[TML] Noncanonical TU 3D.
Thad Coons
tocoons at gmail.com
Tue Jan 1 15:11:03 MST 2008
On 1/1/08, Jerry W Barrington <jursamaj at yahoo.com> wrote:
>
>
> Hmm. The set I have is part of the Hipparcos data. It has 4981 systems
> out
> to 150 LY (434 systems within 50 LY, 59 in 20 LY), although of course a
> lot
> of those are binary and multiple systems. What data set are you using? I
> might like a copy of yours. :)
>
> First In seems to use a very similar system to the old classic Traveller
> system of world building. I prefer GURPS 4Ed:Space. You randomly
> determine
> the age and initial mass of a star. That tells you what the star should
> look like now. But it's sort of limited, only making stars of .10 to 2.00
> Solar mass. This month, I've been researching the current best estimate
> of
> the initial mass function, which extends from Brown Dwarfs several times
> Jupiter's mass, up to stars about 150 Solar mass. Plugging those into
> this
> program I found tells you how the star evolves over time. The G4:Space
> tables are rather simplified.
>
> With those things, I can fill whatever volume of space I want with stars
> of
> all sort, and generate planets for them. I don't plan on forcing worlds
> to
> match pre-rolled UWPs. I see real star data mainly as useful to see if my
> generator looks like reality. :)
>
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I found this data set on the internet so long ago I'm not sure where it came
from. I think it includes the Hipparcos data, (judging by all the stars
named Hip xxxxx)
I have it in Quattro Pro spreadsheet format.
For some reason my H&E has quit working :(, so I may wind up constructing
a set of world-building rules almost from scratch. Unless I can find a
world-building site on the net that's already done it better.
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