[TML] New 3d computer simulation design: systems and suns
John Kwon
jtkwon at jtkgroup.com
Wed Jan 2 07:19:34 MST 2008
On 12/29/07, Stuart Frew <stuart at frew.net.nz> wrote:
>
>
> > Well, it's *primitive* that youi have to worry about. Most disease
> > *prevention* stuff is very low tech. Stuff like boiling or otherwise
> > purifying water, proper disposal of wastes and washing things.
> >
> I've been in mid tech systems, say 7 or 8 ;^), where they know about
> things
> like germ theory and know they are meant perform basic hygiene rituals but
> do
> not.
>
> Or feel compled to be in large groups whilst in the contagious stage of
> infection.
> Anyone not had the work colleague "tough it out" at the office only to
> spread
> the bug to everyone else.
>
> Similarly, parents not getting their offspring vaccinated due to fears
> about
> side effects, some alarmist and some real, and the lack of perceived
> threat.
>
> Sure things are better than when the malaise was the prime theory for
> spreading deases but it takes more than knowledge.
>
> Ob Traveller:
> One of the PC's is taken down by the local equivalent of Deli Belly, then
> the
> rest have to extract the PC from the "Health Care" system.
> Add a pinch of the talk form the same sex marages. "Are you a relation?",
> "No
> I'm her captain", "Oh sorry - relations only"
> (If you can do it to a PC who's player has really had it - simultaneously
> out
> of both ends - for the personal touch)
>
Consider the tech level where everyone is used to "panimmunity" - they may
not even bother with handwashing anymore, because they just can't get sick.
If they're ever sent to a place that actually does have germs they're not
immune to, there could be major problems.
Disease then becomes a plot device, rather like the original Star Trek.
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