[TML] Noncanonical TU 3D.
Jens Rydholm
jens.rydholm at bredband.net
Thu Jan 10 15:25:20 MST 2008
Jerry W Barrington wrote:
> On 1/9/08 4:04 PM, "Jens Rydholm" <jens.rydholm at bredband.net> wrote:
>> My rule stated that you need to jump to a significant gravity well.
>> After I finished writing, the idea evolved so that space is essentially
>> the surface of a sphere (in 4D), and the gravity wells point in towards
>> the center of the sphere. Jumpspace is using shortcuts between the
>> gravity wells.
>>
>> Do I make sense? I am very tired, and I must sleep now. But that was the
>> general idea. Feel free to require clarifications :-)
>
> It makes sense, but...
>
> The tiny scales of the gravity well and of the overall bending of space,
> compared to the humongous 4-sphere, are trivial. They really wouldn't
> shorten the distance noticeably.
<snip>
Details, details ;-)
The explanation works well enough for gaming, since it explains why
jumps need to end near a star without simply saying "because I said so".
Good enough for me :-)
If pressed, I would say that the gravity wells pointing in towards the
center of jump space are not simply the bending of normal space, but are
the effects of a far stronger, currently unknown law of physics.
/ Jens 'Spacejens' Rydholm
Karlstad, Sweden
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