[TML] Noncanonical TU 3D.

Thad Coons tocoons at gmail.com
Tue Jan 1 03:06:40 MST 2008


On 1/1/08, Jerry W Barrington <jursamaj at yahoo.com> wrote:
>
>
>
> This is indeed a popular topic.  We've discussed elements of it
> sporadically
> the past few months, and I'm sure the archive has a lot more.
>
> I have a set of files listing stars within 50, 100, and 1000 LY.  The
> biggest one has (if I recall), over 70,000 stars.  But there will be a lot
> of dimmer stars missing out that far, lots of those M dwarf stars.  That's
> a
> problem with any star catalog.  And it has a lot more than just positional
> data.  Would that help you out?
>
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    Well, there is a limit to what you can observe from earth. Still, trying
to detail 70,000 stars out to 1000 light years is far more than I need or
can use.  The source file I'm using has 8500 odd stars out to 150 LY (A
respectable fraction of the entire Third Imperium)  and does have
information on the classification as well as other notes. I have 80 odd
systems within a 20 LY radius mapped,  I don't think I could handle a bigger
piece of the universe than will fit within 50 LY, so while I appreciate the
offer, it's not necessary.   The scouts and colonists (and industrialists,
and the traders,  and the politicians)  in my TU are going to be plenty busy
for a long time to come.
    GT: First In had some very nice system design rules, but tryng to tweak
it so it would generate a world with a given UPP was a real headache, and a
complete system gave me more information than I could use.  Trying to use
Heaven and Earth to automate the process was another kind of headache. But
if I'm not trying to match a pregenerated UPP and can start with an
uninhabited system, those should give results that are good enough for what
I want.


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