> <5f542a9e0801011411v6c60c600j9c37abba8a6e4a57@mail.gmail.com> <5f542a9e0801021647k7613a6f4q3522f6ba00787f58@mail.gmail.com> Message-ID: <9C42C2C0-52DB-4BDB-ADD1-5525EBD8AAAE@pharmacy.arizona.edu> On Jan 3, 2008, at 1:48 AM, Knapp wrote: > > I am looking into using worldgen.pdf paper to write a program to make > systems. Any thoughts on that? > I would be happy to share it with anyone here. I will only need it as > a one shot deal. Not without a clue as to what you're talking about...Google did not come up with a hit for that file. Got a source? -- Bruce Johnson University of Arizona College of Pharmacy Information Technology Group Institutions do not have opinions, merely customs From garry.e.ward at worldnet.att.net Thu Jan 3 11:20:26 2008 From: garry.e.ward at worldnet.att.net (Garry Ward) Date: Thu, 3 Jan 2008 13:20:26 -0500 Subject: [TML] And you thought it was hot References: <000001c84e2f$a8b060e0$0300a8c0@skaran> Message-ID: <000a01c84e35$5441f0e0$68284b0c@YOURFEDDA97C02> ----- Original Message ----- >From: "Antony Farrell" >To: "'The Traveller Mailing List'" >Sent: Thursday, January 03, 2008 12:39 PM >Subject: [TML] And you thought it was hot > >Todays temperature (3 January 2008) from the town of Northam. This is about >27km from where I live so is a good indication of temperatures here. > >NORTHAM Thu, Jan 3 > >44.8?C > >This are was described as a furnace in the 1860s before global warming set >in, really looking forward to the climate here warming up further. >Incidently the highest temperatures usually occur in February here. and here I am on the western edge of Lake Erie, Ohio, USA at -13.3 C Garry > >Antony Farrell >Bakers Hill (near Northam) >Western Australia > >No virus found in this outgoing message. >Checked by AVG Free Edition. >Version: 7.5.516 / Virus Database: 269.17.13/1207 - Release Date: 2/01/2008 >11:29 AM _______________________________________________ TML mailing list TML at travellercentral.com http://lists.travellercentral.com/mailman/listinfo/tml From ajackson at iii.com Thu Jan 3 11:38:34 2008 From: ajackson at iii.com (Anthony Jackson) Date: Thu, 03 Jan 2008 10:38:34 -0800 Subject: [TML] Is gravity backwards? In-Reply-To: References: Message-ID: <477D2BAA.6050404@iii.com> Knapp wrote: > http://www.biochem.szote.u-szeged.hu/astrojan/gravity.htm > I read this but am not trained in any of this. Does this make sense to > you that are? This looks like a fairly typical crank theory. It's not even accurately describing the theory it's criticizing, and the alternate theory doesn't make any sense. From magick.crow at gmail.com Thu Jan 3 11:23:31 2008 From: magick.crow at gmail.com (Knapp) Date: Thu, 3 Jan 2008 19:23:31 +0100 Subject: [TML] Noncanonical TU 3D. In-Reply-To: <9C42C2C0-52DB-4BDB-ADD1-5525EBD8AAAE@pharmacy.arizona.edu> References: <5f542a9e0801010206s17708912lbc1c700de8edbe89@mail.gmail.com> <5f542a9e0801011411v6c60c600j9c37abba8a6e4a57@mail.gmail.com> <5f542a9e0801021647k7613a6f4q3522f6ba00787f58@mail.gmail.com> <9C42C2C0-52DB-4BDB-ADD1-5525EBD8AAAE@pharmacy.arizona.edu> Message-ID: On Jan 3, 2008 7:14 PM, Bruce Johnson wrote: > > On Jan 3, 2008, at 1:48 AM, Knapp wrote: > > > > I am looking into using worldgen.pdf paper to write a program to make > > systems. Any thoughts on that? > > I would be happy to share it with anyone here. I will only need it as > > a one shot deal. > > Not without a clue as to what you're talking about...Google did not > come up with a hit for that file. Got a source? > -- > Bruce Johnson > University of Arizona > College of Pharmacy > Information Technology Group > > Institutions do not have opinions, merely customs Yes, sorry, Google does not see it unless you search with the name. I had a hard time refinding it after people here on the list showed it to me. It is also interesting to start cutting back into the http and seeing the other traveler stuff on that sight. Tyge Sj?strand http://www.google.com/url?sa=t&ct=res&cd=1&url=http%3A%2F%2Fwww.trisen.com%2Fsol%2Fdownloads%2Fwg.pdf&ei=WSd9R5jIBo3GnAOsqbDnDQ&usg=AFQjCNH9asMI5KlZWWl7GslODPZANVQaEw&sig2=q5IkPBXTsNN67ykdBZ2Ltg Douglas E Knapp From garry.e.ward at worldnet.att.net Thu Jan 3 11:25:24 2008 From: garry.e.ward at worldnet.att.net (Garry Ward) Date: Thu, 3 Jan 2008 13:25:24 -0500 Subject: [TML] Is gravity backwards? References: Message-ID: <001201c84e36$04c307b0$68284b0c@YOURFEDDA97C02> ----- Original Message ----- From: "Knapp" To: "The Traveller Mailing List" Sent: Thursday, January 03, 2008 1:04 PM Subject: [TML] Is gravity backwards? > http://www.biochem.szote.u-szeged.hu/astrojan/gravity.htm > I read this but am not trained in any of this. Does this make sense to > you that are? If so could you not make ship gravity plates by creating > a wave form that cancels out the gravity wave thus sucking you to the > ships floor? never liked the idea of gravitons. Prefer the notion that gravity is the effect of space/time being bent by mass which casuses stuff to roll down the curve. Garry > Douglas E Knapp > _______________________________________________ > TML mailing list > TML at travellercentral.com > http://lists.travellercentral.com/mailman/listinfo/tml > From johnson at pharmacy.arizona.edu Thu Jan 3 11:31:19 2008 From: johnson at pharmacy.arizona.edu (Bruce Johnson) Date: Thu, 3 Jan 2008 11:31:19 -0700 Subject: [TML] Is gravity backwards? In-Reply-To: References: Message-ID: On Jan 3, 2008, at 11:04 AM, Knapp wrote: > http://www.biochem.szote.u-szeged.hu/astrojan/gravity.htm > I read this but am not trained in any of this. Does this make sense to > you that are? The first words that pop into my mind is "KooKoo for Cocoa Puffs!" They're using lots of words that sound impressive, but they haven't got the slightest idea of what they're talking about. It appears that he's pushing a theory of gravitaion that involves an exchange of 'gravitons'. The 'rubber sheet' model (Mass distorts space/time in its immediate vicinity in proportion to itself, things 'fall' down hill in gravity wells) accounts quite well for gravity without inventing phantom particles. May as well delve into this guys website: (WARNING!!! SERIOUS, HIGHLY CONCENTRATED CRAZY!) -- Bruce Johnson University of Arizona College of Pharmacy Information Technology Group Institutions do not have opinions, merely customs From magick.crow at gmail.com Thu Jan 3 11:49:06 2008 From: magick.crow at gmail.com (Knapp) Date: Thu, 3 Jan 2008 19:49:06 +0100 Subject: [TML] Is gravity backwards? In-Reply-To: References: Message-ID: On Jan 3, 2008 7:31 PM, Bruce Johnson wrote: > > On Jan 3, 2008, at 11:04 AM, Knapp wrote: > > > http://www.biochem.szote.u-szeged.hu/astrojan/gravity.htm > > I read this but am not trained in any of this. Does this make sense to > > you that are? > > The first words that pop into my mind is "KooKoo for Cocoa Puffs!" > > They're using lots of words that sound impressive, but they haven't > got the slightest idea of what they're talking about. > > It appears that he's pushing a theory of gravitaion that involves an > exchange of 'gravitons'. > > The 'rubber sheet' model (Mass distorts space/time in its immediate > vicinity in proportion to itself, things 'fall' down hill in gravity > wells) accounts quite well for gravity without inventing phantom > particles. > > May as well delve into this guys website: > > (WARNING!!! SERIOUS, HIGHLY CONCENTRATED CRAZY!) > > > > -- > Bruce Johnson That is what I thought but it does sound good. "Prefer the notion that gravity is the effect of space/time being bent by mass which causes stuff to roll down the curve." This is what I learned but what do I know about it. Douglas E Knapp From ajackson at iii.com Thu Jan 3 12:39:02 2008 From: ajackson at iii.com (Anthony Jackson) Date: Thu, 03 Jan 2008 11:39:02 -0800 Subject: [TML] Is gravity backwards? In-Reply-To: References: Message-ID: <477D39D6.7010508@iii.com> Bruce Johnson wrote: > It appears that he's pushing a theory of gravitaion that involves an > exchange of 'gravitons'. To be fair, the virtual photon exchange theory of electromagnetism is perfectly workable, so using virtual gravitons to account for gravity is not wacky. However, if he doesn't have a problem with electrostatic attraction, he shouldn't have a problem with gravity. From jursamaj at yahoo.com Thu Jan 3 12:29:52 2008 From: jursamaj at yahoo.com (Jerry W Barrington) Date: Thu, 03 Jan 2008 14:29:52 -0500 Subject: [TML] TML Digest, Vol 2007, Issue 312 (yes, really) In-Reply-To: Message-ID: On 1/3/08 12:19 PM, "Jim Kundert" wrote: > "On 12/30/07, tml-request at travellercentral.com > wrote" > > And that was the last Digest I saw. Was there a 313, or a v2008 Issue 1? I switched to individual emails after #306, Dec 23. But when I was getting the digest, each had around 60 emails, which would go back to about midnight Dec 30 from when you posted this message. (It's actually more like 100k of message text, but I can't figure that from my archive.) From jursamaj at yahoo.com Thu Jan 3 13:25:38 2008 From: jursamaj at yahoo.com (Jerry W Barrington) Date: Thu, 03 Jan 2008 15:25:38 -0500 Subject: [TML] Is gravity backwards? In-Reply-To: <477D39D6.7010508@iii.com> Message-ID: On 1/3/08 2:39 PM, "Anthony Jackson" wrote: > Bruce Johnson wrote: > >> It appears that he's pushing a theory of gravitaion that involves an >> exchange of 'gravitons'. > > To be fair, the virtual photon exchange theory of electromagnetism is > perfectly workable, so using virtual gravitons to account for gravity is > not wacky. However, if he doesn't have a problem with electrostatic > attraction, he shouldn't have a problem with gravity. If you go to his Pushing Gravity link down at the bottom, you'll also see that plate tectonics is false. The earth has cracks because it is growing by absorbing all those gravitons! My biggest problem with gravitons (besides their incompatibility with relativity) is the shadowing. As a spacecraft travels near Earth/Moon, it is pulled by both. Oh, and the Sun for that matter. When it goes behind any one object (in relation to the others) the gravity would change. Or look at it this way: the Earth and Moon are both pulled towards the Sun. When the Moon is near the Sun in the sky, the pulls add together. During an eclipse, some of the Sun's pull should be cancelled by the Moon being in the way. That would be measurable. For that matter, the formula relating gravity to distance should be *measurably* different under gravitons. That would change orbital dynamics. Yet our formulae for orbital dynamics work. Ergo, gravitons are false. From jursamaj at yahoo.com Thu Jan 3 13:29:55 2008 From: jursamaj at yahoo.com (Jerry W Barrington) Date: Thu, 03 Jan 2008 15:29:55 -0500 Subject: [TML] And you thought it was hot In-Reply-To: <000a01c84e35$5441f0e0$68284b0c@YOURFEDDA97C02> Message-ID: On 1/3/08 1:20 PM, "Garry Ward" wrote: >> From: "Antony Farrell" >> >> Todays temperature (3 January 2008) from the town of Northam. This is about >> 27km from where I live so is a good indication of temperatures here. >> >> NORTHAM Thu, Jan 3 >> >> 44.8?C >> >> This are was described as a furnace in the 1860s before global warming set >> in, really looking forward to the climate here warming up further. >> Incidently the highest temperatures usually occur in February here. Well, remember that it isn't simply an equal warming over the globe. The global average will go up, but some places may cool. And some places will get wetter, others dryer. > and here I am on the western edge of Lake Erie, Ohio, USA at -13.3 C I've got -9 C here in Napoleon (WSW of Toledo). From johnson at pharmacy.arizona.edu Thu Jan 3 13:42:47 2008 From: johnson at pharmacy.arizona.edu (Bruce Johnson) Date: Thu, 3 Jan 2008 13:42:47 -0700 Subject: [TML] And you thought it was hot In-Reply-To: References: Message-ID: <773A66E8-C62C-4D35-9FB3-819785560F1B@pharmacy.arizona.edu> On Jan 3, 2008, at 1:29 PM, Jerry W Barrington wrote: >>> 44.8?C >>> >>> This are was described as a furnace in the 1860s before global >>> warming set >>> in, really looking forward to the climate here warming up further. >>> Incidently the highest temperatures usually occur in February here. > > Well, remember that it isn't simply an equal warming over the > globe. The > global average will go up, but some places may cool. And some > places will > get wetter, others dryer. Note also that global warming *increases* the temperature differential between the equator and the poles. Weather is the end result of the equilibrium; ergo, yes, global warming can easily cause more severe winter weather. Still 44.8 C is effing HOT! We only hit that a few times every few years here in the American SW. Phoenix gets hotter due to urban heat island effect; they hit those temps more routinely; our highs tend to be more on the order of 105-108 max. (40-42C) -- Bruce Johnson University of Arizona College of Pharmacy Information Technology Group Institutions do not have opinions, merely customs From johnson at pharmacy.arizona.edu Thu Jan 3 13:54:25 2008 From: johnson at pharmacy.arizona.edu (Bruce Johnson) Date: Thu, 3 Jan 2008 13:54:25 -0700 Subject: [TML] Noncanonical TU 3D. In-Reply-To: References: <5f542a9e0801010206s17708912lbc1c700de8edbe89@mail.gmail.com> <5f542a9e0801011411v6c60c600j9c37abba8a6e4a57@mail.gmail.com> <5f542a9e0801021647k7613a6f4q3522f6ba00787f58@mail.gmail.com> <9C42C2C0-52DB-4BDB-ADD1-5525EBD8AAAE@pharmacy.arizona.edu> Message-ID: <410F0EB8-D372-4788-B74C-6556F5E06449@pharmacy.arizona.edu> On Jan 3, 2008, at 11:23 AM, Knapp wrote: > On Jan 3, 2008 7:14 PM, Bruce Johnson > wrote: >> >> On Jan 3, 2008, at 1:48 AM, Knapp wrote: >>> >>> I am looking into using worldgen.pdf paper to write a program to >>> make >>> systems. Any thoughts on that? >>> I would be happy to share it with anyone here. I will only need it >>> as >>> a one shot deal. >> >> Not without a clue as to what you're talking about...Google did not >> come up with a hit for that file. Got a source? >> -- >> Bruce Johnson >> University of Arizona >> College of Pharmacy >> Information Technology Group >> >> Institutions do not have opinions, merely customs > Yes, sorry, Google does not see it unless you search with the name. I > had a hard time refinding it after people here on the list showed it > to me. It is also interesting to start cutting back into the http and > seeing the other traveler stuff on that sight. Note, the file in question is wg.pdf, not worldgen.pdf. Now that I have the link, it looks interesting, but since he merely gives general 'this was inspired by' references, I can't comment on it's accuracy. It looks perfectly reasonable. Looks pretty simple to use these rules to crank out a program to generate systems; the best way would be to fire up the program, crank out a few hundred or thousand systems and see what it makes. -- Bruce Johnson University of Arizona College of Pharmacy Information Technology Group Institutions do not have opinions, merely customs From ajackson at iii.com Thu Jan 3 14:32:32 2008 From: ajackson at iii.com (Anthony Jackson) Date: Thu, 03 Jan 2008 13:32:32 -0800 Subject: [TML] Is gravity backwards? In-Reply-To: References: Message-ID: <477D5470.3050906@iii.com> Jerry W Barrington wrote: > My biggest problem with gravitons (besides their incompatibility with > relativity) is the shadowing. Why do you think that mass would cause shadowing? There's no shadowing associated with electrostatic attraction. > For that matter, the formula relating gravity to distance should be > *measurably* different under gravitons. That would change orbital dynamics. > Yet our formulae for orbital dynamics work. Ergo, gravitons are false. Um... while we don't know how to integrate relativity with particle physics, graviton theory works just fine for Newtonian gravity. From garry.e.ward at worldnet.att.net Thu Jan 3 14:28:10 2008 From: garry.e.ward at worldnet.att.net (Garry Ward) Date: Thu, 3 Jan 2008 16:28:10 -0500 Subject: [TML] And you thought it was hot References: Message-ID: <000c01c84e4f$8e119900$042e4b0c@YOURFEDDA97C02> ----- Original Message ----- >From: "Jerry W Barrington" >To: "TML" >Sent: Thursday, January 03, 2008 3:29 PM >Subject: Re: [TML] And you thought it was hot > >On 1/3/08 1:20 PM, "Garry Ward" wrote: > >>> From: "Antony Farrell" >>> >>> Todays temperature (3 January 2008) from the town of Northam. This is >>> about >>> 27km from where I live so is a good indication of temperatures here. >>> >>> NORTHAM Thu, Jan 3 >>> >>> 44.8?C >>> >>> This are was described as a furnace in the 1860s before global warming >>> set >>> in, really looking forward to the climate here warming up further. >>> Incidently the highest temperatures usually occur in February here. > >Well, remember that it isn't simply an equal warming over the globe. The >global average will go up, but some places may cool. And some places will >get wetter, others dryer. > >> and here I am on the western edge of Lake Erie, Ohio, USA at -13.3 C > >I've got -9 C here in Napoleon (WSW of Toledo). Heh? I didn't realize that you were just down the road a piece... You going to Bashcon at UT next month? Garry _______________________________________________ >TML mailing list >TML at travellercentral.com >http://lists.travellercentral.com/mailman/listinfo/tml From tim at little-possums.net Thu Jan 3 16:24:14 2008 From: tim at little-possums.net (Timothy Little) Date: Fri, 4 Jan 2008 10:24:14 +1100 Subject: [TML] Is gravity backwards? In-Reply-To: References: Message-ID: <20080103232414.GA28226@soprano.little-possums.net> On Thu, Jan 03, 2008 at 07:04:29PM +0100, Knapp wrote: > http://www.biochem.szote.u-szeged.hu/astrojan/gravity.htm > I read this but am not trained in any of this. Does this make sense > to you that are? It's pretty much just uninformed rambling. None of the "explanations" for "unsolved mysteries" actually work, and contradict a lot of actual observations. Most of the so-called mysteries or impossibilities are simply misunderstandings by the writer. - Tim From darvedd at gmail.com Thu Jan 3 16:51:57 2008 From: darvedd at gmail.com (Michael Jenkins) Date: Fri, 4 Jan 2008 08:51:57 +0900 Subject: [TML] And you thought it was hot In-Reply-To: <000001c84e2f$a8b060e0$0300a8c0@skaran> References: <2B2E711E-EC26-4F75-9C9F-E4B8D0319E8F@mac.com> <000001c84e2f$a8b060e0$0300a8c0@skaran> Message-ID: <1832b5750801031551nf8cb82fi6d9f9dbb5fd92a6b@mail.gmail.com> On 04/01/2008, Antony Farrell wrote: > Todays temperature (3 January 2008) from the town of Northam. This is about > 27km from where I live so is a good indication of temperatures here. > > NORTHAM Thu, Jan 3 - 44.8?C > > This area was described as a furnace in the 1860s before global warming set > in, really looking forward to the climate here warming up further. > Incidently the highest temperatures usually occur in February here. Definitely warmish! Perth on Boxing Day was 44.2?C - 45?C at Perth Airport, about 15km east(ish) of Perth. I'm about 12-13 km east, but somewhat north. Perth's hottest December day on record. Northam that day was "only" 43.9! :-) Yesterday (3 Jan) was something like 41?C in Perth. 45?C is 113?F, 40?C is 104?F. At those temperatures the Sun is like a hammer when you go outside. Wide-brimmed hats highly recommended. Northam is about 75-80 km east of Perth. When the wind is blowing from the east (a hot wind from the inland), being closer to the coast doesn't matter much, but being closer to the coast does make a big difference when the sea breeze kicks in late afternoon-ish, give or take. -- Regards, Michael Jenkins -- You cannot deny the humanity of another human being Without also denying humanity in yourself -- From webmaster at travellercentral.com Thu Jan 3 16:59:51 2008 From: webmaster at travellercentral.com (Tod Glenn) Date: Thu, 3 Jan 2008 16:59:51 -0700 Subject: [TML] TML Digest, Vol 2007, Issue 312 (yes, really) In-Reply-To: References: Message-ID: <3677825F-3B3E-4A57-9FD3-790F6D16D6E4@travellercentral.com> On Jan 3, 2008, at 10:19 AM, Jim Kundert wrote: > "On 12/30/07, tml-request at travellercentral.com > wrote" > > And that was the last Digest I saw. Was there a 313, or a v2008 > Issue 1? > Yes,V 2008 issue 1 went out today Tod From ybrekp at verizon.net Thu Jan 3 17:31:42 2008 From: ybrekp at verizon.net (Paul Kerby) Date: Thu, 03 Jan 2008 18:31:42 -0600 Subject: [TML] Items on ebay References: Message-ID: <008f01c84e69$2e57ae90$6701a8c0@LENOVOFBC731BE> Sorry for wasting badwidth. I have listed several traveller related items on ebay. Follow the link below if you are interested. http://search.ebay.com/_W0QQsassZybrek I'll be adding some more latter, including some Silent Death minatures that can be used for PP thanks From tim at little-possums.net Thu Jan 3 17:49:31 2008 From: tim at little-possums.net (Timothy Little) Date: Fri, 4 Jan 2008 11:49:31 +1100 Subject: [TML] Is gravity backwards? In-Reply-To: References: Message-ID: <20080104004931.GB28226@soprano.little-possums.net> On Thu, Jan 03, 2008 at 11:31:19AM -0700, Bruce Johnson wrote: > The 'rubber sheet' model (Mass distorts space/time in its immediate > vicinity in proportion to itself, things 'fall' down hill in gravity > wells) Gahhh :-( The 'rubber sheet' model is quite a popular analogy for the curved spacetime of general relativity, but one that is universally applied incorrectly in a way that misses the whole point. The central insight of general relativity is that all the known effects of gravity can be modelled without invoking any extra type of force at all. The usual rubber sheet analogy has a 'supergravity' that causes masses to fall into the wells (i.e. using gravity to explain gravity), but nothing like this exists in GR. In GR, all objects in free-fall move in the curved-space equivalent of straight lines. The 'force of attraction' is just an illusion caused by the fact that in a curved space, lines that start out parallel do not remain parallel. By analogy, consider two lines drawn due north from the equator (of the Earth, or an orange, whatever you find easier to think about). They start off parallel, but will meet at the north pole. To remain at a constant distance, at least one of the lines would need to be curved from its straight-ahead path. In the analogy, the distance along the line is time, the line itself is a path of motion, and a curve in a line is an externally-imposed acceleration. It is rather more complex in the case of gravity since matter influences the local curvature, the curvature has its own laws, and there are 3 space dimensions + 1 time instead of just 1+1. However, the underlying principles are almost identical. - Tim From tomnaro at yahoo.com Thu Jan 3 18:06:55 2008 From: tomnaro at yahoo.com (Tom Naro) Date: Thu, 3 Jan 2008 17:06:55 -0800 (PST) Subject: [TML] xBoat economics Message-ID: <907355.58368.qm@web53707.mail.re2.yahoo.com> shadow at shadowgard.com" shadow at shadowgard.com wrote: >Sure, but my point was that unless those x-boats are carrying >insanely small amounts of data (relative to what even current storage >technologies would allow) at 1 Cr/msg, you are not merely covering >operating expenses, you are damn near buying the boat every trip. >W've got things like ship costs and operating expenses from the >rules. And they don't run nearly high enough to justify that sort of >cost. You are putting the cart before the horse. Your income expectations are much too high. You have calculated the income base on the storage capacity. Just because your ship can carry billions of messages - does not mean that there *ARE* billions of messages to carry. Capacity does not equate to income. The population of the world should determine the number of message that are available for pick-up. If you examine the populations of the planets where the x-boat hubs exist you will see that the populations (and the corresponding amount of messages) are relatively low. They are just not large enough to support 150 billion messages per trip. I pulled a sample quadrant from Ley Sector, since it happens to be the one I am currently modeling. Of the 22 x-boat hubs, only one had an earth-size population, most had only millions of people, several had only hundreds. Just what percentage of the population would need x-mail? 20%? 30%? Even if all the nearby systems feed into the hubs, there are just not enough people to support the number of messages you have proposed. The potential income you have calculated is unlikely to materialize. You have been working the problem from only one end. (The wrong end in my view.) If you can make a case that there are billions of x-mails sent from planet to planet - please do so. However the argument that data storage capacity has anything to do with how often people talk to each other is just going to fall flat. Your main objection to the 1 cr fee is that it results in making "TOO MUCH" money. That position just not reasonable. Any enterprise seeks to maximize profits. The Imperium is not some charitable institution, there should be no expectation that they need to offer their services at the lowest possible cost. I don't need to justify that 1 cr/msg - I only need to show that there is a reasonable expectation that an individual will pay the fee. You pay it because they told you to pay it. It is the same as postage stamps or gasoline tax. Given that the alternative is to get on a ship (at 1000 Cr, 8000 Cr, or 10000 Cr) and deliver the message yourself, the small fee of 1 cr still seems reasonable. >> Just how much does it cost to operate the X-mail system in the first >> place. Lets look at that further.... Your estimation of the operating costs are much lower than mine. The x-boat system is made up of much more than just ships and ship operating costs. There are also ground facilities (x-boat offices), and personnel (not every scout is a pilot, somebody has to keep track of the paperwork) and many, many other costs that are not covered in the rule books. (Now since there are no rules for ground facility costs or non-starcrew salaries, you are just going to have to use your imagination to fill in the gaps that the rules do not cover.) A business must account for all income and expenditures. This is basic economics. >the *Imperial* traffic pays for the jump and the maintenance. That is not a reasonable assumption - you are "inventing" income to match your technology. Since the scout service (and therefore the entire x-boat system) is a direct branch of the Imperial government, there really should be no expectation that any sort of "official imperial" messages would generate income of any kind. From a strict accounting perspective the "Imperial" traffic is an expense - not an income. The important and critical "official Imperial" message traffic would be carried by the Imperial Navy courier service (which operates jump-6 couriers). In any case, there is no income from "Imperial" traffic. The income from the x-boat system must come from commercial users. Perhaps you should look at the income from another aspect. What could the scout service do with that income? Could that income possibly be enough to fund other jobs done by the Scout Service. Perhaps the X-boat income provides the entire operating budget for all of the the Imperial Scout Service. That would mean that the scout service does not need to be funded by other imperial taxes. Someone needs to pay for all that exploration and for all the ships that don't carry x-mail. I know that this seems hard to believe but a bureaucracy can actually pay for itself. ____________________________________________________________________________________ Looking for last minute shopping deals? Find them fast with Yahoo! Search. http://tools.search.yahoo.com/newsearch/category.php?category=shopping From tim at little-possums.net Thu Jan 3 18:08:38 2008 From: tim at little-possums.net (Timothy Little) Date: Fri, 4 Jan 2008 12:08:38 +1100 Subject: [TML] The Making of SolarCreations In-Reply-To: References: Message-ID: <20080104010838.GC28226@soprano.little-possums.net> On Thu, Jan 03, 2008 at 07:15:09PM +0100, Knapp wrote: > ['A',1],['F',3],['G',8],['K',14],['White Dwarf',10],['M',49],['Brown > Dwarf',13],['Giant',1],['Special',1] [...] > What would you experts out there choose for the right settings and > numbers? Those look not unreasonable for our stellar neighbourhood. The numbers would vary in other settings, e.g. the galactic halo, globular clusters, stellar "nursery" clusters and such. It also depends what you mean by the 'right' settings. Most realistic, or likely to give the most fun for a game? - Tim From stosh at sympatico.ca Thu Jan 3 18:40:04 2008 From: stosh at sympatico.ca (Michael Stasica) Date: Thu, 03 Jan 2008 20:40:04 -0500 Subject: [TML] And you thought it was hot In-Reply-To: <773A66E8-C62C-4D35-9FB3-819785560F1B@pharmacy.arizona.edu> References: <773A66E8-C62C-4D35-9FB3-819785560F1B@pharmacy.arizona.edu> Message-ID: On Thu, 03 Jan 2008 15:42:47 -0500, Bruce Johnson wrote: > > On Jan 3, 2008, at 1:29 PM, Jerry W Barrington wrote: > >>>> 44.8?C >>>> >>>> This are was described as a furnace in the 1860s before global >>>> warming set >>>> in, really looking forward to the climate here warming up further. >>>> Incidently the highest temperatures usually occur in February here. >> >> Well, remember that it isn't simply an equal warming over the >> globe. The >> global average will go up, but some places may cool. And some >> places will >> get wetter, others dryer. > > > > Note also that global warming *increases* the temperature differential > between the equator and the poles. > > Weather is the end result of the equilibrium; ergo, yes, global > warming can easily cause more severe winter weather. > I live East of Lake Huron, great for Lake Effect snow. A higher average temp. means less surface ice on the lake for more evaporation and More snowfall. :) Unfortunately it also melts faster with the highs of 10C/ (50F)? that happen more frequentely as well. :( Every week is a crap shoot for cross country skiing or more cycling in the slush. Michael From tim at little-possums.net Thu Jan 3 18:45:22 2008 From: tim at little-possums.net (Timothy Little) Date: Fri, 4 Jan 2008 12:45:22 +1100 Subject: [TML] xBoat economics In-Reply-To: <907355.58368.qm@web53707.mail.re2.yahoo.com> References: <907355.58368.qm@web53707.mail.re2.yahoo.com> Message-ID: <20080104014522.GD28226@soprano.little-possums.net> On Thu, Jan 03, 2008 at 05:06:55PM -0800, Tom Naro wrote: > The potential income you have calculated is unlikely to materialize. You do realise the whole *point* was to show that the price per message was insanely high and should be drastically lowered, right? It's a reductio ad absurdum. > However the argument that data storage capacity has anything to do > with how often people talk to each other is just going to fall flat. Not at all, so long as you're actually following the reasoning and not just what you want to read. > Your main objection to the 1 cr fee is that it results in making > "TOO MUCH" money. As I thought, you misread the objection. > That position just not reasonable. Any enterprise seeks to maximize > profits. Enterprises also seek out niches where they can prosper. Such a niche can be found by retailing messages, and aggregating them into the possible 1 Cr wholesale fee that the Imperium might charge. Thus by the Imperium charging so much per message, they miss out on an opportunity for profit. > Given that the alternative is to get on a ship (at 1000 Cr, 8000 Cr, > or 10000 Cr) and deliver the message yourself, the small fee of 1 cr > still seems reasonable. No, the alternative is to give your message to someone who is already sending a message for 1 Cr, to include your data into theirs without giving another cent to the Imperium. The 'someone else' obviously can't charge any more than 1 Cr, but can certainly make a profit charging much less, and they have to compete with other people who might charge less than they do. Now you have to explain how and why this cannot happen. - Tim From kellys at efn.org Thu Jan 3 20:54:05 2008 From: kellys at efn.org (Kelly St.Clair) Date: Thu, 03 Jan 2008 19:54:05 -0800 Subject: [TML] xBoat economics In-Reply-To: <20080104014522.GD28226@soprano.little-possums.net> References: <907355.58368.qm@web53707.mail.re2.yahoo.com> <20080104014522.GD28226@soprano.little-possums.net> Message-ID: <6.1.2.0.2.20080103195225.01b63600@pop.efn.org> Or you can just throw up your hands, acknowledge that these numbers were all pulled out of... *cough* the AIR by people making a GAME thirty years ago, and either accept them on that basis and play the game /or/ come up with a different set of numbers that you like better based on what we know now. -------------- Kelly St.Clair Official sponsor of the Galactic Frungy League kellys at efn.org "FRUNGY: The Sport of KINGS!" From pare at pieni.net Thu Jan 3 22:09:42 2008 From: pare at pieni.net (Mikko Parviainen) Date: Fri, 4 Jan 2008 07:09:42 +0200 Subject: [TML] And you thought it was hot In-Reply-To: <1832b5750801031551nf8cb82fi6d9f9dbb5fd92a6b@mail.gmail.com> References: <2B2E711E-EC26-4F75-9C9F-E4B8D0319E8F@mac.com> <000001c84e2f$a8b060e0$0300a8c0@skaran> <1832b5750801031551nf8cb82fi6d9f9dbb5fd92a6b@mail.gmail.com> Message-ID: <20080104050942.GQ20117@pieni.net> On Fri, Jan 04, 2008 at 08:51:57AM +0900, Michael Jenkins wrote: > Yesterday (3 Jan) was something like 41?C in Perth. > > 45?C is 113?F, 40?C is 104?F. > > At those temperatures the Sun is like a hammer when you go outside. > Wide-brimmed hats highly recommended. At least you Aussie make good hats - it's next to impossible trying to find a nice, wide-brimmed hat here in Finland. Yesterday I looked at how I can order a kangaroo Barmah hat. I bought one a couple of years ago when we visited Australia, but mine has visibly degraded by the daily use. Well, not in the winter, it's now -4?C here, with a bit of snow on the ground, so it's a bit cold for that kind of hat. It seems I can order one from the internet, so I think I'll do that. -- Mikko Parviainen http://www.iki.fi/pare/ http://mikkop.livejournal.com/ From jursamaj at yahoo.com Thu Jan 3 22:58:23 2008 From: jursamaj at yahoo.com (Jerry W Barrington) Date: Fri, 04 Jan 2008 00:58:23 -0500 Subject: [TML] Is gravity backwards? In-Reply-To: <477D5470.3050906@iii.com> Message-ID: On 1/3/08 4:32 PM, "Anthony Jackson" wrote: > Jerry W Barrington wrote: > >> My biggest problem with gravitons (besides their incompatibility with >> relativity) is the shadowing. > > Why do you think that mass would cause shadowing? There's no shadowing > associated with electrostatic attraction. It's inherent in his theory. Ok, look at the Sun and Earth. By his theory, gravitons are flying around everywhere, but the Sun is blocking some that would hit Earth from that side. That lack (a "shadow") allows the gravitons on Earth's far side to push it towards Earth. Now, Put the Moon close to the Sun in Earth's sky. Same logic applies, adding a bit more push that direction. Ok, now let the Moon slip directly in between (an eclipse). Some of the shadow that was pulling Earth towards the Sun is now in fact the shadow that is instead pulling the Moon. This would reduce the pull on Earth. >> For that matter, the formula relating gravity to distance should be >> *measurably* different under gravitons. That would change orbital dynamics. >> Yet our formulae for orbital dynamics work. Ergo, gravitons are false. > > Um... while we don't know how to integrate relativity with particle > physics, graviton theory works just fine for Newtonian gravity. Exactly. We've already moved on from Newtonian to Einsteinian. Graviton theory doesn't address the mass increase and length & time decreases that relativity does, and that have been experimentally verified. Nor the excess precession of Mercury, or the bending of light. From jursamaj at yahoo.com Thu Jan 3 23:01:05 2008 From: jursamaj at yahoo.com (Jerry W Barrington) Date: Fri, 04 Jan 2008 01:01:05 -0500 Subject: [TML] And you thought it was hot In-Reply-To: <000c01c84e4f$8e119900$042e4b0c@YOURFEDDA97C02> Message-ID: On 1/3/08 4:28 PM, "Garry Ward" wrote: >> From: "Jerry W Barrington" > >> On 1/3/08 1:20 PM, "Garry Ward" wrote: >> >>> and here I am on the western edge of Lake Erie, Ohio, USA at -13.3 C >> >> I've got -9 C here in Napoleon (WSW of Toledo). > Heh? > > I didn't realize that you were just down the road a piece... > > You going to Bashcon at UT next month? I wish I could. At Walmart, I tend to work straight thru the weekends. :P From jursamaj at yahoo.com Thu Jan 3 23:07:35 2008 From: jursamaj at yahoo.com (Jerry W Barrington) Date: Fri, 04 Jan 2008 01:07:35 -0500 Subject: [TML] Noncanonical TU 3D. In-Reply-To: <410F0EB8-D372-4788-B74C-6556F5E06449@pharmacy.arizona.edu> Message-ID: On 1/3/08 3:54 PM, "Bruce Johnson" wrote: > On Jan 3, 2008, at 11:23 AM, Knapp wrote: > >> On Jan 3, 2008 7:14 PM, Bruce Johnson >> wrote: >>> >>> On Jan 3, 2008, at 1:48 AM, Knapp wrote: >>>> >>>> I am looking into using worldgen.pdf paper to write a program to >>>> make >>>> systems. Any thoughts on that? >>>> I would be happy to share it with anyone here. I will only need it >>>> as >>>> a one shot deal. >>> >>> Not without a clue as to what you're talking about...Google did not >>> come up with a hit for that file. Got a source? >> >> Yes, sorry, Google does not see it unless you search with the name. I >> had a hard time refinding it after people here on the list showed it >> to me. It is also interesting to start cutting back into the http and >> seeing the other traveler stuff on that sight. > > Note, the file in question is wg.pdf, not worldgen.pdf. > > Now that I have the link, it looks interesting, but since he merely > gives general 'this was inspired by' references, I can't comment on > it's accuracy. It looks perfectly reasonable. > > Looks pretty simple to use these rules to crank out a program to > generate systems; the best way would be to fire up the program, crank > out a few hundred or thousand systems and see what it makes. Ah, yes, I downloaded that one back on Dec 18. :) Definitely some useful reading, altho I still prefer the GURPS4:Space method. From jursamaj at yahoo.com Thu Jan 3 23:12:38 2008 From: jursamaj at yahoo.com (Jerry W Barrington) Date: Fri, 04 Jan 2008 01:12:38 -0500 Subject: [TML] The Making of SolarCreations In-Reply-To: <20080104010838.GC28226@soprano.little-possums.net> Message-ID: On 1/3/08 8:08 PM, "Timothy Little" wrote: > On Thu, Jan 03, 2008 at 07:15:09PM +0100, Knapp wrote: >> ['A',1],['F',3],['G',8],['K',14],['White Dwarf',10],['M',49],['Brown >> Dwarf',13],['Giant',1],['Special',1] Of course, a category like A spans a pretty large range in size and brightness. Even a specific class like G2V spans more than a factor of 2 in brightness, depending on age. That's why I'd rather generate a mass and an age. > [...] >> What would you experts out there choose for the right settings and >> numbers? > > Those look not unreasonable for our stellar neighbourhood. The > numbers would vary in other settings, e.g. the galactic halo, globular > clusters, stellar "nursery" clusters and such. > > It also depends what you mean by the 'right' settings. Most > realistic, or likely to give the most fun for a game? As that table shows, realistic means lots of M dwarfs. Whether that is fun for a game depends on what you do with them. :) From tocoons at gmail.com Fri Jan 4 00:21:24 2008 From: tocoons at gmail.com (Thad Coons) Date: Fri, 4 Jan 2008 02:21:24 -0500 Subject: [TML] Noncanonical TU 3D. In-Reply-To: References: <410F0EB8-D372-4788-B74C-6556F5E06449@pharmacy.arizona.edu> Message-ID: <5f542a9e0801032321v11fd7552x1435e8c799fb3eb4@mail.gmail.com> OK, for those interested, I now have a few pages of Terran Space attached to my web site. I'd be interested in hearing commentary and feedback: offlist will do. From jursamaj at yahoo.com Fri Jan 4 01:25:58 2008 From: jursamaj at yahoo.com (Jerry W Barrington) Date: Fri, 04 Jan 2008 03:25:58 -0500 Subject: [TML] Noncanonical TU 3D. In-Reply-To: <5f542a9e0801032321v11fd7552x1435e8c799fb3eb4@mail.gmail.com> Message-ID: On 1/4/08 2:21 AM, "Thad Coons" wrote: > OK, for those interested, I now have a few pages of Terran > Space attached to my > web site. > I'd be interested in hearing commentary and feedback: offlist will do. One question: why can't a ship carry enough fuel to make it to Wolf 359 in 2 jumps? That would get around that limit. From darvedd at gmail.com Fri Jan 4 01:34:56 2008 From: darvedd at gmail.com (Michael Jenkins) Date: Fri, 4 Jan 2008 17:34:56 +0900 Subject: [TML] And you thought it was hot In-Reply-To: <20080104050942.GQ20117@pieni.net> References: <2B2E711E-EC26-4F75-9C9F-E4B8D0319E8F@mac.com> <000001c84e2f$a8b060e0$0300a8c0@skaran> <1832b5750801031551nf8cb82fi6d9f9dbb5fd92a6b@mail.gmail.com> <20080104050942.GQ20117@pieni.net> Message-ID: <1832b5750801040034o16a695dne57d704e443fabf6@mail.gmail.com> On 04/01/2008, Mikko Parviainen wrote: > On Fri, Jan 04, 2008 at 08:51:57AM +0900, Michael Jenkins wrote: > > Yesterday (3 Jan) was something like 41?C in Perth. > > > > 45?C is 113?F, 40?C is 104?F. > > > > At those temperatures the Sun is like a hammer when you go outside. > > Wide-brimmed hats highly recommended. > > At least you Aussie make good hats - it's next to impossible trying > to find a nice, wide-brimmed hat here in Finland. > > Yesterday I looked at how I can order a kangaroo Barmah hat. I bought one > a couple of years ago when we visited Australia, but mine has visibly > degraded by the daily use. Well, not in the winter, it's now -4?C here, > with a bit of snow on the ground, so it's a bit cold for that kind of > hat. > > It seems I can order one from the internet, so I think I'll do that. I like Akubra's: http://www.akubra.com.au/ The best ones are made of felt. Look me up on MSN Messenger if you're curious - you can see mine in my picture. I was yakking when the photo was taken - typical! -- Regards, Michael Jenkins -- You cannot deny the humanity of another human being Without also denying humanity in yourself -- From traveller at dhimaging.com.au Fri Jan 4 02:10:41 2008 From: traveller at dhimaging.com.au (traveller at dhimaging.com.au) Date: Fri, 4 Jan 2008 20:10:41 +1100 Subject: [TML] Joel brings the New Year in with a bang! In-Reply-To: References: <5f542a9e0801032321v11fd7552x1435e8c799fb3eb4@mail.gmail.com> Message-ID: <002c01c84eb1$af55e8c0$0e01ba40$@com.au> Well, where to begin. I left the house 30-Dec to get some groceries stocked up for New Years Eve and New Years Day. On the way back with a car full of groceries and some pizza for tea, the sun was very low and brightly glaring in my windscreen. I came up on a sharp curve and standing in the middle of the road (but slightly in my lane of traffic) was a giant 'roo. I swerved to my left to avoid hitting it, but my left tyres went off the bitumen (pavement) and I started losing control. I then started steering to the right to compensate and I tried to apply the clutch to let the car slow down (rather than slamming the brakes on). Good plan, but the car only sped up! Little did I know that in my excited state, I was actually applying full throttle to the accelerator rather than applying the clutch. Sigh. At one point, I was sliding backwards down my lane of traffic, slowly spinning. When I saw the edge of the road and the trees growing up from it, I knew it was bad. Then the Jeep hit (something), the view out the windscreen tilted (hard), and I remember being ejected through either the passenger side window or the removable hard top. I'm still not sure which one, but the amount of glass they plucked out of my head makes me think it was the window. I lost consciousness and when I woke up, I was lying on the hardtop, the Jeep was on its side with the motor still running, and someone was telling me "it's going to be okay, but for GOD'S sake - DON'T MOVE!". A few days in Hospital (they were worried about the loss of consciousness, the cuts on my head, and the massively large bruises all over my abdomen and thighs), and they finally let me out. The Jeep is a write-off (the frame is wrecked. The wrecker operator says the frame on a Jeep Wrangler is a very heavy duty type and for it to be twisted and warped as bad as it was, it must have been a pretty bad accident) - I have some car yards preparing quotes to buy what's left off of me (for parts). I had recently fallen on hard times and the car did not have insurance. I've secured financing for another vehicle (2nd hand, but in great shape and with a 3-year bumper-to-bumper warranty) and I just drove it to the house about an hour ago. I went VERY slowly and when I went past the place I wrecked the Jeep, I was amazed. If I had gone off the other side of the road, there was a 20-meter fall-off and it was wall-to-wall pine trees. No way would I have survived. And to be honest, everyone keeps telling me that normally if a person is ejected from a vehicle when it's involved in a very bad accident, they don't survive to talk about it. =sigh= So, what did I miss? -Joel From traveller at dhimaging.com.au Fri Jan 4 02:15:18 2008 From: traveller at dhimaging.com.au (traveller at dhimaging.com.au) Date: Fri, 4 Jan 2008 20:15:18 +1100 Subject: [TML] Corp World - adventure seed by Joel Callahan In-Reply-To: <3cf5ea650801012219m746d6c7au25275363b4bb01eb@mail.gmail.com> References: <1832b5750712271735x53345bf5y4b70b6a7deae4900@mail.gmail.com> <5aca9be50712281741j363622d3u6d5e4f1ae442d1e@mail.gmail.com> <004101c849c1$16ca1f80$445e5e80$@com.au> <5aca9be50712281923r334cce9s83a17bbf8f6e3fa7@mail.gmail.com> <004b01c849d0$d9393790$8baba6b0$@com.au> <20071229051747.GH7554@soprano.little-possums.net> <000301c849df$65802250$308066f0$@com.au> <5aca9be50712282327n4a99d43fo2579112b858f160@mail.gmail.com> <000b01c849f0$da0ad1e0$8e2075a0$@com.au> <5aca9be50712290044k6bd519f4k78eab64d849a510b@mail.gmail.com> <3cf5ea650801012219m746d6c7au25275363b4bb01eb@mail.gmail.com> Message-ID: <003301c84eb2$54888f00$fd99ad00$@com.au> :) Thanks for the kind words, Steve. -Joel -----Original Message----- From: tml-bounces at travellercentral.com [mailto:tml-bounces at travellercentral.com] On Behalf Of Steve Burchett Sent: Wednesday, 2 January 2008 5:19 PM To: The Traveller Mailing List Subject: Re: [TML] Corp World - adventure seed by Joel Callahan I also saved it for play in the near future. Thanks for the seed! Steve :D _______________________________________________ TML mailing list TML at travellercentral.com http://lists.travellercentral.com/mailman/listinfo/tml From tim at little-possums.net Fri Jan 4 02:16:46 2008 From: tim at little-possums.net (Timothy Little) Date: Fri, 4 Jan 2008 20:16:46 +1100 Subject: [TML] Noncanonical TU 3D. In-Reply-To: <5f542a9e0801032321v11fd7552x1435e8c799fb3eb4@mail.gmail.com> References: <410F0EB8-D372-4788-B74C-6556F5E06449@pharmacy.arizona.edu> <5f542a9e0801032321v11fd7552x1435e8c799fb3eb4@mail.gmail.com> Message-ID: <20080104091646.GQ7554@soprano.little-possums.net> On Fri, Jan 04, 2008 at 02:21:24AM -0500, Thad Coons wrote: > OK, for those interested, I now have a few pages of Terran > Space attached to my > web site. > I'd be interested in hearing commentary and feedback: offlist will do. Yow, that's a nasty death rate for the first few interstellar trips :-( 1) All crew killed (ship couldn't return) 2) All crew presumed killed (ship never arrived) 3) Some crew killed 4) All crew killed 5) First base, many killed It might be useful to mention how the people died in 3, 4, and 5. I know I'm wondering! (The first explanations that came to mind seem very unlikely on further consideration) - Tim From jursamaj at yahoo.com Fri Jan 4 02:28:49 2008 From: jursamaj at yahoo.com (Jerry W Barrington) Date: Fri, 04 Jan 2008 04:28:49 -0500 Subject: [TML] And you thought it was hot In-Reply-To: <1832b5750801040034o16a695dne57d704e443fabf6@mail.gmail.com> Message-ID: On 1/4/08 3:34 AM, "Michael Jenkins" wrote: > I like Akubra's: > http://www.akubra.com.au/ Heh. On their front page, the 3 guys sitting on a fence rail could easily be taken for American cowboys. Especially the one in black hat on the left, looks about like a Stetson hat. From tim at little-possums.net Fri Jan 4 02:33:58 2008 From: tim at little-possums.net (Timothy Little) Date: Fri, 4 Jan 2008 20:33:58 +1100 Subject: [TML] Noncanonical TU 3D. In-Reply-To: References: <5f542a9e0801032321v11fd7552x1435e8c799fb3eb4@mail.gmail.com> Message-ID: <20080104093358.GR7554@soprano.little-possums.net> On Fri, Jan 04, 2008 at 03:25:58AM -0500, Jerry W Barrington wrote: > One question: why can't a ship carry enough fuel to make it to > Wolf 359 in 2 jumps? That would get around that limit. It might take more than 50% of the volume of the ship to make a jump with the early drives. There are ways around that problem with a multi-stage ship, but I could see that getting extraordinarily expensive. Though it should be possible to find a large cometary body in deep space from which to refuel. There should be billions out there, and by then sensors should be good enough to find one. Even if you have to detonate a huge nuclear flashbulb in the middle of deep space and keep your sensors peeled for echoes, you only need to succeed once. - Tim From jursamaj at yahoo.com Fri Jan 4 02:48:12 2008 From: jursamaj at yahoo.com (Jerry W Barrington) Date: Fri, 04 Jan 2008 04:48:12 -0500 Subject: [TML] Noncanonical TU 3D. In-Reply-To: <20080104093358.GR7554@soprano.little-possums.net> Message-ID: On 1/4/08 4:33 AM, "Timothy Little" wrote: > On Fri, Jan 04, 2008 at 03:25:58AM -0500, Jerry W Barrington wrote: >> One question: why can't a ship carry enough fuel to make it to >> Wolf 359 in 2 jumps? That would get around that limit. > > It might take more than 50% of the volume of the ship to make a jump > with the early drives. There are ways around that problem with a > multi-stage ship, but I could see that getting extraordinarily > expensive. Drop tanks can add a jump to anything though. :) > Though it should be possible to find a large cometary body in deep > space from which to refuel. There should be billions out there, and > by then sensors should be good enough to find one. Even if you have > to detonate a huge nuclear flashbulb in the middle of deep space and > keep your sensors peeled for echoes, you only need to succeed once. Yup. I can see a major project to do this while work proceeds on better jump drives. It only takes 1 exploration ship, so it should be pretty cheap compared to drive research. (This is one of my pet peeves with the OTU.) From tim at little-possums.net Fri Jan 4 03:38:26 2008 From: tim at little-possums.net (Timothy Little) Date: Fri, 4 Jan 2008 21:38:26 +1100 Subject: [TML] Noncanonical TU 3D. In-Reply-To: References: <20080104093358.GR7554@soprano.little-possums.net> Message-ID: <20080104103826.GS7554@soprano.little-possums.net> On Fri, Jan 04, 2008 at 04:48:12AM -0500, Jerry W Barrington wrote: > Drop tanks - Tim From magick.crow at gmail.com Fri Jan 4 03:37:08 2008 From: magick.crow at gmail.com (Knapp) Date: Fri, 4 Jan 2008 11:37:08 +0100 Subject: [TML] The Making of SolarCreations In-Reply-To: References: <20080104010838.GC28226@soprano.little-possums.net> Message-ID: Yes, you and Tim both are saying the same thing. That there is reality (at your place in space) and then there is good gaming. I have been bouncing back and forth between make every system have a planet with life to have to 100% hard SF and have mining bases and such all over the place. The more I read about stars the more I think we are stuck with a system that is based or at least started with old ideas and is being stretched to fit new ideas instead of just being redesigned and simplified. It looks to me like all stars can be described with just mass, age and metallicity and not much else. Every thing else can be calculated given this data. Is this totally off the mark? Douglas On Jan 4, 2008 7:12 AM, Jerry W Barrington wrote: > On 1/3/08 8:08 PM, "Timothy Little" wrote: > > > On Thu, Jan 03, 2008 at 07:15:09PM +0100, Knapp wrote: > >> ['A',1],['F',3],['G',8],['K',14],['White Dwarf',10],['M',49],['Brown > >> Dwarf',13],['Giant',1],['Special',1] > > Of course, a category like A spans a pretty large range in size and > brightness. Even a specific class like G2V spans more than a factor of 2 in > brightness, depending on age. That's why I'd rather generate a mass and an > age. > > > [...] > >> What would you experts out there choose for the right settings and > >> numbers? > > > > Those look not unreasonable for our stellar neighbourhood. The > > numbers would vary in other settings, e.g. the galactic halo, globular > > clusters, stellar "nursery" clusters and such. > > > > It also depends what you mean by the 'right' settings. Most > > realistic, or likely to give the most fun for a game? > > As that table shows, realistic means lots of M dwarfs. Whether that is fun > for a game depends on what you do with them. :) > Yes, you and Tim both are saying the same thing. That there is reality (at your place in space) and then there is good gaming. I have been bouncing back and forth between, make every system have a planet with life to have to 100% hard SF and have mining bases and such all over the place. The more I read about stars the more I think we are stuck with a system that is based or at least started with old ideas and is being stretched to fit new ideas instead of just being redesigned and simplified. It looks to me like all stars can be described with just mass, age and metallicity and not much else. Every thing else can be calculated given this data. Is this totally off the mark? Given this is right, how would you make your random tables to create this info for the Sol area of space and how would you calculate all the other bits? Would this be to hard to do? I wish I knew more in this area but I don't. I will keep reading and would love and links to good info. Star counts (stats) that are easy to understand would also be good. Thanks Douglas From magick.crow at gmail.com Fri Jan 4 03:44:22 2008 From: magick.crow at gmail.com (Knapp) Date: Fri, 4 Jan 2008 11:44:22 +0100 Subject: [TML] Joel brings the New Year in with a bang! In-Reply-To: <002c01c84eb1$af55e8c0$0e01ba40$@com.au> References: <5f542a9e0801032321v11fd7552x1435e8c799fb3eb4@mail.gmail.com> <002c01c84eb1$af55e8c0$0e01ba40$@com.au> Message-ID: On Jan 4, 2008 10:10 AM, wrote: > Well, where to begin. > > I left the house 30-Dec to get some groceries stocked up for New Years Eve > and New Years Day. > > On the way back with a car full of groceries and some pizza for tea, the sun > was very low and brightly glaring in my windscreen. I came up on a sharp > curve and standing in the middle of the road (but slightly in my lane of > traffic) was a giant 'roo. > > I swerved to my left to avoid hitting it, but my left tyres went off the > bitumen (pavement) and I started losing control. I then started steering > to the right to compensate and I tried to apply the clutch to let the car > slow down (rather than slamming the brakes on). > > Good plan, but the car only sped up! Little did I know that in my excited > state, I was actually applying full throttle to the accelerator rather than > applying the clutch. > > Sigh. > > At one point, I was sliding backwards down my lane of traffic, slowly > spinning. When I saw the edge of the road and the trees growing up from it, > I knew it was bad. Then the Jeep hit (something), the view out the > windscreen tilted (hard), and I remember being ejected through either the > passenger side window or the removable hard top. I'm still not sure which > one, but the amount of glass they plucked out of my head makes me think it > was the window. > > I lost consciousness and when I woke up, I was lying on the hardtop, the > Jeep was on its side with the motor still running, and someone was telling > me "it's going to be okay, but for GOD'S sake - DON'T MOVE!". > > A few days in Hospital (they were worried about the loss of consciousness, > the cuts on my head, and the massively large bruises all over my abdomen and > thighs), and they finally let me out. > > The Jeep is a write-off (the frame is wrecked. The wrecker operator says > the frame on a Jeep Wrangler is a very heavy duty type and for it to be > twisted and warped as bad as it was, it must have been a pretty bad > accident) - I have some car yards preparing quotes to buy what's left off of > me (for parts). I had recently fallen on hard times and the car did not > have insurance. > > I've secured financing for another vehicle (2nd hand, but in great shape and > with a 3-year bumper-to-bumper warranty) and I just drove it to the house > about an hour ago. I went VERY slowly and when I went past the place I > wrecked the Jeep, I was amazed. If I had gone off the other side of the > road, there was a 20-meter fall-off and it was wall-to-wall pine trees. No > way would I have survived. And to be honest, everyone keeps telling me that > normally if a person is ejected from a vehicle when it's involved in a very > bad accident, they don't survive to talk about it. > > =sigh= > > So, what did I miss? > > -Joel Sounds like you missed finding out the answer to the resent list discussions about God. Not so sure about the roo. Douglas From magick.crow at gmail.com Fri Jan 4 03:46:54 2008 From: magick.crow at gmail.com (Knapp) Date: Fri, 4 Jan 2008 11:46:54 +0100 Subject: [TML] Joel brings the New Year in with a bang! In-Reply-To: References: <5f542a9e0801032321v11fd7552x1435e8c799fb3eb4@mail.gmail.com> <002c01c84eb1$af55e8c0$0e01ba40$@com.au> Message-ID: > > So, what did I miss? > > > > -Joel > Sounds like you missed finding out the answer to the resent list > discussions about God. Not so sure about the roo. > Douglas Sounds like you also missed the clutch. Hope you are feeling better. If you have pains let me know off list. I might be able to help Douglas E Knapp From tim at little-possums.net Fri Jan 4 04:44:55 2008 From: tim at little-possums.net (Timothy Little) Date: Fri, 4 Jan 2008 22:44:55 +1100 Subject: [TML] The Making of SolarCreations In-Reply-To: References: <20080104010838.GC28226@soprano.little-possums.net> Message-ID: <20080104114455.GT7554@soprano.little-possums.net> On Fri, Jan 04, 2008 at 11:37:08AM +0100, Knapp wrote: > It looks to me like all stars can be described with just mass, age > and metallicity and not much else. Every thing else can be > calculated given this data. Is this totally off the mark? It's pretty close. There are some complexities, but they're comparatively subtle and/or rare. The most common complication would be systems with multiple stars. - Tim From sablemage at yahoo.co.uk Fri Jan 4 06:18:55 2008 From: sablemage at yahoo.co.uk (Andy Slack) Date: Fri, 4 Jan 2008 13:18:55 -0000 Subject: [TML] Joel brings the New Year in with a bang! In-Reply-To: <002c01c84eb1$af55e8c0$0e01ba40$@com.au> References: <5f542a9e0801032321v11fd7552x1435e8c799fb3eb4@mail.gmail.com> <002c01c84eb1$af55e8c0$0e01ba40$@com.au> Message-ID: <000901c84ed4$5bfd7670$13f86350$@co.uk> > From: tml-bounces at travellercentral.com [mailto:tml- > bounces at travellercentral.com] On Behalf Of traveller at dhimaging.com.au > And to be honest, everyone keeps telling me that > normally if a person is ejected from a vehicle when it's involved in a > very bad accident, they don't survive to talk about it. That's how I hear it. Hope you're recovering quickly. Andy From darvedd at gmail.com Fri Jan 4 06:26:35 2008 From: darvedd at gmail.com (Michael Jenkins) Date: Fri, 4 Jan 2008 22:26:35 +0900 Subject: [TML] And you thought it was hot In-Reply-To: References: <1832b5750801040034o16a695dne57d704e443fabf6@mail.gmail.com> Message-ID: <1832b5750801040526o3c477782sa78c7762e9d19aed@mail.gmail.com> On 04/01/2008, Jerry W Barrington wrote: > On 1/4/08 3:34 AM, "Michael Jenkins" wrote: > > > I like Akubra's: > > http://www.akubra.com.au/ > > Heh. On their front page, the 3 guys sitting on a fence rail could easily > be taken for American cowboys. Especially the one in black hat on the left, > looks about like a Stetson hat. Think of it as convergent evolution, driven by the particulars of the environment. Did we see cowboy hats in Firefly? I don't recall off-hand. Ob Trav: Any similar planetary environment could well have similar local versions of this item. Or some weird variation. Betcha weren't expecting an ObTrav! :) -- Regards, Michael Jenkins -- You cannot deny the humanity of another human being Without also denying humanity in yourself -- From aurictech at cox.net Fri Jan 4 06:29:30 2008 From: aurictech at cox.net (John Groth) Date: Fri, 04 Jan 2008 06:29:30 -0700 Subject: [TML] PMFG-15? (was: Re: Corp World - adventure seed by Joel Callahan) In-Reply-To: <000b01c849f0$da0ad1e0$8e2075a0$@com.au> References: <1832b5750712271735x53345bf5y4b70b6a7deae4900@mail.gmail.com> <4774f161.0b86460a.61b3.738c@mx.google.com> <5aca9be50712281741j363622d3u6d5e4f1ae442d1e@mail.gmail.com> <004101c849c1$16ca1f80$445e5e80$@com.au> <5aca9be50712281923r334cce9s83a17bbf8f6e3fa7@mail.gmail.com> <004b01c849d0$d9393790$8baba6b0$@com.au> <20071229051747.GH7554@soprano.little-possums.net> <000301c849df$65802250$308066f0$@com.au> <5aca9be50712282327n4a99d43fo2579112b858f160@mail.gmail.com> <000b01c849f0$da0ad1e0$8e2075a0$@com.au> Message-ID: <477E34BA.8050206@cox.net> traveller at dhimaging.com.au wrote: >"Lockpicks? I got your lockpick riiiiight here." >Ret. Gunny Sgt Rock Miller, patting his turret-mounted PMFG-15 ~imagines a turret for a Pelvis-Mounted Fusion Gun-15~ ~imagines a retired gunnery sergeant _patting_ his turreted Pelvis-Mounted Fusion Gun-15~ Is Kenji aware of this upgrade to the PGPM? From darvedd at gmail.com Fri Jan 4 06:41:04 2008 From: darvedd at gmail.com (Michael Jenkins) Date: Fri, 4 Jan 2008 22:41:04 +0900 Subject: [TML] Joel brings the New Year in with a bang! In-Reply-To: <002c01c84eb1$af55e8c0$0e01ba40$@com.au> References: <5f542a9e0801032321v11fd7552x1435e8c799fb3eb4@mail.gmail.com> <002c01c84eb1$af55e8c0$0e01ba40$@com.au> Message-ID: <1832b5750801040541m54ae4ccem6958d10cf3034670@mail.gmail.com> On 04/01/2008, traveller at dhimaging.com.au wrote: > > I've secured financing for another vehicle (2nd hand, but in great shape and > with a 3-year bumper-to-bumper warranty) and I just drove it to the house > about an hour ago. I went VERY slowly and when I went past the place I > wrecked the Jeep, I was amazed. If I had gone off the other side of the > road, there was a 20-meter fall-off and it was wall-to-wall pine trees. No > way would I have survived. And to be honest, everyone keeps telling me that > normally if a person is ejected from a vehicle when it's involved in a very > bad accident, they d