From tomnaro at yahoo.com Tue Jul 1 15:47:47 2008 From: tomnaro at yahoo.com (Tom Naro) Date: Tue, 1 Jul 2008 14:47:47 -0700 (PDT) Subject: [TML] cloud making math Message-ID: <333583.40346.qm@web53702.mail.re2.yahoo.com> From: Knapp magick.crow at gmail.com >Evyn MacDude wrote: >> On Jun 28, 2008, at 12:35 AM, Knapp wrote: >>> I am making a planet with clouds. The Earth seems to have 3 >>>bands of wind starting at the equator and going towards the >>>poles (the counting not the wind). >> >> It's more like five, look up Hadley cells. Which will give the >> general pressure cells with the Earth's atmosphere. But this is only >> the base set of mechanics. Surface temp plays a big roll in wind flow >> also. For this look are the area covered by the Monsoon. >How are you counting those 5? I only counted one half the globe. >The thing is that I don't need a weather sim. I just need something that >will make clouds that look about right on a planet. Here is a good pic of the weather (Hadley) cells. http://en.wikipedia.org/wiki/Image:Earth_Global_Circulation.jpg OK enough theory.? Here is a way to make your clouds look good.... ? You should look at using a "perlin noise" function.? (Several layers of noise are combined to result in a semi random arrangement of values.)? That will give you clouds that are thick in the center and softer on the edges. ? Here is an article on generating clouds http://freespace.virgin.net/hugo.elias/models/m_clouds.htm Here is some code: http://www.sepcot.com/blog/2006/08/PDN-PerlinNoise2d ? Wrapping a perlin noise bitmap around a weather cell should give you a fairly realistic sky.?You will probably get better results if you overlap the cells a?bit.? (A little post blending wound help too.) ? You still might want to drop in a few stencils (like swirling hurricanes) into the mix. ? For the best animation results you should use many layers of clouds all rotating around the planet at (very) slightly different speeds. A little (very tiny) random wobble in each layer wouldn't hurt either.? Layers closer to the surface should be the most opaque (but don't go overboard) and darker. The top layer should be mostly transparent with just a few wispy clouds. ? (if you do the layering correctly the additive effect should cast shadows on the ground which will make your clouds appear better from above.)? The last time I did this process, we a lot of?layers, but you can still get good results using as little as three layers. From flowerpet56 at yahoo.com Tue Jul 1 18:19:01 2008 From: flowerpet56 at yahoo.com (JohnD) Date: Tue, 1 Jul 2008 17:19:01 -0700 (PDT) Subject: [TML] Mail something recieved Message-ID: <706852.17597.qm@web55704.mail.re3.yahoo.com> Hi guys, contact me off list on this one. its not a 'spam' but an undelivered mail reciept (suposely). I need the list mom (freetraveller DOT com) to contact me, between the two of us we can work this out, maybe. thanks, JohnD From johnson at pharmacy.arizona.edu Wed Jul 2 10:21:36 2008 From: johnson at pharmacy.arizona.edu (Bruce Johnson) Date: Wed, 2 Jul 2008 09:21:36 -0700 Subject: [TML] Was it something I said? Message-ID: <26627337-6901-4BE9-A342-B033C360A463@pharmacy.arizona.edu> Only a couple of mails from the list yesterday, and none this AM when I got in here? -- Bruce Johnson University of Arizona College of Pharmacy Information Technology Group Institutions do not have opinions, merely customs From tsykoduk at gmail.com Wed Jul 2 10:23:58 2008 From: tsykoduk at gmail.com (Greg Nokes) Date: Wed, 2 Jul 2008 09:23:58 -0700 Subject: [TML] Was it something I said? In-Reply-To: <26627337-6901-4BE9-A342-B033C360A463@pharmacy.arizona.edu> References: <26627337-6901-4BE9-A342-B033C360A463@pharmacy.arizona.edu> Message-ID: <4BF8CACF-6D5D-4469-B0D6-993FB30DF880@gmail.com> Shhh... it's that bruce guy again. If we don't say anything perhaps he will go away! ;-) On Jul 2, 2008, at 9:21 AM, Bruce Johnson wrote: > Only a couple of mails from the list yesterday, and none this AM when > I got in here? > > > -- > Bruce Johnson > University of Arizona > College of Pharmacy > Information Technology Group > > Institutions do not have opinions, merely customs > > > _______________________________________________ > TML mailing list > TML at travellercentral.com > http://lists.travellercentral.com/mailman/listinfo/tml From infojunky at ceecom.net Wed Jul 2 10:50:26 2008 From: infojunky at ceecom.net (Evyn MacDude) Date: Wed, 2 Jul 2008 09:50:26 -0700 Subject: [TML] Was it something I said? In-Reply-To: <26627337-6901-4BE9-A342-B033C360A463@pharmacy.arizona.edu> References: <26627337-6901-4BE9-A342-B033C360A463@pharmacy.arizona.edu> Message-ID: <7E07EA46-81E2-4D0F-9136-C64204ABBBBA@ceecom.net> On Jul 2, 2008, at 9:21 AM, Bruce Johnson wrote: > Only a couple of mails from the list yesterday, and none this AM when > I got in here? YEs Bruce it has been a quiet week. All to quiet..... Their planning something, I just know it..... Evyn MacDude infojunky at ceecom.net From hawkwood at gmail.com Wed Jul 2 11:03:49 2008 From: hawkwood at gmail.com (Hawkwood) Date: Wed, 2 Jul 2008 12:03:49 -0500 Subject: [TML] Was it something I said? In-Reply-To: <7E07EA46-81E2-4D0F-9136-C64204ABBBBA@ceecom.net> References: <26627337-6901-4BE9-A342-B033C360A463@pharmacy.arizona.edu> <7E07EA46-81E2-4D0F-9136-C64204ABBBBA@ceecom.net> Message-ID: <76a0472b0807021003x47df6b19y4f31d131c5060e3d@mail.gmail.com> On Wed, Jul 2, 2008 at 11:50 AM, Evyn MacDude wrote: > > On Jul 2, 2008, at 9:21 AM, Bruce Johnson wrote: > > > Only a couple of mails from the list yesterday, and none this AM when > > I got in here? > > YEs Bruce it has been a quiet week. All to quiet..... Their planning > something, I just know it..... > > Evyn MacDude > infojunky at ceecom.net The main Mongoose Traveller book just came out in pdf :P People are now busy reading :) -- Brian Fennell Does the walker choose the path or the path the walker? From infojunky at ceecom.net Wed Jul 2 11:12:56 2008 From: infojunky at ceecom.net (Evyn MacDude) Date: Wed, 2 Jul 2008 10:12:56 -0700 Subject: [TML] Was it something I said? In-Reply-To: <76a0472b0807021003x47df6b19y4f31d131c5060e3d@mail.gmail.com> References: <26627337-6901-4BE9-A342-B033C360A463@pharmacy.arizona.edu> <7E07EA46-81E2-4D0F-9136-C64204ABBBBA@ceecom.net> <76a0472b0807021003x47df6b19y4f31d131c5060e3d@mail.gmail.com> Message-ID: On Jul 2, 2008, at 10:03 AM, Hawkwood wrote: > On Wed, Jul 2, 2008 at 11:50 AM, Evyn MacDude > wrote: > >> >> On Jul 2, 2008, at 9:21 AM, Bruce Johnson wrote: >> >>> Only a couple of mails from the list yesterday, and none this AM >>> when >>> I got in here? >> >> YEs Bruce it has been a quiet week. All to quiet..... Their planning >> something, I just know it..... >> >> Evyn MacDude >> infojunky at ceecom.net > > > The main Mongoose Traveller book just came out in pdf :P People > are now > busy reading :) We could hope, half the time they don't bother...... Evyn MacDude infojunky at ceecom.net From infojunky at ceecom.net Wed Jul 2 12:29:35 2008 From: infojunky at ceecom.net (Evyn MacDude) Date: Wed, 2 Jul 2008 11:29:35 -0700 Subject: [TML] Expanding the turret selection. Message-ID: Ok, heres the deal in book 2 we have; Beam lasers (up to 3) Pulse lasers (up to 3) Missiles (up to 3) Sandcasters (up to 3) Book 5 adds Plasma (up to 2) Fusion (up to 2) Particle Accelerators (One) We have a basic list here, all fit into the same basic footprint of the standard turret mount, which is fine. But, consider this there is no real step between these and Bay weapons in most rules sets. (Ok FF&S did, but that falls into a category all of it's own) What I have been considering is two fold, One is adding a new turret size or two, the second is with smaller bay choices. With larger turrets, there comes a need to define either larger weapons and/or number of standard weapons will fit. Couple this with a larger tonnage requirement beyond the one ton required for Fire Control. So any body got any ideas? Evyn MacDude infojunky at ceecom.net From tomnaro at yahoo.com Wed Jul 2 13:18:15 2008 From: tomnaro at yahoo.com (Tom Naro) Date: Wed, 2 Jul 2008 12:18:15 -0700 (PDT) Subject: [TML] How long can you survive in the vacuum of space? Message-ID: <263677.40808.qm@web53706.mail.re2.yahoo.com> Jerry W Barrington jerry.barrington at gmail.com wrote: On 6/28/08 8:15 PM, "Tom Naro" wrote: >> Go ahead - make some freak human that can survive unprotected for minutes >> (heck you may as well make it hours) in space - but the rest of us will not be >> able to relate to him. >Uh... By that logic, I shouldn't have been able to "relate to" my Vargr >character.? And Hiver and K'kree are right out.? Yet we still play them. No, no not at all.? (Unless you actually have no imagination.) The *normal human* is the benchmark against which the player can gage the *alieness* of his alien persona.? That is the part that makes the game fun. The GM cannot afford to tamper with the benchmark.? The challenge for the player is not to play the alien?as a guy in a rubber suite.? Vargr and Hivers are not too hard to play.? K'kree are the major bad guys in my game so playing them would be quite a challenge in one of my games. If you are playing a Vargr you well know that you are not playing a *normal* human.? You adjust your playing style appropriately.? You also relate the actions of your Vargr in terms of how the *normal* human would react.? In fact,?you judge the character actions against how your real-life self would react.? The nature of role-playing is that you put yourself into the game.? The *normal human* is you.? You expect that the normal human would respond and react just as you would in the given situation.? You are everyman. (The following sample is in no way an endorsement of any play-style or imply that Vargr characters should be played a certain way.? They are your aliens - play them any way you want.) Suppose you want your?Vargr to express?anger at another character in a crowed bar setting.? You have many choices, but since you want to express a strong emotion you choose?to have the Vargr actually?bare teeth and growl loudly at the other character.? Now as a player you are expecting?that this action will get your character noticed - that all the *normal humans* in the crowd will respond in some way (at least they should get out of your reach.)? ??Imagine your surprise (and disappointment)?when absolutely no one in the crowd responds at all.? Slightly upset that your action did not generate the result you were looking for - you point it out to the?GM.? The GM responds with "Oh, everybody, even humans, growl at each other on this planet."? Your attempt to make your Vargr character stand out was diminished?because your expectations did not match the situation set?up by the?GM. (And the GM held *secret knowledge* that you should have had before hand.)? ?Was it fun for you when your attempt at role-playing was shot down in flames? In this case, the GM simply miss-read?the intention of the player and made a bad *cover-your-butt* explanation. (He could have said something intelligent like *the music is too loud and no one heard you.* or *this is a Vargr bar and that kind of thing?happens all the time* - but that is not what he did.) In retaliation for this bad bit of GMing, my Vargr pulled out his sawed-off shotgun and shot the other character in the head.? (The character failed to appreciate that a Vargr might not like certain jokes about puppies, burlap sacks, and piers.) ?Finally, the bar crowd noticed.? The other players and I laughed while the GM scrambled to regain control of his game.? With his character?dead on the floor, the player simply pulled out a new character?? My Vargr was arrested and hauled off for a lengthy trial, so I pulled out a new character as well.? (What is the point in being an alien if the GM won't let you exploit your alieness.) One of the primary jobs of the GM is to manage (or play to) the expectations of the players.? The *normal human* needs to seem normal to them.?If the *normal human* is very much different than the players, the GM is going to have to spend a lot of game time explaining (and re-explaining) the differences. If the *normal human* is just as alien as the aliens, it diminishes both and the game becomes frustrating?and decidedly un-fun? (or worse it becomes farce.) ? Here is another way to look at it.? My character is a *normal* human with all the expected human weaknesses.? During the course of the adventure, my character has an opportunity to save the rest of the party?by sealing himself on the wrong side of a broken?airlock during some dire emergency. I as a player, do this knowing the full consequences of such actions - my character will die.? I think that the self-sacrifice is worth it - high drama indeed -?I still feel satisfied.? But in the crazy campaign where humans are superhuman freaks, the GM tells me that my character can survive several hours in the vacuum.? (And this is the first time this superhuman nature has been mentioned.? And we just spent Cr 80000 on vacc suits?)? Not only has the GM robbed me of my glorious dramatic death, he has also broken my vision of reality.? I now have to question EVERYTHING in his universe. From grimmund at gmail.com Wed Jul 2 13:47:15 2008 From: grimmund at gmail.com (Grimmund) Date: Wed, 2 Jul 2008 14:47:15 -0500 Subject: [TML] Expanding the turret selection. In-Reply-To: References: Message-ID: <27c976de0807021247y6711f6b1o970f79b874182699@mail.gmail.com> Wow. Memory test. Haven't read High Guard in ages. I thought of this as a fairly straight forward evolution of current technology. There are a number of standard connectors for a turret, and a standard set of dimensions (both the internal volume and outside envelope) and the ability to support a certain amount of mass (to pivot the turret) and recoil (from the mounted weapons). To some extent, you can extend the weapon mount outside the hull, but you still have to deal with the limits of volume, mass, recoil, and power supply. In addition, if your weapon mount extends outside the hull beyond the standard envelope, you start having potential issues with interference between the weapon and other hull mounts, sensors, etc. I don't see where adding a new turret size is going to happen; too much already relies on the standard turret configuration to make re-engineering profitable. I had always expected bay mounts to work the same way. I'm not sure that smaller bay mounts would be practical. I also suspect that designs with smaller bay mounts would tend to overpower older designs. (The other hand, of course, is the GEV rule: Other things held equal, two smaller 1-hit weapons are better than one large 2 hit weapon, if one hit on the weapon kills any of them just as dead. Loose one big gun, you're out; lose one small gun, the other keeps firing. Two smaller weapons can target the same target, or two different ones; one big weapon can only target one thing. Two smaller weapons have two chances to hit; the single only has one.) Dan On Wed, Jul 2, 2008 at 1:29 PM, Evyn MacDude wrote: > Ok, heres the deal in book 2 we have; > > Beam lasers (up to 3) > Pulse lasers (up to 3) > Missiles (up to 3) > Sandcasters (up to 3) > > Book 5 adds > > Plasma (up to 2) > Fusion (up to 2) > Particle Accelerators (One) > > We have a basic list here, all fit into the same basic footprint of > the standard turret mount, which is fine. > > But, consider this there is no real step between these and Bay > weapons in most rules sets. (Ok FF&S did, but that falls into a > category all of it's own) > > What I have been considering is two fold, One is adding a new turret > size or two, the second is with smaller bay choices. > > With larger turrets, there comes a need to define either larger > weapons and/or number of standard weapons will fit. Couple this with > a larger tonnage requirement beyond the one ton required for Fire > Control. > > So any body got any ideas? > > Evyn MacDude > infojunky at ceecom.net > -- http://english.glendale.cc.ca.us/unicorn1.html From grimmund at gmail.com Wed Jul 2 13:53:07 2008 From: grimmund at gmail.com (Grimmund) Date: Wed, 2 Jul 2008 14:53:07 -0500 Subject: [TML] How long can you survive in the vacuum of space? In-Reply-To: <263677.40808.qm@web53706.mail.re2.yahoo.com> References: <263677.40808.qm@web53706.mail.re2.yahoo.com> Message-ID: <27c976de0807021253p56b8e68ag5fb3c187f2c37108@mail.gmail.com> On Wed, Jul 2, 2008 at 2:18 PM, Tom Naro wrote: > my Vargr pulled out his sawed-off shotgun and shot the other character in the head. Seems a little excessive. Maybe a knee to start with? Or a hand? > But in the crazy campaign where humans are superhuman freaks, the GM tells me that >my character can survive several hours in the vacuum. (And this is the first time this >superhuman nature has been mentioned. Hey, if you didn't know it, then it's still a noble sacrifice. :) Imagine your character's surprise when it wakes up. Is there a long hospital stay involved? A long, expensive hospital stay? >Not only has the GM robbed me of my glorious dramatic death, he has >also broken my vision of reality. I now have to question EVERYTHING in his universe. Yah. It does seem a little odd. From tiamat at tsoft.com Wed Jul 2 13:58:49 2008 From: tiamat at tsoft.com (Azalais Aranxta) Date: Wed, 2 Jul 2008 12:58:49 -0700 (PDT) Subject: [TML] How long can you survive in the vacuum of space? In-Reply-To: <263677.40808.qm@web53706.mail.re2.yahoo.com> References: <263677.40808.qm@web53706.mail.re2.yahoo.com> Message-ID: <20080702124506.Y98691@shell.rawbw.com> On Wed, 2 Jul 2008, Tom Naro wrote: > If you are playing a Vargr you well know that you are not > playing a *normal* human. You adjust your playing style > appropriately. You also relate the actions of your Vargr in > terms of how the *normal* human would react. In fact,?you > judge the character actions against how your real-life self > would react. The nature of role-playing is that you put > yourself into the game. The *normal human* is you. You expect > that the normal human would respond and react just as you would > in the given situation. You are everyman. *looks down at chest, boobs are still there* Um, not so much. Even gender and orientational differences aside...not so much. If this were true then there'd be no point in having multiple "normal human" characters. In fact roleplaying offers the opportunity not just to respond and react to situations you will never encounter in real life, it also offers the opportunity to be people who do not react and respond to things the way you would. Julissa haut-Baris is much more likely to consider sleeping with a man she's just met than I am. Gwendi Donovan is happier dealing with military hierarchies than I would ever be. Her brother Tyler...not so much. (He predates "Irresponsible Captain Tyler" by a good 15 years, but the characters are very alike, LOL.) Adlikliepr was not just "me with psychic powers that actually worked." My Irklansa characters, of whom there were several, certainly did not think like me! Religion, philosophy, education, class status, personal history and genetic temperament differ from individual to individual. Few of my characters have shared my tendency to depression. None of my bisexual or gay Traveller characters had ever lived in a place where they were discriminated against based on sexual orientation. Very few of my characters have had a religion that currently exists in this world, and fewer still have had either of my primary religious identifications, one of which influences the way I dress, the food I eat and the things I am willing to say about other people. For a lot of people (and I hate to generalise gender-wise, but this is my personal observation/experience) who roleplay, especially guys, your statement may be true: their characters do pretty much think and act and behave the way THEY would, in a given situation with a given skill set. But in fact, that's one of the quickest ways to screw yourself up in a lot of the games I've run (Traveller and otherwise), which tend to revolve around intrigue, social situations and culture clashes: acting like an American middle-class male on the geeky side (or, in journal based games, a middle-class college girl) usually isn't the best way to approach things. ~malfoy :) **************************************************************** Azalais Aranxta (~malfoy) ataniell93 on LiveJournal and Vox http://groups.yahoo.com/group/malfoymadness "I know the true world, and you know I do. But we needn't let it think we all bow down." --Christopher Fry From tsykoduk at gmail.com Wed Jul 2 16:53:28 2008 From: tsykoduk at gmail.com (Greg Nokes) Date: Wed, 2 Jul 2008 15:53:28 -0700 Subject: [TML] Expanding the turret selection. In-Reply-To: References: Message-ID: <0A19C438-36BA-4FAA-B2ED-3BE0B845B7F7@gmail.com> Did not book 5 add barbettes with more powerful PA's? Why not stuff a bunch of guns into a barbette? (Is that a barbette full of missile launchers, our are you just happy to see me?) On Jul 2, 2008, at 11:29 AM, Evyn MacDude wrote: > Ok, heres the deal in book 2 we have; > > Beam lasers (up to 3) > Pulse lasers (up to 3) > Missiles (up to 3) > Sandcasters (up to 3) > > Book 5 adds > > Plasma (up to 2) > Fusion (up to 2) > Particle Accelerators (One) > > We have a basic list here, all fit into the same basic footprint of > the standard turret mount, which is fine. > > But, consider this there is no real step between these and Bay > weapons in most rules sets. (Ok FF&S did, but that falls into a > category all of it's own) > > What I have been considering is two fold, One is adding a new turret > size or two, the second is with smaller bay choices. > > With larger turrets, there comes a need to define either larger > weapons and/or number of standard weapons will fit. Couple this with > a larger tonnage requirement beyond the one ton required for Fire > Control. > > So any body got any ideas? > > Evyn MacDude > infojunky at ceecom.net > > > > _______________________________________________ > TML mailing list > TML at travellercentral.com > http://lists.travellercentral.com/mailman/listinfo/tml From jerry.barrington at gmail.com Wed Jul 2 17:59:15 2008 From: jerry.barrington at gmail.com (Jerry W Barrington) Date: Wed, 02 Jul 2008 19:59:15 -0400 Subject: [TML] Was it something I said? In-Reply-To: <76a0472b0807021003x47df6b19y4f31d131c5060e3d@mail.gmail.com> Message-ID: On 7/2/08 1:03 PM, "Hawkwood" wrote: > On Wed, Jul 2, 2008 at 11:50 AM, Evyn MacDude wrote: > >> >> On Jul 2, 2008, at 9:21 AM, Bruce Johnson wrote: >> >>> Only a couple of mails from the list yesterday, and none this AM when >>> I got in here? >> >> YEs Bruce it has been a quiet week. All to quiet..... Their planning >> something, I just know it..... >> >> Evyn MacDude >> infojunky at ceecom.net > > > The main Mongoose Traveller book just came out in pdf :P People are now > busy reading :) Sadly, I've not purchased it. So I must be one of Evyn's schemers... :) From cbarnett at gmail.com Wed Jul 2 18:17:39 2008 From: cbarnett at gmail.com (Craig Barnett) Date: Thu, 3 Jul 2008 10:17:39 +1000 Subject: [TML] Was it something I said? In-Reply-To: <76a0472b0807021003x47df6b19y4f31d131c5060e3d@mail.gmail.com> References: <26627337-6901-4BE9-A342-B033C360A463@pharmacy.arizona.edu> <7E07EA46-81E2-4D0F-9136-C64204ABBBBA@ceecom.net> <76a0472b0807021003x47df6b19y4f31d131c5060e3d@mail.gmail.com> Message-ID: <35c0a0780807021717w4b7e3855l77d46cffb9a5ecad@mail.gmail.com> On Thu, Jul 3, 2008 at 3:03 AM, Hawkwood wrote: > The main Mongoose Traveller book just came out in pdf :P People are now > busy reading :) It has? I can't see anything about this on the Mongoose website.... Craig. From jerry.barrington at gmail.com Wed Jul 2 18:25:41 2008 From: jerry.barrington at gmail.com (Jerry W Barrington) Date: Wed, 02 Jul 2008 20:25:41 -0400 Subject: [TML] How long can you survive in the vacuum of space? In-Reply-To: <263677.40808.qm@web53706.mail.re2.yahoo.com> Message-ID: On 7/2/08 3:18 PM, "Tom Naro" wrote: > Jerry W Barrington jerry.barrington at gmail.com wrote: > On 6/28/08 8:15 PM, "Tom Naro" wrote: >>> Go ahead - make some freak human that can survive unprotected for minutes >>> (heck you may as well make it hours) in space - but the rest of us will not >>> be >>> able to relate to him. > >> Uh... By that logic, I shouldn't have been able to "relate to" my Vargr >> character.? And Hiver and K'kree are right out.? Yet we still play them. > > No, no not at all.? (Unless you actually have no imagination.) > > The *normal human* is the benchmark against which the player can gage the > *alieness* of his alien persona.? That is the part that makes the game fun. > The GM cannot afford to tamper with the benchmark.? The challenge for the > player is not to play the alien?as a guy in a rubber suite.? Vargr and Hivers > are not too hard to play.? K'kree are the major bad guys in my game so playing > them would be quite a challenge in one of my games. > > If you are playing a Vargr you well know that you are not playing a *normal* > human.? You adjust your playing style appropriately.? You also relate the > actions of your Vargr in terms of how the *normal* human would react.? In > fact,?you judge the character actions against how your real-life self would > react.? The nature of role-playing is that you put yourself into the game.? > The *normal human* is you.? You expect that the normal human would respond and > react just as you would in the given situation.? You are everyman. > > (The following sample is in no way an endorsement of any play-style or imply > that Vargr characters should be played a certain way.? They are your aliens - > play them any way you want.) > > Suppose you want your?Vargr to express?anger at another character in a crowed > bar setting.? You have many choices, but since you want to express a strong > emotion you choose?to have the Vargr actually?bare teeth and growl loudly at > the other character.? Now as a player you are expecting?that this action will > get your character noticed - that all the *normal humans* in the crowd will > respond in some way (at least they should get out of your reach.)? ??Imagine > your surprise (and disappointment)?when absolutely no one in the crowd > responds at all.? Slightly upset that your action did not generate the result > you were looking for - you point it out to the?GM.? The GM responds with "Oh, > everybody, even humans, growl at each other on this planet."? Your attempt to > make your Vargr character stand out was diminished?because your expectations > did not match the situation set?up by the?GM. (And the GM held *secret > knowledge* that you should have had > before hand.)? ?Was it fun for you when your attempt at role-playing was shot > down in flames? > > In this case, the GM simply miss-read?the intention of the player and made a > bad *cover-your-butt* explanation. (He could have said something intelligent > like *the music is too loud and no one heard you.* or *this is a Vargr bar and > that kind of thing?happens all the time* - but that is not what he did.) In > retaliation for this bad bit of GMing, my Vargr pulled out his sawed-off > shotgun and shot the other character in the head.? (The character failed to > appreciate that a Vargr might not like certain jokes about puppies, burlap > sacks, and piers.) ?Finally, the bar crowd noticed.? The other players and I > laughed while the GM scrambled to regain control of his game.? With his > character?dead on the floor, the player simply pulled out a new character?? My > Vargr was arrested and hauled off for a lengthy trial, so I pulled out a new > character as well.? (What is the point in being an alien if the GM won't let > you exploit your alieness.) > > One of the primary jobs of the GM is to manage (or play to) the expectations > of the players.? The *normal human* needs to seem normal to them.?If the > *normal human* is very much different than the players, the GM is going to > have to spend a lot of game time explaining (and re-explaining) the > differences. > > If the *normal human* is just as alien as the aliens, it diminishes both and > the game becomes frustrating?and decidedly un-fun? (or worse it becomes > farce.) > ? > Here is another way to look at it.? My character is a *normal* human with all > the expected human weaknesses.? During the course of the adventure, my > character has an opportunity to save the rest of the party?by sealing himself > on the wrong side of a broken?airlock during some dire emergency. I as a > player, do this knowing the full consequences of such actions - my character > will die.? I think that the self-sacrifice is worth it - high drama indeed -?I > still feel satisfied.? But in the crazy campaign where humans are superhuman > freaks, the GM tells me that my character can survive several hours in the > vacuum.? (And this is the first time this superhuman nature has been > mentioned.? And we just spent Cr 80000 on vacc suits?)? Not only has the GM > robbed me of my glorious dramatic death, he has also broken my vision of > reality.? I now have to question EVERYTHING in his universe. Hmm. I'd say all of your issues there are with bad GMing. I can think of many situations where *our* (modern "1st world" humans') expectations of behavior would be wrong. Sure, the basic drives of humans remain the same, but just across history & cultures, expectations vary. I've seen interesting incidents where people right here now (ok, it was in the 80's) demonstrated this. I forget the specific cultures, but different people have different boundaries of "personal space". So, when somebody from a culture that expects 2 ordinary people will stand a few inches apart while talking talks to somebody from a culture that expects a couple feet, you'll see what looks like one chasing the other around. P steps closer, Q steps back. Repeat ad absurdum. Certainly, a player should be given a good idea about his own racial abilities, although there's room for the character being surprised by his abilities, with the appropriate setup. But again, that's a GM quality issue. And Traveller has plenty of variant humans with different capabilities. This can be very interesting. Generally, they aren't the "baseline", but they could be. Imagine a game dominated by the human variant in Leguin's "Left Hand of Darkness"! Personally, I *like* the idea of a game where we aren't the baseline. I find it a *flaw* in Traveller that it's really all about the humans, and the aliens (even the variant humans) are just SF window-dressing. I don't think aliens should be measured by "here's how they differ from us". What about how they differ from each other? Jorune (never played it) took this to the extreme with no humans at all, and has a fanbase similarly rabid to ours. And I've seen SF games (and stories) where humans are *not* in the position they are in Traveller. These are all good things. From grimmund at gmail.com Wed Jul 2 18:38:54 2008 From: grimmund at gmail.com (Grimmund) Date: Wed, 2 Jul 2008 19:38:54 -0500 Subject: [TML] How long can you survive in the vacuum of space? In-Reply-To: References: <263677.40808.qm@web53706.mail.re2.yahoo.com> Message-ID: <27c976de0807021738k158b7c7k668ad461290c2fb1@mail.gmail.com> On Wed, Jul 2, 2008 at 7:25 PM, Jerry W Barrington wrote: >I forget the specific cultures, but different > people have different boundaries of "personal space". So, when somebody > from a culture that expects 2 ordinary people will stand a few inches apart > while talking talks to somebody from a culture that expects a couple feet, > you'll see what looks like one chasing the other around. P steps closer, Q > steps back. Repeat ad absurdum. Americans and Iraqis, Kuwaitis, and Saudis. The Arabs, generally, like to be in touching distance, if not actually holding onto your elbow, while they talk to you. Americans tend to be more comfortable at arm's reach. One steps closer, the other steps back. For current deployments, it's actually part of the brief, and troopies get some training on having strangers stand that close and touch them while they talk. Dan From jerry.barrington at gmail.com Wed Jul 2 18:58:05 2008 From: jerry.barrington at gmail.com (Jerry W Barrington) Date: Wed, 02 Jul 2008 20:58:05 -0400 Subject: [TML] How long can you survive in the vacuum of space? In-Reply-To: <20080702124506.Y98691@shell.rawbw.com> Message-ID: On 7/2/08 3:58 PM, "Azalais Aranxta" wrote: > *looks down at chest, boobs are still there* Um, not so much. > > Even gender and orientational differences aside...not so much. This is a very important point. One person's idea of "everyman" may be along "Duke Nukem" lines, while another may think "Agent 99". > If this were true then there'd be no point in having multiple > "normal human" characters. In fact roleplaying offers the > opportunity not just to respond and react to situations you will > never encounter in real life, it also offers the opportunity to > be people who do not react and respond to things the way you > would. Julissa haut-Baris is much more likely to consider > sleeping with a man she's just met than I am. Gwendi Donovan is > happier dealing with military hierarchies than I would ever be. > Her brother Tyler...not so much. (He predates "Irresponsible > Captain Tyler" by a good 15 years, but the characters are very > alike, LOL.) Adlikliepr was not just "me with psychic powers > that actually worked." My Irklansa characters, of whom there > were several, certainly did not think like me! > > Religion, philosophy, education, class status, personal history > and genetic temperament differ from individual to individual. > Few of my characters have shared my tendency to depression. > None of my bisexual or gay Traveller characters had ever lived in > a place where they were discriminated against based on sexual > orientation. Very few of my characters have had a religion that > currently exists in this world, and fewer still have had either > of my primary religious identifications, one of which influences > the way I dress, the food I eat and the things I am willing to > say about other people. > > For a lot of people (and I hate to generalise gender-wise, but > this is my personal observation/experience) who roleplay, > especially guys, your statement may be true: their characters do > pretty much think and act and behave the way THEY would, in a > given situation with a given skill set. I'd say it's a fair generalization, but then one of the few women I RPed with did that too. And all her characters were *very* similar as a result. Sadly, I haven't got a lot of other female RPer observation to compare her to. I'm not saying this is a bad way to play. There's a lot of fun to be had in playing a "fantasy me". I'll even admit I've done it myself, even when playing female characters. I'm one of those guys who, while firmly heterosexual, have a lot of behaviors most people tally as "feminine". I often play support roles like healers and the grav-tank driver, rather than the lead hero roles. (No, not the Sgt Oddball tank driver, although that would be fun if I could pull it off.) > But in fact, that's one of the quickest ways to screw yourself up > in a lot of the games I've run (Traveller and otherwise), which > tend to revolve around intrigue, social situations and culture > clashes: acting like an American middle-class male on the geeky > side (or, in journal based games, a middle-class college > girl) usually isn't the best way to approach things. Depends a whole lot on the campaign you play in. :) From jerry.barrington at gmail.com Wed Jul 2 19:00:45 2008 From: jerry.barrington at gmail.com (Jerry W Barrington) Date: Wed, 02 Jul 2008 21:00:45 -0400 Subject: [TML] How long can you survive in the vacuum of space? In-Reply-To: <27c976de0807021738k158b7c7k668ad461290c2fb1@mail.gmail.com> Message-ID: On 7/2/08 8:38 PM, "Grimmund" wrote: > On Wed, Jul 2, 2008 at 7:25 PM, Jerry W Barrington > wrote: > >> I forget the specific cultures, but different >> people have different boundaries of "personal space". So, when somebody >> from a culture that expects 2 ordinary people will stand a few inches apart >> while talking talks to somebody from a culture that expects a couple feet, >> you'll see what looks like one chasing the other around. P steps closer, Q >> steps back. Repeat ad absurdum. > > Americans and Iraqis, Kuwaitis, and Saudis. The Arabs, generally, > like to be in touching distance, if not actually holding onto your > elbow, while they talk to you. Americans tend to be more comfortable > at arm's reach. One steps closer, the other steps back. > > For current deployments, it's actually part of the brief, and troopies > get some training on having strangers stand that close and touch them > while they talk. Oddly, while thoroughly American, I seem to lean towards the contact/near-contact range. Well, depends who I'm talking to. :) From hawkwood at gmail.com Wed Jul 2 20:12:36 2008 From: hawkwood at gmail.com (Hawkwood) Date: Wed, 2 Jul 2008 21:12:36 -0500 Subject: [TML] Was it something I said? In-Reply-To: <35c0a0780807021717w4b7e3855l77d46cffb9a5ecad@mail.gmail.com> References: <26627337-6901-4BE9-A342-B033C360A463@pharmacy.arizona.edu> <7E07EA46-81E2-4D0F-9136-C64204ABBBBA@ceecom.net> <76a0472b0807021003x47df6b19y4f31d131c5060e3d@mail.gmail.com> <35c0a0780807021717w4b7e3855l77d46cffb9a5ecad@mail.gmail.com> Message-ID: <76a0472b0807021912k4a28c894s4fbc8e88cc2424a3@mail.gmail.com> On Wed, Jul 2, 2008 at 7:17 PM, Craig Barnett wrote: > On Thu, Jul 3, 2008 at 3:03 AM, Hawkwood wrote: > > > The main Mongoose Traveller book just came out in pdf :P People are now > > busy reading :) > > It has? I can't see anything about this on the Mongoose website.... > > > > Craig. > > It's on www.drivethrurpg.com. http://rpg.drivethrustuff.com/product_info.php?products_id=56586 -- Brian Fennell Does the walker choose the path or the path the walker? From cbarnett at gmail.com Wed Jul 2 20:35:07 2008 From: cbarnett at gmail.com (Craig Barnett) Date: Thu, 3 Jul 2008 12:35:07 +1000 Subject: [TML] Was it something I said? In-Reply-To: <76a0472b0807021912k4a28c894s4fbc8e88cc2424a3@mail.gmail.com> References: <26627337-6901-4BE9-A342-B033C360A463@pharmacy.arizona.edu> <7E07EA46-81E2-4D0F-9136-C64204ABBBBA@ceecom.net> <76a0472b0807021003x47df6b19y4f31d131c5060e3d@mail.gmail.com> <35c0a0780807021717w4b7e3855l77d46cffb9a5ecad@mail.gmail.com> <76a0472b0807021912k4a28c894s4fbc8e88cc2424a3@mail.gmail.com> Message-ID: <35c0a0780807021935o76bf2cd9g4c55e45c8c18939a@mail.gmail.com> On Thu, Jul 3, 2008 at 12:12 PM, Hawkwood wrote: > On Wed, Jul 2, 2008 at 7:17 PM, Craig Barnett wrote: > >> On Thu, Jul 3, 2008 at 3:03 AM, Hawkwood wrote: >> >> > The main Mongoose Traveller book just came out in pdf :P People are now >> > busy reading :) >> >> It has? I can't see anything about this on the Mongoose website.... >> >> >> >> Craig. >> >> > It's on www.drivethrurpg.com. > http://rpg.drivethrustuff.com/product_info.php?products_id=56586 Thank you! It didn't even occur to me to check there. I would have thought that would warrant some mention on Mongoose's home pages, but never mind. (( runs off to grab a copy )) Regard, Craig. From grimmund at gmail.com Wed Jul 2 20:50:17 2008 From: grimmund at gmail.com (Grimmund) Date: Wed, 2 Jul 2008 21:50:17 -0500 Subject: [TML] Freelance Traveller Contest 2008-03 - Ship's Locker - VOTE! In-Reply-To: References: Message-ID: <27c976de0807021950y649db49bh35bec46e35e023ac@mail.gmail.com> Jeff- Direct link? Help the new guy out.... Dan On Sun, Jun 29, 2008 at 7:34 PM, Freelance Traveller wrote: > So far, only two ballots have been cast; there is just over six days > left in the voting period. If we do not receive several more ballots, > we will have to declare the contest aborted and go on to the next one; > this would be a disappointment to us. > From GDWGAMES at aol.com Wed Jul 2 23:50:56 2008 From: GDWGAMES at aol.com (GDWGAMES at aol.com) Date: Thu, 3 Jul 2008 01:50:56 EDT Subject: [TML] Gen-Con UK Message-ID: I've been invited to be a guest at Gen-Con UK this year, so this is the chance for the UK fans to get your books autographed, applaud at my seminars, and listen to me rattle on about 30+ years in the game business. I'm experiencing some costs associated with attending the convention that are not normally covered by the guest agreement (renewing a passport costs over $100, I have discovered to my chagrin) and if anyone would like to help me out by donating a $1 or $10 to the cause, feel free to use the Paypal "donation" button on the upper left side of: http://www.lorenwiseman.com/new.html I'm looking forward to meeting the UK fans and such eurofen as are willing to travel to Reading. LKW www.lorenwiseman.com www.irbw.com www.lorenwiseman.com/egbtsite.html ************** Gas prices getting you down? Search AOL Autos for fuel-efficient used cars. (http://autos.aol.com/used?ncid=aolaut00050000000007) From jzeitlin at spamcop.net Thu Jul 3 00:51:16 2008 From: jzeitlin at spamcop.net (Jeff Zeitlin) Date: Thu, 03 Jul 2008 02:51:16 -0400 Subject: [TML] Freelance Traveller Contest 2008-03 - Ship's Locker - VOTE! In-Reply-To: <27c976de0807021950y649db49bh35bec46e35e023ac@mail.gmail.com> References: <27c976de0807021950y649db49bh35bec46e35e023ac@mail.gmail.com> Message-ID: <0dto64l5svl97dvha4rea3l35di88fc1qf@4ax.com> On Wed, 2 Jul 2008 21:50:17 -0500, you wrote: >Jeff- >Direct link? Help the new guy out.... >Dan Entries were posted to the list on June 22. They can also be seen at Citizens of the Imperium, http://www.travellerrpg.com/CotI/Discuss/showthread.php?p=268605#post268605 and its first reply (had to break them up; in one message, it was too long). Time's running out! >On Sun, Jun 29, 2008 at 7:34 PM, Freelance Traveller > wrote: >> So far, only two ballots have been cast; there is just over six days >> left in the voting period. If we do not receive several more ballots, >> we will have to declare the contest aborted and go on to the next one; >> this would be a disappointment to us. >> >_______________________________________________ >TML mailing list >TML at travellercentral.com >http://lists.travellercentral.com/mailman/listinfo/tml From jzeitlin at spamcop.net Thu Jul 3 00:54:39 2008 From: jzeitlin at spamcop.net (Jeff Zeitlin) Date: Thu, 03 Jul 2008 02:54:39 -0400 Subject: [TML] Was it something I said? In-Reply-To: <26627337-6901-4BE9-A342-B033C360A463@pharmacy.arizona.edu> References: <26627337-6901-4BE9-A342-B033C360A463@pharmacy.arizona.edu> Message-ID: <0sto6412cqc2e24ug8akuqonbhq8u2mb3q@4ax.com> On Wed, 2 Jul 2008 09:21:36 -0700, you wrote: >Only a couple of mails from the list yesterday, and none this AM when >I got in here? Traffic does seem to have been a bit light lately; you'd have to ask ListMom if there's a technical reason for it, or if people just haven't been talking. From nellkyn at gmail.com Thu Jul 3 01:56:59 2008 From: nellkyn at gmail.com (Neil McGurk) Date: Thu, 3 Jul 2008 08:56:59 +0100 Subject: [TML] Gen-Con UK In-Reply-To: References: Message-ID: 2008/7/3 : > I've been invited to be a guest at Gen-Con UK this year, so this is the > chance for the UK fans to get your books autographed, applaud at my seminars, and > listen to me rattle on about 30+ years in the game business. It will be excellent to see you over here. Will this be an opportunity to buy you a drink? If it is what do drink, in the alcohol sense? I'll see what I can drop into your PayPal account to ease the financial burden. -- All the best, Neil From threeeyesmcgurk at hotmail.com Thu Jul 3 05:29:22 2008 From: threeeyesmcgurk at hotmail.com (alan hume) Date: Thu, 3 Jul 2008 11:29:22 +0000 Subject: [TML] Freelance Traveller Contest 2008-03 - Ship's Locker - VOTE! In-Reply-To: <27c976de0807021950y649db49bh35bec46e35e023ac@mail.gmail.com> References: <27c976de0807021950y649db49bh35bec46e35e023ac@mail.gmail.com> Message-ID: C'mon guys and gals, pull the finger out this is a good contest and I would hate to see it go flat due to lack of interest it doesnt take long to vote at all Alan > Date: Wed, 2 Jul 2008 21:50:17 -0500 > From: grimmund at gmail.com > To: tml at travellercentral.com > Subject: Re: [TML] Freelance Traveller Contest 2008-03 - Ship's Locker - VOTE! > > Jeff- > > Direct link? Help the new guy out.... > > Dan > > > > On Sun, Jun 29, 2008 at 7:34 PM, Freelance Traveller > wrote: > > So far, only two ballots have been cast; there is just over six days > > left in the voting period. If we do not receive several more ballots, > > we will have to declare the contest aborted and go on to the next one; > > this would be a disappointment to us. > > > _______________________________________________ > TML mailing list > TML at travellercentral.com > http://lists.travellercentral.com/mailman/listinfo/tml _________________________________________________________________ Welcome to the next generation of Windows Live http://www.windowslive.co.uk/get-live From threeeyesmcgurk at hotmail.com Thu Jul 3 05:32:08 2008 From: threeeyesmcgurk at hotmail.com (alan hume) Date: Thu, 3 Jul 2008 11:32:08 +0000 Subject: [TML] Gen-Con UK In-Reply-To: References: Message-ID: Hi Loren, that's awesome news, I dont know if I will make it to GENCON UK or not, a friend of mine is going to work at it for Cubicle 7 so I wouldnt mind going down there with him but it is all a matter of money and getting the time off work (mind you, I could pull a Knights of the Dinner Table and just go anyway, I can always get another job, the one I've got is nothing to write home about:.) Anyhow, I will go and donate to the fund, we gotta get you over here:.) Best wishes Alan Hume > From: GDWGAMES at aol.com > Date: Thu, 3 Jul 2008 01:50:56 -0400 > To: tml at travellercentral.com > Subject: [TML] Gen-Con UK > > I've been invited to be a guest at Gen-Con UK this year, so this is the > chance for the UK fans to get your books autographed, applaud at my seminars, and > listen to me rattle on about 30+ years in the game business. > > I'm experiencing some costs associated with attending the convention that are > not normally covered by the guest agreement (renewing a passport costs over > $100, I have discovered to my chagrin) and if anyone would like to help me out > by donating a $1 or $10 to the cause, feel free to use the Paypal "donation" > button on the upper left side of: > > http://www.lorenwiseman.com/new.html > > I'm looking forward to meeting the UK fans and such eurofen as are willing to > travel to Reading. > > LKW > www.lorenwiseman.com > www.irbw.com > www.lorenwiseman.com/egbtsite.html > > > ************** > Gas prices getting you down? > Search AOL Autos for fuel-efficient used cars. > > (http://autos.aol.com/used?ncid=aolaut00050000000007) > _______________________________________________ > TML mailing list > TML at travellercentral.com > http://lists.travellercentral.com/mailman/listinfo/tml _________________________________________________________________ The next generation of Windows Live is here http://www.windowslive.co.uk/get-live From threeeyesmcgurk at hotmail.com Thu Jul 3 05:51:33 2008 From: threeeyesmcgurk at hotmail.com (alan hume) Date: Thu, 3 Jul 2008 11:51:33 +0000 Subject: [TML] Gen-Con UK In-Reply-To: References: Message-ID: > It will be excellent to see you over here. Will this be an opportunity > to buy you a drink? If it is what do drink, in the alcohol sense? Does this mean we will be expected to the offer a bottle of the finest Tokaj or would Buckfast be acceptable (I'm determined to get "Temporal tonic wine" accepted as Traveller Canon, it's my mission in life:.) Heh,heh hate to admit it but as of this weekend my gaming group is calling me the "Guest Killer" as I got Glenn fabry so drunk at Q-Con he couldn't do the closing ceremony, Oooops, and I don't even drink normally, it was funny though:.) I'm kind of embarrassed now it has to be said Alan Hume > _______________________________________________ > TML mailing list > TML at travellercentral.com > http://lists.travellercentral.com/mailman/listinfo/tml _________________________________________________________________ The next generation of Windows Live is here http://www.windowslive.co.uk/get-live From grimmund at gmail.com Thu Jul 3 06:58:20 2008 From: grimmund at gmail.com (Grimmund) Date: Thu, 3 Jul 2008 07:58:20 -0500 Subject: [TML] Freelance Traveller Contest 2008-03 - Ship's Locker - VOTE! In-Reply-To: <0dto64l5svl97dvha4rea3l35di88fc1qf@4ax.com> References: <27c976de0807021950y649db49bh35bec46e35e023ac@mail.gmail.com> <0dto64l5svl97dvha4rea3l35di88fc1qf@4ax.com> Message-ID: <27c976de0807030558r626608dq50bb8fef1bc2ba67@mail.gmail.com> On Thu, Jul 3, 2008 at 1:51 AM, Jeff Zeitlin wrote: > Entries were posted to the list on June 22. Doesn't help me. New subscriber, as of June 25. > They can also be seen at Citizens of the Imperium, > http://www.travellerrpg.com/CotI/Discuss/showthread.php?p=268605#post268605 > and its first reply (had to break them up; in one message, it was too > long). All I see here is a promo about the contest, not the products themselves. Again, is there a direct link to the products we're supposed to review and vote on? Do we email our votes to you, Jeff, or is there some other mechanism to tally votes? Dan From tom.cusworth at googlemail.com Thu Jul 3 07:34:39 2008 From: tom.cusworth at googlemail.com (Tom Cusworth) Date: Thu, 3 Jul 2008 14:34:39 +0100 Subject: [TML] Gen-Con UK In-Reply-To: References: Message-ID: <4b5cc71a0807030634s6f558585mc6e083ec6c3dfa4a@mail.gmail.com> On 03/07/2008, alan hume wrote: > > > > > >Does this mean we will be expected to the offer a bottle of the finest > Tokaj > >or would Buckfast be acceptable (I'm determined to get "Temporal tonic > wine" accepted as Traveller Canon, it's my mission in life:.) > > >Heh,heh > >hate to admit it but as of this weekend my gaming group is calling me the > "Guest Killer" > >as I got Glenn fabry so drunk at Q-Con he couldn't do the closing > ceremony, > >Oooops, and I don't even drink normally, it was funny though:.) > > >I'm kind of embarrassed now it has to be said > > >Alan Hume Alan? Did you get him drunk on Bucky? Jeez! If so, you're a very, very evil man! Nice one! -Tom -- Blessed are the cheapskates, for they shall see god and still have change of a fiver - Tom Holt, Valhalla. Want Googlemail? Ask me & I'll invite you! From jerry.barrington at gmail.com Thu Jul 3 08:24:28 2008 From: jerry.barrington at gmail.com (Jerry W Barrington) Date: Thu, 03 Jul 2008 10:24:28 -0400 Subject: [TML] Freelance Traveller Contest 2008-03 - Ship's Locker - VOTE! In-Reply-To: <27c976de0807030558r626608dq50bb8fef1bc2ba67@mail.gmail.com> Message-ID: On 7/3/08 8:58 AM, "Grimmund" wrote: > On Thu, Jul 3, 2008 at 1:51 AM, Jeff Zeitlin wrote: > >> Entries were posted to the list on June 22. > > Doesn't help me. New subscriber, as of June 25. > > >> They can also be seen at Citizens of the Imperium, >> http://www.travellerrpg.com/CotI/Discuss/showthread.php?p=268605#post268605 >> and its first reply (had to break them up; in one message, it was too >> long). > > All I see here is a promo about the contest, not the products themselves. > > Again, is there a direct link to the products we're supposed to review > and vote on? > > Do we email our votes to you, Jeff, or is there some other mechanism > to tally votes? That link works for me, and also in the TML archive: And both pages state "Ballots should be sent to contest at freelancetraveller.com. Votes will be accepted until 23:59 EDT (UTC -0400) 5 July 2008." From jerry.barrington at gmail.com Thu Jul 3 08:27:24 2008 From: jerry.barrington at gmail.com (Jerry W Barrington) Date: Thu, 03 Jul 2008 10:27:24 -0400 Subject: [TML] Gen-Con UK In-Reply-To: Message-ID: On 7/3/08 7:51 AM, "alan hume" wrote: > >> It will be excellent to see you over here. Will this be an opportunity >> to buy you a drink? If it is what do drink, in the alcohol sense? > > Does this mean we will be expected to the offer a bottle of the finest Tokaj > or would Buckfast be acceptable (I'm determined to get "Temporal tonic wine" > accepted as Traveller Canon, it's my mission in life:.) > > Heh,heh > hate to admit it but as of this weekend my gaming group is calling me the > "Guest Killer" > as I got Glenn fabry so drunk at Q-Con he couldn't do the closing ceremony, > Oooops, and I don't even drink normally, it was funny though:.) > > I'm kind of embarrassed now it has to be said That doesn't seem fair. Seems you should have to do something like that at least twice before earning a nickname. :) Oh well, who ever said life was fair? From infojunky at ceecom.net Thu Jul 3 17:18:32 2008 From: infojunky at ceecom.net (Evyn MacDude) Date: Thu, 3 Jul 2008 16:18:32 -0700 Subject: [TML] T4's Traveller suite software package. Message-ID: <2118BDBE-CE80-4D33-A003-679F319E946B@ceecom.net> Hey does anybody know where I could get a copy of this now-a-days? Evyn MacDude infojunky at ceecom.net From jerry.barrington at gmail.com Thu Jul 3 17:57:04 2008 From: jerry.barrington at gmail.com (Jerry W Barrington) Date: Thu, 03 Jul 2008 19:57:04 -0400 Subject: [TML] T4's Traveller suite software package. In-Reply-To: <2118BDBE-CE80-4D33-A003-679F319E946B@ceecom.net> Message-ID: On 7/3/08 7:18 PM, "Evyn MacDude" wrote: > Hey does anybody know where I could get a copy of this now-a-days? Hmm, never heard of it (but I was pretty well out of RPGs during T4). What's it do? From threeeyesmcgurk at hotmail.com Fri Jul 4 01:05:19 2008 From: threeeyesmcgurk at hotmail.com (alan hume) Date: Fri, 4 Jul 2008 07:05:19 +0000 Subject: [TML] Gen-Con UK In-Reply-To: <4b5cc71a0807030634s6f558585mc6e083ec6c3dfa4a@mail.gmail.com> References: <4b5cc71a0807030634s6f558585mc6e083ec6c3dfa4a@mail.gmail.com> Message-ID: Hey Tom, nope, just beer pity though, my Geek point average would go up by about 75% if it had been the bucky:.) Alan> Date: Thu, 3 Jul 2008 14:34:39 +0100> From: tom.cusworth at googlemail.com> To: tml at travellercentral.com> Subject: Re: [TML] Gen-Con UK> > On 03/07/2008, alan hume wrote:> >> >> >> >> > >Does this mean we will be expected to the offer a bottle of the finest> > Tokaj> > >or would Buckfast be acceptable (I'm determined to get "Temporal tonic> > wine" accepted as Traveller Canon, it's my mission in life:.)> >> > >Heh,heh> > >hate to admit it but as of this weekend my gaming group is calling me the> > "Guest Killer"> > >as I got Glenn fabry so drunk at Q-Con he couldn't do the closing> > ceremony,> > >Oooops, and I don't even drink normally, it was funny though:.)> >> > >I'm kind of embarrassed now it has to be said> >> > >Alan Hume> > > Alan? Did you get him drunk on Bucky? Jeez! If so, you're a very, very evil> man!> > Nice one!> > -Tom> > > > > > -- > Blessed are the cheapskates, for they shall see god and still have change of> a fiver - Tom Holt, Valhalla.> > Want Googlemail? Ask me & I'll invite you!> _______________________________________________> TML mailing list> TML at travellercentral.com> http://lists.travellercentral.com/mailman/listinfo/tml _________________________________________________________________ Latest news and results from MSN?s Dancing on Ice 2008 Special http://entertainment.uk.msn.com/tv/realitytv/dancing-on-ice/ From threeeyesmcgurk at hotmail.com Fri Jul 4 01:06:36 2008 From: threeeyesmcgurk at hotmail.com (alan hume) Date: Fri, 4 Jul 2008 07:06:36 +0000 Subject: [TML] Gen-Con UK In-Reply-To: References: Message-ID: > That doesn't seem fair. Seems you should have to do something like that at> least twice before earning a nickname. :)> > Oh well, who ever said life was fair?True, but still, everyone seems to think it was a legendary effort:.) Alan _________________________________________________________________ The next generation of Windows Live is here http://www.windowslive.co.uk/get-live From jzeitlin at spamcop.net Fri Jul 4 04:25:35 2008 From: jzeitlin at spamcop.net (Jeff Zeitlin) Date: Fri, 04 Jul 2008 06:25:35 -0400 Subject: [TML] Freelance Traveller Contest 2008-03 - Ship's Locker - VOTE! In-Reply-To: <27c976de0807030558r626608dq50bb8fef1bc2ba67@mail.gmail.com> References: <27c976de0807021950y649db49bh35bec46e35e023ac@mail.gmail.com> <0dto64l5svl97dvha4rea3l35di88fc1qf@4ax.com> <27c976de0807030558r626608dq50bb8fef1bc2ba67@mail.gmail.com> Message-ID: On Thu, 3 Jul 2008 07:58:20 -0500, you wrote: >On Thu, Jul 3, 2008 at 1:51 AM, Jeff Zeitlin wrote: >> Entries were posted to the list on June 22. >Doesn't help me. New subscriber, as of June 25. >> They can also be seen at Citizens of the Imperium, >> http://www.travellerrpg.com/CotI/Discuss/showthread.php?p=268605#post268605 >> and its first reply (had to break them up; in one message, it was too >> long). >All I see here is a promo about the contest, not the products themselves. Suggesting that you're not a member of Citizens of the Imperium at TravellerRPG.com (and I apologize; I *am*, and didn't realize that the thread was going to be invisible to nonmembers there). >Again, is there a direct link to the products we're supposed to review >and vote on? There is; in the TML Archives: http://lists.travellercentral.com/pipermail/tml/2008-June/014160.html >Do we email our votes to you, Jeff, or is there some other mechanism >to tally votes? You email them to me at contest at freelancetraveller.com, as indicated in that message. From hemdian at trisen.com Fri Jul 4 04:39:08 2008 From: hemdian at trisen.com (Hemdian) Date: Fri, 4 Jul 2008 11:39:08 +0100 Subject: [TML] Expanding the turret selection. In-Reply-To: References: Message-ID: <003901c8ddc2$32a1fd50$97e5f7f0$@com> Supplement 7 gave us pop turrets and tracked turrets, Book 5 gave us PAWS turrets *and* PAWS barbettes, and illustrations of the AHL indicate that 'bays' can actually be super-turrets. But something around 20 dtons would be good. Regards PLST From jerry.barrington at gmail.com Fri Jul 4 10:55:37 2008 From: jerry.barrington at gmail.com (Jerry W Barrington) Date: Fri, 04 Jul 2008 12:55:37 -0400 Subject: [TML] Freelance Traveller Contest 2008-03 - Ship's Locker - VOTE! In-Reply-To: Message-ID: On 7/4/08 6:25 AM, "Jeff Zeitlin" wrote: > Suggesting that you're not a member of Citizens of the Imperium at > TravellerRPG.com (and I apologize; I *am*, and didn't realize that the > thread was going to be invisible to nonmembers there). Ah, that would explain why it works for me too. :) From infojunky at ceecom.net Fri Jul 4 12:08:27 2008 From: infojunky at ceecom.net (Evyn MacDude) Date: Fri, 4 Jul 2008 11:08:27 -0700 Subject: [TML] The SRD is out for Traveller at the mongoose site. Message-ID: <07334097-21BF-4052-B07D-3426F842C9BA@ceecom.net> Here it is http://www.mongoosepublishing.com/home/series.php?qsSeries=51 Evyn MacDude infojunky at ceecom.net From ross.winn at gmail.com Fri Jul 4 15:53:36 2008 From: ross.winn at gmail.com (Ross Winn) Date: Fri, 4 Jul 2008 17:53:36 -0400 Subject: [TML] The SRD is out for Traveller at the mongoose site. Message-ID: <486e9bdc.26e3220a.0f1e.299b@mx.google.com> Finally, I am very pleased to hear it! Ross Winn From ross.winn at gmail.com Fri Jul 4 16:11:51 2008 From: ross.winn at gmail.com (Ross Winn) Date: Fri, 4 Jul 2008 18:11:51 -0400 Subject: [TML] Expanding the turret selection. In-Reply-To: <003901c8ddc2$32a1fd50$97e5f7f0$@com> References: <003901c8ddc2$32a1fd50$97e5f7f0$@com> Message-ID: <5b0a00340807041511hb1e7847u22f188edb63462e5@mail.gmail.com> Decent rules for fixed mounts with limited arcs of fire and something between a bay and a spinal mount would be nice too. Ross Winn From grimmund at gmail.com Sat Jul 5 08:04:42 2008 From: grimmund at gmail.com (Grimmund) Date: Sat, 5 Jul 2008 09:04:42 -0500 Subject: [TML] Freelance Traveller Contest 2008-03 - Ship's Locker - VOTE! In-Reply-To: References: <27c976de0807021950y649db49bh35bec46e35e023ac@mail.gmail.com> <0dto64l5svl97dvha4rea3l35di88fc1qf@4ax.com> <27c976de0807030558r626608dq50bb8fef1bc2ba67@mail.gmail.com> Message-ID: <27c976de0807050704w7f6f417fqf92bd05f89949e0@mail.gmail.com> On Fri, Jul 4, 2008 at 5:25 AM, Jeff Zeitlin >http://lists.travellercentral.com/pipermail/tml/2008-June/014160.html > You email them to me at contest at freelancetraveller.com Got it. Thanks. Votes sent. Mmm. Does the plasma cutter have enough capacity to cut through hullmetal? Dan From threeeyesmcgurk at hotmail.com Sat Jul 5 10:21:13 2008 From: threeeyesmcgurk at hotmail.com (alan hume) Date: Sat, 5 Jul 2008 16:21:13 +0000 Subject: [TML] Gen-Con UK In-Reply-To: References: Message-ID: Just wanted to post to all the TML'ers that may know me that it looks like I will indeed (with a whole heap of luck) be heading down to GENCON UK, hope to see all you BITS guys there, (Andy you owe me a t-shirt:.) I am really chuffed that my boss has actually given me the time off (phew, pretty good going seeing as almost everyone else is on holiday then too) so now all I have to do is get my brother to look after my cat again (could be difficult, you would understand if you had ever met my mad cat:.) see how much accomodation and travel will cost and book tickets for the show itself (oh, and still find some spending cash) sheesh, now I know why all my friends say Gencon is pricey:.) ALan Hume > From: threeeyesmcgurk at hotmail.com > To: tml at travellercentral.com > Date: Thu, 3 Jul 2008 11:32:08 +0000 > Subject: Re: [TML] Gen-Con UK > > > > Hi Loren, > that's awesome news, > I dont know if I will make it to GENCON UK or not, > a friend of mine is going to work at it for Cubicle 7 so > I wouldnt mind going down there with him > but it is all a matter of money and getting the time off work > (mind you, I could pull a Knights of the Dinner Table and just go anyway, > I can always get another job, the one I've got is nothing to write home about:.) > > Anyhow, I will go and donate to the fund, we gotta get you over here:.) > > Best wishes > > > Alan Hume > > From: GDWGAMES at aol.com > > Date: Thu, 3 Jul 2008 01:50:56 -0400 > > To: tml at travellercentral.com > > Subject: [TML] Gen-Con UK > > > > I've been invited to be a guest at Gen-Con UK this year, so this is the > > chance for the UK fans to get your books autographed, applaud at my seminars, and > > listen to me rattle on about 30+ years in the game business. > > > > I'm experiencing some costs associated with attending the convention that are > > not normally covered by the guest agreement (renewing a passport costs over > > $100, I have discovered to my chagrin) and if anyone would like to help me out > > by donating a $1 or $10 to the cause, feel free to use the Paypal "donation" > > button on the upper left side of: > > > > http://www.lorenwiseman.com/new.html > > > > I'm looking forward to meeting the UK fans and such eurofen as are willing to > > travel to Reading. > > > > LKW > > www.lorenwiseman.com > > www.irbw.com > > www.lorenwiseman.com/egbtsite.html > > > > > > ************** > > Gas prices getting you down? > > Search AOL Autos for fuel-efficient used cars. > > > > (http://autos.aol.com/used?ncid=aolaut00050000000007) > > _______________________________________________ > > TML mailing list > > TML at travellercentral.com > > http://lists.travellercentral.com/mailman/listinfo/tml > > _________________________________________________________________ > The next generation of Windows Live is here > http://www.windowslive.co.uk/get-live > _______________________________________________ > TML mailing list > TML at travellercentral.com > http://lists.travellercentral.com/mailman/listinfo/tml _________________________________________________________________ Find the best and worst places on the planet http://clk.atdmt.com/UKM/go/101719807/direct/01/ From jerry.barrington at gmail.com Sat Jul 5 11:52:57 2008 From: jerry.barrington at gmail.com (Jerry W Barrington) Date: Sat, 05 Jul 2008 13:52:57 -0400 Subject: [TML] Expanding the turret selection. In-Reply-To: <5b0a00340807041511hb1e7847u22f188edb63462e5@mail.gmail.com> Message-ID: On 7/4/08 6:11 PM, "Ross Winn" wrote: > Decent rules for fixed mounts with limited arcs of fire and something > between a bay and a spinal mount would be nice too. You guys are really opening up a can of complexity worms here. :D From eclipse at urbin.net Sat Jul 5 12:18:13 2008 From: eclipse at urbin.net (Mark Urbin) Date: Sat, 05 Jul 2008 14:18:13 -0400 Subject: [TML] The SRD is out for Traveller at the mongoose site. In-Reply-To: <07334097-21BF-4052-B07D-3426F842C9BA@ceecom.net> References: <07334097-21BF-4052-B07D-3426F842C9BA@ceecom.net> Message-ID: <486FBAE5.4030608@urbin.net> Evyn MacDude wrote: > Here it is > http://www.mongoosepublishing.com/home/series.php?qsSeries=51 Where is a question for those who have been digging into RTT. What are the advantages over CT? I have a pretty complete collection of CT. A lot of it in print, and the gaps filled by the CT CD. -- ----------------------------------------------------------------------- http://www.urbin.net/EWW/ http://urbin.net/blog "Your book is dictated by the soundest reason. You had better get out of France as quickly as you can." -- Voltaire ----------------------------------------------------------------------- From ross.winn at gmail.com Sat Jul 5 15:45:02 2008 From: ross.winn at gmail.com (ross.winn at gmail.com) Date: Sat, 5 Jul 2008 17:45:02 -0400 Subject: [TML] The SRD is out for Traveller at the mongoose site. In-Reply-To: <486FBAE5.4030608@urbin.net> References: <07334097-21BF-4052-B07D-3426F842C9BA@ceecom.net> <486FBAE5.4030608@urbin.net> Message-ID: <5b0a00340807051445q10eec823naef5967c687baa5c@mail.gmail.com> Apart from the many reviews freely available on the internets I would say that this is a well-playtested complete game system with almost 100% direct compatibility with the old support material. no version of Traveller has ever been extensively playtested and professionally edited until now, in my opinion. The most glaring issues were fixed, and the caliber of material has been very good. I can't think of a reason not to change. From grimmund at gmail.com Sat Jul 5 17:22:52 2008 From: grimmund at gmail.com (Grimmund) Date: Sat, 5 Jul 2008 18:22:52 -0500 Subject: [TML] Expanding the turret selection. In-Reply-To: References: <5b0a00340807041511hb1e7847u22f188edb63462e5@mail.gmail.com> Message-ID: <27c976de0807051622p7d1848f5i3ded26406b415505@mail.gmail.com> On Sat, Jul 5, 2008 at 12:52 PM, Jerry W Barrington wrote: >> Decent rules for fixed mounts with limited arcs of fire and something >> between a bay and a spinal mount would be nice too. > > You guys are really opening up a can of complexity worms here. :D > Nah. You would think fixed mounts would have been a gimme, especially for things like fighter craft. The downside of fixed mounts is that they're not as versatile as a turret. If the target's not in your front arc, you've got to choose between forward acceleration and shooting the target. Flashback to Babylon-5 and the starfury... Even with single turret, to some extent, you have to maneuver the ship to get the target into the turret's arc of fire. With a single ship, single turret, and single target, rolling the ship on the long axis so that the surface with the turret is facing toward the target so that the turret bears, is automatic, and assumed as part of the targeting sequence. Generally, though, you can continue on course at the same time., both fighting and running. If you're decelerating, you can slew the turret to face aft, and keep firing at the target as you slow down. With a fixed mount, that's more difficult. If you're being chased, you can fight or run, but not both. If you're chasing, you may still not be able to bring a forward mount to bear, depending on relative speeds and how far out your intercept point is. (You may need to aim your ship far enough "ahead" of your target that they are out of your line of fire; likewise, if you're decelerating, your drive is pointing at the target, and your weapons are pointed out into the big empty. Most TV and movies tend to portray space fighters as though they are atmospheric craft. A fixed mount makes sense when flying in an atmosphere (due to drag, and the need to maintain forward speed to stay airborne, and the ability to slow down by simply easing off on thrust and letting drag slow you) but it makes less sense in space. A fixed mount might be cheaper than a turret and better than nothing, but turrets would likely be strongly preferred to fixed mounts. Dan From eclipse at urbin.net Sat Jul 5 18:02:33 2008 From: eclipse at urbin.net (Mark Urbin) Date: Sat, 05 Jul 2008 20:02:33 -0400 Subject: [TML] The SRD is out for Traveller at the mongoose site. In-Reply-To: <5b0a00340807051445q10eec823naef5967c687baa5c@mail.gmail.com> References: <07334097-21BF-4052-B07D-3426F842C9BA@ceecom.net> <486FBAE5.4030608@urbin.net> <5b0a00340807051445q10eec823naef5967c687baa5c@mail.gmail.com> Message-ID: <48700B99.4020906@urbin.net> ross.winn at gmail.com wrote: > Apart from the many reviews freely available on the internets I would > say that this is a well-playtested complete game system with almost > 100% direct compatibility with the old support material. no version of > Traveller has ever been extensively playtested and professionally > edited until now, in my opinion. > > The most glaring issues were fixed, and the caliber of material has > been very good. I can't think of a reason not to change. Brilliant bit of marketing speak, but I still don't see any actual reason to to change. -- ----------------------------------------------------------------------- http://www.urbin.net/EWW/ http://urbin.net/blog "Your book is dictated by the soundest reason. You had better get out of France as quickly as you can." -- Voltaire ----------------------------------------------------------------------- From greg at nokes.name Sat Jul 5 19:25:46 2008 From: greg at nokes.name (greg at nokes.name) Date: Sat, 5 Jul 2008 18:25:46 -0700 Subject: [TML] The SRD is out for Traveller at the mongoose site. In-Reply-To: <48700B99.4020906@urbin.net> References: <07334097-21BF-4052-B07D-3426F842C9BA@ceecom.net> <486FBAE5.4030608@urbin.net> <5b0a00340807051445q10eec823naef5967c687baa5c@mail.gmail.com> <48700B99.4020906@urbin.net> Message-ID: It fills a lot of the holes in CT. It's MT that actually works. :) On 7/5/08, Mark Urbin wrote: > ross.winn at gmail.com wrote: >> Apart from the many reviews freely available on the internets I would >> say that this is a well-playtested complete game system with almost >> 100% direct compatibility with the old support material. no version of >> Traveller has ever been extensively playtested and professionally >> edited until now, in my opinion. >> >> The most glaring issues were fixed, and the caliber of material has >> been very good. I can't think of a reason not to change. > > Brilliant bit of marketing speak, but I still don't see any actual > reason to to change. > > -- > ----------------------------------------------------------------------- > http://www.urbin.net/EWW/ http://urbin.net/blog > "Your book is dictated by the soundest reason. You had better get out > of France as quickly as you can." -- Voltaire > ----------------------------------------------------------------------- > _______________________________________________ > TML mailing list > TML at travellercentral.com > http://lists.travellercentral.com/mailman/listinfo/tml > From shadow at shadowgard.com Sat Jul 5 20:21:19 2008 From: shadow at shadowgard.com (shadow at shadowgard.com) Date: Sat, 05 Jul 2008 19:21:19 -0700 Subject: [TML] Selling Traveller magazines on Ebay Message-ID: <486FC9AF.26258.3FE6091A@shadow.shadowgard.com> I'm about to start posting these on eBay, under seller name kengrx Far Traveller #1 High Passage #1 High Passage #3 High Passage #5 Challenge #25 Challenge #26 Challenge #27 Challenge #28 Challenge #29 Challenge #30 Challenge #32 Challenge #33 Challenge #34 Challenge #35 Challenge #36 Challenge #37 Challenge #38 Challenge #39 Challenge #42 Challenge #43 Challenge #44 Challenge #47 Challenge #48 Challenge #49 Traveller Digest #12 JTAS 1-24, and Best of JTAS vol 1 & vol 2 will follow when I get cover pics scanned in. Meanwhile it'll take me an hour or two to get the stuff above listed. -- Leonard Erickson (aka shadow) shadow at shadowgard dot com From healyzh at aracnet.com Sat Jul 5 20:38:16 2008 From: healyzh at aracnet.com (Zane H. Healy) Date: Sat, 5 Jul 2008 19:38:16 -0700 Subject: [TML] The SRD is out for Traveller at the mongoose site. In-Reply-To: <48700B99.4020906@urbin.net> References: <07334097-21BF-4052-B07D-3426F842C9BA@ceecom.net> <486FBAE5.4030608@urbin.net> <5b0a00340807051445q10eec823naef5967c687baa5c@mail.gmail.com> <48700B99.4020906@urbin.net> Message-ID: At 8:02 PM -0400 7/5/08, Mark Urbin wrote: >ross.winn at gmail.com wrote: >> Apart from the many reviews freely available on the internets I would >> say that this is a well-playtested complete game system with almost >> 100% direct compatibility with the old support material. no version of >> Traveller has ever been extensively playtested and professionally >> edited until now, in my opinion. >> >> The most glaring issues were fixed, and the caliber of material has >> been very good. I can't think of a reason not to change. > >Brilliant bit of marketing speak, but I still don't see any actual >reason to to change. I have a severe dislike of Mongoose, but I think the new book is brilliant, and there is a about an 85% chance that I'll be starting up a game using it before the end of the year (or whenever my Call of Cthulhu campaign ends). I'll admit Traveller isn't my first choice for our next campaign, but I'm willing to roll with it. :^) Zane -- | Zane H. Healy | UNIX Systems Administrator | | healyzh at aracnet.com (primary) | OpenVMS Enthusiast | | MONK::HEALYZH (DECnet) | Classic Computer Collector | +----------------------------------+----------------------------+ | Empire of the Petal Throne and Traveller Role Playing, | | PDP-10 Emulation and Zane's Computer Museum. | | http://www.aracnet.com/~healyzh/ | From jerry.barrington at gmail.com Sat Jul 5 20:49:53 2008 From: jerry.barrington at gmail.com (Jerry W Barrington) Date: Sat, 05 Jul 2008 22:49:53 -0400 Subject: [TML] Selling Traveller magazines on Ebay In-Reply-To: <486FC9AF.26258.3FE6091A@shadow.shadowgard.com> Message-ID: Hey Leonard, You actually making any money at all this ebaying? You've been putting a lot up lately, is it actually worth the effort? From eclipse at urbin.net Sat Jul 5 20:58:55 2008 From: eclipse at urbin.net (Mark Urbin) Date: Sat, 05 Jul 2008 22:58:55 -0400 Subject: [TML] The SRD is out for Traveller at the mongoose site. In-Reply-To: References: <07334097-21BF-4052-B07D-3426F842C9BA@ceecom.net> <486FBAE5.4030608@urbin.net> <5b0a00340807051445q10eec823naef5967c687baa5c@mail.gmail.com> <48700B99.4020906@urbin.net> Message-ID: <487034EF.5000608@urbin.net> Zane H. Healy wrote: [snip] > I have a severe dislike of Mongoose, but I think the new book is > brilliant, and there is a about an 85% chance that I'll be starting > up a game using it before the end of the year (or whenever my Call of > Cthulhu campaign ends). I'll admit Traveller isn't my first choice > for our next campaign, but I'm willing to roll with it. :^) What's brilliant about it? What feature, besides the good editing and play testing, sets it above CT? -- ----------------------------------------------------------------------- http://www.urbin.net/EWW/ http://urbin.net/blog "Your book is dictated by the soundest reason. You had better get out of France as quickly as you can." -- Voltaire ----------------------------------------------------------------------- From healyzh at aracnet.com Sat Jul 5 21:32:13 2008 From: healyzh at aracnet.com (Zane H. Healy) Date: Sat, 5 Jul 2008 20:32:13 -0700 Subject: [TML] The SRD is out for Traveller at the mongoose site. In-Reply-To: <487034EF.5000608@urbin.net> References: <07334097-21BF-4052-B07D-3426F842C9BA@ceecom.net> <486FBAE5.4030608@urbin.net> <5b0a00340807051445q10eec823naef5967c687baa5c@mail.gmail.com> <48700B99.4020906@urbin.net> <487034EF.5000608@urbin.net> Message-ID: At 10:58 PM -0400 7/5/08, Mark Urbin wrote: >Zane H. Healy wrote: >[snip] >> I have a severe dislike of Mongoose, but I think the new book is >> brilliant, and there is a about an 85% chance that I'll be starting >> up a game using it before the end of the year (or whenever my Call of >> Cthulhu campaign ends). I'll admit Traveller isn't my first choice >> for our next campaign, but I'm willing to roll with it. :^) > >What's brilliant about it? What feature, besides the good editing and >play testing, sets it above CT? Seems to be better task resolution than I remember in CT. What I can't comment on is the space ship portion of the game, as I still need to read though that. I like how it seems to be a really clean set of rules collected into one book. I own basically *everything* from the original LBB's through the start of GURPS Traveller. I also like that I can run a game using the new book, and my players can go to our local FLGS and buy their own copy should they want, in fact the one player is planning on doing just that. Lets not forget the value of using a set of rules that are in print. The fact that I can use all my CT material with the book is a serious added benefit. Now to seriously consider what I'll use for a setting if I run a Traveller campaign. Do I go with something largely "cannon", or do I roll my own setting. Zane -- | Zane H. Healy | UNIX Systems Administrator | | healyzh at aracnet.com (primary) | OpenVMS Enthusiast | | MONK::HEALYZH (DECnet) | Classic Computer Collector | +----------------------------------+----------------------------+ | Empire of the Petal Throne and Traveller Role Playing, | | PDP-10 Emulation and Zane's Computer Museum. | | http://www.aracnet.com/~healyzh/ | From ross.winn at gmail.com Sat Jul 5 22:09:26 2008 From: ross.winn at gmail.com (Ross Winn) Date: Sun, 6 Jul 2008 00:09:26 -0400 Subject: [TML] Expanding the turret selection. In-Reply-To: <27c976de0807051622p7d1848f5i3ded26406b415505@mail.gmail.com> References: <5b0a00340807041511hb1e7847u22f188edb63462e5@mail.gmail.com> <27c976de0807051622p7d1848f5i3ded26406b415505@mail.gmail.com> Message-ID: <5b0a00340807052109p49160cd1p427d2d75fd21341e@mail.gmail.com> On Sat, Jul 5, 2008 at 7:22 PM, Grimmund wrote: > A fixed mount might be cheaper than a turret and better than nothing, > but turrets would likely be strongly preferred to fixed mounts. Preferred though they may be, there are many reasons to include fixed mounts as well. Not having any rules for fixed mounts makes little sense when there are rules for dynamic turrets. From infojunky at ceecom.net Sun Jul 6 00:21:34 2008 From: infojunky at ceecom.net (Evyn MacDude) Date: Sat, 5 Jul 2008 23:21:34 -0700 Subject: [TML] The SRD is out for Traveller at the mongoose site. In-Reply-To: <487034EF.5000608@urbin.net> References: <07334097-21BF-4052-B07D-3426F842C9BA@ceecom.net> <486FBAE5.4030608@urbin.net> <5b0a00340807051445q10eec823naef5967c687baa5c@mail.gmail.com> <48700B99.4020906@urbin.net> <487034EF.5000608@urbin.net> Message-ID: <9D11E465-A1CB-425F-8AC7-08AA03FBF4BE@ceecom.net> On Jul 5, 2008, at 7:58 PM, Mark Urbin wrote: > Zane H. Healy wrote: > [snip] >> I have a severe dislike of Mongoose, but I think the new book is >> brilliant, and there is a about an 85% chance that I'll be starting >> up a game using it before the end of the year (or whenever my Call of >> Cthulhu campaign ends). I'll admit Traveller isn't my first choice >> for our next campaign, but I'm willing to roll with it. :^) > > What's brilliant about it? What feature, besides the good editing and > play testing, sets it above CT? Character generation right off the bat. also... It's NEW!!!!!! ANd after the retread phase is over, the potential for new material.... Evyn MacDude infojunky at ceecom.net From jzeitlin at spamcop.net Sun Jul 6 00:58:51 2008 From: jzeitlin at spamcop.net (Jeff Zeitlin) Date: Sun, 06 Jul 2008 02:58:51 -0400 Subject: [TML] RTT/CT Compatibility Message-ID: Can anyone give me a good idea as to how compatible RTT and CT are? Specifically... (1) Can characters created in one be used unchanged in the other? If not, what kind of changes are needed? (2) Can supplements designed for one be used unchanged with the other? If not, what kind of changes are needed? From shadow at shadowgard.com Sun Jul 6 00:45:10 2008 From: shadow at shadowgard.com (shadow at shadowgard.com) Date: Sat, 05 Jul 2008 23:45:10 -0700 Subject: [TML] Selling Traveller magazines on Ebay In-Reply-To: References: <486FC9AF.26258.3FE6091A@shadow.shadowgard.com>, Message-ID: <48700786.27359.40D88F2A@shadow.shadowgard.com> On 5 Jul 2008 at 22:49, Jerry W Barrington wrote: > You actually making any money at all this ebaying? You've been putting > a lot up lately, is it actually worth the effort? I'm mostly getting more than the items cost me 20-30 years ago. And I've managed to keep my storage locker (which has still more stuff, though soon it'll be down to comic books (a cubic meter or so) and possibly collectable computer gear (*old* Radio Shack stuff). I've also managed to keep the utilities going if not current. And eat. Given that one Judges Guild module sold for over $100, it's not bad. Then there's the stuff that goes for a few bucks each. Which is why I risk losing sales by including the costs of stuff like the envelopes/boxes & bus fare to the post office in the "shipping". A few items are hitting the "not worth relisting" point. I'll be hauling those to BridgeTown Hobbies/The Military Corner to see if they'll be interested or see if I can post something there. -- Leonard Erickson (aka shadow) shadow at shadowgard dot com From brad at fineby.me.uk Sun Jul 6 04:53:10 2008 From: brad at fineby.me.uk (Brad Rogers) Date: Sun, 6 Jul 2008 11:53:10 +0100 Subject: [TML] The SRD is out for Traveller at the mongoose site. In-Reply-To: References: <07334097-21BF-4052-B07D-3426F842C9BA@ceecom.net> <486FBAE5.4030608@urbin.net> <5b0a00340807051445q10eec823naef5967c687baa5c@mail.gmail.com> <48700B99.4020906@urbin.net> Message-ID: <20080706115310.68c1b5f6@abydos.stargate.org.uk> On Sat, 5 Jul 2008 19:38:16 -0700 "Zane H. Healy" wrote: Hello Zane, > I'll admit Traveller isn't my first choice ..... Heretic! :-) -- Regards _ / ) "The blindingly obvious is / _)rad never immediately apparent" You never listen to a word that I said Public Image - Public Image Ltd From allenshock1 at yahoo.com Sun Jul 6 07:24:23 2008 From: allenshock1 at yahoo.com (Allen Shock) Date: Sun, 6 Jul 2008 06:24:23 -0700 (PDT) Subject: [TML] RTT/CT Compatibility In-Reply-To: Message-ID: <978236.63203.qm@web30003.mail.mud.yahoo.com> 1.) Characters created in RTT will have more skills than their CT counterparts but not by much. For NPCs this can be effectively ignored, in my opinion. For PCs, I would just redo the character with RTT's creation system, assuming success at things like advancement rolls, survival rolls and the like. 2.) I have run two CT adventures with RTT. I sketched out the NPCs for the game on index cards and made a note of task rolls, what skills were needed and the difficulty of each. Pretty much took me about ten minutes for Death Station and maybe 20-30 for Chamax Plague/Horde once I had a version of the Chamax that I liked. Allen Jeff Zeitlin wrote: Can anyone give me a good idea as to how compatible RTT and CT are? Specifically... (1) Can characters created in one be used unchanged in the other? If not, what kind of changes are needed? (2) Can supplements designed for one be used unchanged with the other? If not, what kind of changes are needed? _______________________________________________ TML mailing list TML at travellercentral.com http://lists.travellercentral.com/mailman/listinfo/tml From ross.winn at gmail.com Sun Jul 6 10:30:05 2008 From: ross.winn at gmail.com (ross.winn at gmail.com) Date: Sun, 6 Jul 2008 12:30:05 -0400 Subject: [TML] RTT/CT Compatibility In-Reply-To: <978236.63203.qm@web30003.mail.mud.yahoo.com> References: <978236.63203.qm@web30003.mail.mud.yahoo.com> Message-ID: <5b0a00340807060930q7279d971w12eb8ef1949fa7e1@mail.gmail.com> The characters are close enough that I don't believe any changes are required for NPCs. However some may be preferred. The compatibiity is as close to 100% as has ever been published in a mass-market RPG. From healyzh at aracnet.com Sun Jul 6 11:02:29 2008 From: healyzh at aracnet.com (Zane H. Healy) Date: Sun, 6 Jul 2008 10:02:29 -0700 Subject: [TML] RTT? Message-ID: OK, I figured out that RTT == Mongoose Traveller, but why does it equal Mongoose Traveller? Zane -- | Zane H. Healy | UNIX Systems Administrator | | healyzh at aracnet.com (primary) | OpenVMS Enthusiast | | MONK::HEALYZH (DECnet) | Classic Computer Collector | +----------------------------------+----------------------------+ | Empire of the Petal Throne and Traveller Role Playing, | | PDP-10 Emulation and Zane's Computer Museum. | | http://www.aracnet.com/~healyzh/ | From jerry.barrington at gmail.com Sun Jul 6 11:04:49 2008 From: jerry.barrington at gmail.com (Jerry W Barrington) Date: Sun, 06 Jul 2008 13:04:49 -0400 Subject: [TML] Selling Traveller magazines on Ebay In-Reply-To: <48700786.27359.40D88F2A@shadow.shadowgard.com> Message-ID: On 7/6/08 2:45 AM, "shadow at shadowgard.com" wrote: > On 5 Jul 2008 at 22:49, Jerry W Barrington wrote: > >> You actually making any money at all this ebaying? You've been putting >> a lot up lately, is it actually worth the effort? > > I'm mostly getting more than the items cost me 20-30 years ago. And > I've managed to keep my storage locker (which has still more stuff, > though soon it'll be down to comic books (a cubic meter or so) and > possibly collectable computer gear (*old* Radio Shack stuff). > > I've also managed to keep the utilities going if not current. And > eat. > > Given that one Judges Guild module sold for over $100, it's not bad. > Then there's the stuff that goes for a few bucks each. > > Which is why I risk losing sales by including the costs of stuff like > the envelopes/boxes & bus fare to the post office in the "shipping". > > A few items are hitting the "not worth relisting" point. I'll be > hauling those to BridgeTown Hobbies/The Military Corner to see if > they'll be interested or see if I can post something there. Yeah, after I asked you, I actually went to the effort of looking at your completed sales... Assuming the shipping is breaking even, it looks like you netted about $160 out of the batch that closed on July 4th. :) (Yes, I considered the listing and closing fees.) The more I consider it, the more I think I should work on cleaning some stuff out of *my* storage unit. Could help pay off some bills and I've got lots of stuff in there that I'll never play. Hell, I've got lots I never *have* played. But I guess that's a project for after I get my fiction library catalog. From jerry.barrington at gmail.com Sun Jul 6 11:10:24 2008 From: jerry.barrington at gmail.com (Jerry W Barrington) Date: Sun, 06 Jul 2008 13:10:24 -0400 Subject: [TML] RTT? In-Reply-To: Message-ID: On 7/6/08 1:02 PM, "Zane H. Healy" wrote: > OK, I figured out that RTT == Mongoose Traveller, but why does it > equal Mongoose Traveller? Rikki Tikki Tavi was a mongoose. :) From healyzh at aracnet.com Sun Jul 6 11:12:38 2008 From: healyzh at aracnet.com (Zane H. Healy) Date: Sun, 6 Jul 2008 10:12:38 -0700 Subject: [TML] The SRD is out for Traveller at the mongoose site. In-Reply-To: <20080706115310.68c1b5f6@abydos.stargate.org.uk> References: <07334097-21BF-4052-B07D-3426F842C9BA@ceecom.net> <486FBAE5.4030608@urbin.net> <5b0a00340807051445q10eec823naef5967c687baa5c@mail.gmail.com> <48700B99.4020906@urbin.net> <20080706115310.68c1b5f6@abydos.stargate.org.uk> Message-ID: At 11:53 AM +0100 7/6/08, Brad Rogers wrote: >On Sat, 5 Jul 2008 19:38:16 -0700 >"Zane H. Healy" wrote: > >Hello Zane, > >> I'll admit Traveller isn't my first choice ..... > >Heretic! :-) What can I say, I have been wanting to run a 1930's Pulp game. :^) Now to figure out where all my Traveller material is hidden away. Somewhere I have a nearly complete CT campaign framework hidden away, that I've never gotten the chance to run. Zane -- | Zane H. Healy | UNIX Systems Administrator | | healyzh at aracnet.com (primary) | OpenVMS Enthusiast | | MONK::HEALYZH (DECnet) | Classic Computer Collector | +----------------------------------+----------------------------+ | Empire of the Petal Throne and Traveller Role Playing, | | PDP-10 Emulation and Zane's Computer Museum. | | http://www.aracnet.com/~healyzh/ | From threeeyesmcgurk at hotmail.com Sun Jul 6 11:40:22 2008 From: threeeyesmcgurk at hotmail.com (alan hume) Date: Sun, 6 Jul 2008 17:40:22 +0000 Subject: [TML] RTT? In-Reply-To: References: Message-ID: > > OK, I figured out that RTT == Mongoose Traveller, but why does it > > equal Mongoose Traveller? > > Rikki Tikki Tavi was a mongoose. :) Oh, that is just too cool:>) alan _________________________________________________________________ The John Lewis Clearance - save up to 50% with FREE delivery http://clk.atdmt.com/UKM/go/101719806/direct/01/ From jerry.barrington at gmail.com Sun Jul 6 11:49:46 2008 From: jerry.barrington at gmail.com (Jerry W Barrington) Date: Sun, 06 Jul 2008 13:49:46 -0400 Subject: [TML] The SRD is out for Traveller at the mongoose site. In-Reply-To: Message-ID: On 7/6/08 1:12 PM, "Zane H. Healy" wrote: > At 11:53 AM +0100 7/6/08, Brad Rogers wrote: >> On Sat, 5 Jul 2008 19:38:16 -0700 >> "Zane H. Healy" wrote: >> >> Hello Zane, >> >>> I'll admit Traveller isn't my first choice ..... >> >> Heretic! :-) > > What can I say, I have been wanting to run a 1930's Pulp game. :^) > > Now to figure out where all my Traveller material is hidden away. > Somewhere I have a nearly complete CT campaign framework hidden away, > that I've never gotten the chance to run. Err... Run Pulp Traveller? :) Sounds fun actually, if you can pull it off. From ross.winn at gmail.com Sun Jul 6 12:13:06 2008 From: ross.winn at gmail.com (ross.winn at gmail.com) Date: Sun, 6 Jul 2008 14:13:06 -0400 Subject: [TML] The SRD is out for Traveller at the mongoose site. In-Reply-To: References: <07334097-21BF-4052-B07D-3426F842C9BA@ceecom.net> <486FBAE5.4030608@urbin.net> <5b0a00340807051445q10eec823naef5967c687baa5c@mail.gmail.com> <48700B99.4020906@urbin.net> <20080706115310.68c1b5f6@abydos.stargate.org.uk> Message-ID: <5b0a00340807061113u4e769bedh27b2faff671ea02d@mail.gmail.com> Traveller is a great 1930s pulp game. Especially when you use Spirit of the Far Future. On 7/6/08, Zane H. Healy wrote: > At 11:53 AM +0100 7/6/08, Brad Rogers wrote: >>On Sat, 5 Jul 2008 19:38:16 -0700 >>"Zane H. Healy" wrote: >> >>Hello Zane, >> >>> I'll admit Traveller isn't my first choice ..... >> >>Heretic! :-) > > What can I say, I have been wanting to run a 1930's Pulp game. :^) > > Now to figure out where all my Traveller material is hidden away. > Somewhere I have a nearly complete CT campaign framework hidden away, > that I've never gotten the chance to run. > > Zane > > > -- > | Zane H. Healy | UNIX Systems Administrator | > | healyzh at aracnet.com (primary) | OpenVMS Enthusiast | > | MONK::HEALYZH (DECnet) | Classic Computer Collector | > +----------------------------------+----------------------------+ > | Empire of the Petal Throne and Traveller Role Playing, | > | PDP-10 Emulation and Zane's Computer Museum. | > | http://www.aracnet.com/~healyzh/ | > _______________________________________________ > TML mailing list > TML at travellercentral.com > http://lists.travellercentral.com/mailman/listinfo/tml > From healyzh at aracnet.com Sun Jul 6 12:27:56 2008 From: healyzh at aracnet.com (Zane H. Healy) Date: Sun, 6 Jul 2008 11:27:56 -0700 Subject: [TML] The SRD is out for Traveller at the mongoose site. In-Reply-To: References: Message-ID: At 1:49 PM -0400 7/6/08, Jerry W Barrington wrote: >Err... Run Pulp Traveller? :) > >Sounds fun actually, if you can pull it off. Sounds a little difficult to pull off, though I think if I run a Traveller campaign, it will have definite Pulp elements. Actually... Brain cells are starting to function... Hmmm... Nothing says you have to set a Traveller game in the "Cannon" setting, and I'd already threatened to roll my own. Just might be time to flesh out a Pulpish/50's Sci-Fi setting I've had in mind. Who knows what I'll do, I need more time to talk to the players, and realistically I don't see us being ready to start a new campaign for a couple months, our next session is tentatively in a month. At 2:13 PM -0400 7/6/08, ross.winn at gmail.com wrote: >Traveller is a great 1930s pulp game. Especially when you use Spirit >of the Far Future. Interestingly enough the person that wants to do Sci-Fi, and doesn't want to do Pulp was interested in the "Spirit of the Century" book. Though I suspect it was more the book than the setting. Zane -- | Zane H. Healy | UNIX Systems Administrator | | healyzh at aracnet.com (primary) | OpenVMS Enthusiast | | MONK::HEALYZH (DECnet) | Classic Computer Collector | +----------------------------------+----------------------------+ | Empire of the Petal Throne and Traveller Role Playing, | | PDP-10 Emulation and Zane's Computer Museum. | | http://www.aracnet.com/~healyzh/ | From jzeitlin at spamcop.net Sun Jul 6 12:38:51 2008 From: jzeitlin at spamcop.net (Jeff Zeitlin) Date: Sun, 06 Jul 2008 14:38:51 -0400 Subject: [TML] RTT? In-Reply-To: References: Message-ID: <184274pud05ra6n5ei3jrkvmlvp4hp05qt@4ax.com> On Sun, 6 Jul 2008 10:02:29 -0700, you wrote: >OK, I figured out that RTT == Mongoose Traveller, but why does it >equal Mongoose Traveller? Rudyard Kipling wrote a story about a mongoose, "Riki Tiki Tavi". So, Mongoose Traveller == "Riki Tiki Travvi" :) From eclipse at urbin.net Sun Jul 6 13:02:05 2008 From: eclipse at urbin.net (Mark Urbin) Date: Sun, 06 Jul 2008 15:02:05 -0400 Subject: [TML] The SRD is out for Traveller at the mongoose site. In-Reply-To: <9D11E465-A1CB-425F-8AC7-08AA03FBF4BE@ceecom.net> References: <07334097-21BF-4052-B07D-3426F842C9BA@ceecom.net> <486FBAE5.4030608@urbin.net> <5b0a00340807051445q10eec823naef5967c687baa5c@mail.gmail.com> <48700B99.4020906@urbin.net> <487034EF.5000608@urbin.net> <9D11E465-A1CB-425F-8AC7-08AA03FBF4BE@ceecom.net> Message-ID: <487116AD.4060803@urbin.net> Evyn MacDude wrote: > On Jul 5, 2008, at 7:58 PM, Mark Urbin wrote: >> Zane H. Healy wrote: >> [snip] >>> I have a severe dislike of Mongoose, but I think the new book is >>> brilliant, and there is a about an 85% chance that I'll be starting >>> up a game using it before the end of the year (or whenever my Call of >>> Cthulhu campaign ends). I'll admit Traveller isn't my first choice >>> for our next campaign, but I'm willing to roll with it. :^) >> What's brilliant about it? What feature, besides the good editing and >> play testing, sets it above CT? > Character generation right off the bat. Ok, so it's close to CT char gen, but somehow "better." That is a good start. Why is it better? > also... It's NEW!!!!!! Ya, and so was MegaT and T4 at one point. "NEW" != "Improved" in all cases, although people for the most part seem to be gushing over RTT for fuzzy reasons. -- ----------------------------------------------------------------------- http://www.urbin.net/EWW/ http://urbin.net/blog "Your book is dictated by the soundest reason. You had better get out of France as quickly as you can." -- Voltaire ----------------------------------------------------------------------- From tsykoduk at gmail.com Sun Jul 6 13:13:47 2008 From: tsykoduk at gmail.com (Greg Nokes) Date: Sun, 6 Jul 2008 12:13:47 -0700 Subject: [TML] The SRD is out for Traveller at the mongoose site. In-Reply-To: <487116AD.4060803@urbin.net> References: <07334097-21BF-4052-B07D-3426F842C9BA@ceecom.net> <486FBAE5.4030608@urbin.net> <5b0a00340807051445q10eec823naef5967c687baa5c@mail.gmail.com> <48700B99.4020906@urbin.net> <487034EF.5000608@urbin.net> <9D11E465-A1CB-425F-8AC7-08AA03FBF4BE@ceecom.net> <487116AD.4060803@urbin.net> Message-ID: The character creation takes CT, and adds a lot more backstory generation. It also adds some more careers, and allows for career changes. The autofire rules (a staple of mine to judge a system) are nice, simple and effective. It has good radiation rules, and the ship to ship rules are pretty good (scale needs a little work). IMHO some of the ships are over armored. There are a few nits that I will pick out of the system, but that is basically because of flavor items. It's a solid rules system, IMHO. On Jul 6, 2008, at 12:02 PM, Mark Urbin wrote: > Evyn MacDude wrote: >> On Jul 5, 2008, at 7:58 PM, Mark Urbin wrote: >>> Zane H. Healy wrote: >>> [snip] >>>> I have a severe dislike of Mongoose, but I think the new book is >>>> brilliant, and there is a about an 85% chance that I'll be starting >>>> up a game using it before the end of the year (or whenever my >>>> Call of >>>> Cthulhu campaign ends). I'll admit Traveller isn't my first choice >>>> for our next campaign, but I'm willing to roll with it. :^) >>> What's brilliant about it? What feature, besides the good editing >>> and >>> play testing, sets it above CT? >> Character generation right off the bat. > > Ok, so it's close to CT char gen, but somehow "better." > That is a good start. Why is it better? > >> also... It's NEW!!!!!! > > Ya, and so was MegaT and T4 at one point. > "NEW" != "Improved" in all cases, although people for the most part > seem > to be gushing over RTT for fuzzy reasons. > > > -- > ----------------------------------------------------------------------- > http://www.urbin.net/EWW/ http://urbin.net/blog > "Your book is dictated by the soundest reason. You had better get out > of France as quickly as you can." -- Voltaire > ----------------------------------------------------------------------- > _______________________________________________ > TML mailing list > TML at travellercentral.com > http://lists.travellercentral.com/mailman/listinfo/tml From eclipse at urbin.net Sun Jul 6 13:26:32 2008 From: eclipse at urbin.net (Mark Urbin) Date: Sun, 06 Jul 2008 15:26:32 -0400 Subject: [TML] The SRD is out for Traveller at the mongoose site. In-Reply-To: References: <07334097-21BF-4052-B07D-3426F842C9BA@ceecom.net> <486FBAE5.4030608@urbin.net> <5b0a00340807051445q10eec823naef5967c687baa5c@mail.gmail.com> <48700B99.4020906@urbin.net> <487034EF.5000608@urbin.net> <9D11E465-A1CB-425F-8AC7-08AA03FBF4BE@ceecom.net> <487116AD.4060803@urbin.net> Message-ID: <48711C68.5020003@urbin.net> Greg Nokes wrote: > The character creation takes CT, and adds a lot more backstory > generation. It also adds some more careers, and allows for career > changes. Ahhh...Ok. I wonder if the High Guard and Mercenary books will reintroduce the advanced char gen rules again. > The autofire rules (a staple of mine to judge a system) are nice, > simple and effective. It has good radiation rules, and the ship to > ship rules are pretty good (scale needs a little work). IMHO some of > the ships are over armored. I'd rather have the PC ship be over armored than over gunned, speaking as a GM. :-) > There are a few nits that I will pick out of the system, but that is > basically because of flavor items. > It's a solid rules system, IMHO. Thanks! [snip of material quoted out of context.] -- ----------------------------------------------------------------------- http://www.urbin.net/EWW/ http://urbin.net/blog "It messes up the natural order for reading stuff." "What's so bad about top-posting?" ----------------------------------------------------------------------- From ross.winn at gmail.com Sun Jul 6 13:27:00 2008 From: ross.winn at gmail.com (Ross Winn) Date: Sun, 6 Jul 2008 15:27:00 -0400 Subject: [TML] The SRD is out for Traveller at the mongoose site. Message-ID: <48711c7c.40e2220a.30c3.1370@mx.google.com> As I said in my column "The Spirit of Roleplaying" I think it is true that all RPGs are pulp games, especially Traveller. If you disagree, read Space Viking. Ross Winn From eclipse at urbin.net Sun Jul 6 13:46:15 2008 From: eclipse at urbin.net (Mark Urbin) Date: Sun, 06 Jul 2008 15:46:15 -0400 Subject: [TML] Traveller pulp roots and related literature; was: The SRD is out for Traveller at the mongoose site. In-Reply-To: <48711c7c.40e2220a.30c3.1370@mx.google.com> References: <48711c7c.40e2220a.30c3.1370@mx.google.com> Message-ID: <48712107.5070605@urbin.net> Ross Winn wrote: > As I said in my column "The Spirit of Roleplaying" I think it is true that all RPGs are pulp games, >especially Traveller. If you disagree, read Space Viking. Oh very much so. Traveller was originally released shortly after the first Star Wars Movie (now called Episode IV), and had that movie's pulp spirit at heart. Traveller is a fine vehicle for Space Opera. In addition to Space Viking, and Mr. Piper's other fine works, also try E.E. "Doc" Smith's Lensmen series. -- ----------------------------------------------------------------------- http://www.urbin.net/EWW/ http://urbinphoto.smugmug.com/ Lensmen eat Jedi for breakfast ----------------------------------------------------------------------- From ross.winn at gmail.com Sun Jul 6 13:49:14 2008 From: ross.winn at gmail.com (Ross Winn) Date: Sun, 6 Jul 2008 15:49:14 -0400 Subject: [TML] The SRD is out for Traveller at the mongoose site. Message-ID: <487121b3.02fd220a.3304.24fa@mx.google.com> Spirit of the Century is not only the best RPG I've ever reviewed in Close to the Edit, it is also an excellent primer on roleplaying overall. As for the fuzzy reasons, I think that quality editing, a unified resolution mechanic, and improved character generation are pretty solid reasons, not fuzzy at all. Ross Winn From res053z0 at gte.net Sun Jul 6 14:02:38 2008 From: res053z0 at gte.net (Robert Kevin Walsh) Date: Sun, 06 Jul 2008 15:02:38 -0500 Subject: [TML] RTT? In-Reply-To: References: Message-ID: <0K3L00G1OO9O20K8@vms173005.mailsrvcs.net> Rikkit Tikki Tavi is Kipling story about a mongoose and 2 cobras From jerry.barrington at gmail.com Sun Jul 6 14:33:31 2008 From: jerry.barrington at gmail.com (Jerry W Barrington) Date: Sun, 06 Jul 2008 16:33:31 -0400 Subject: [TML] The SRD is out for Traveller at the mongoose site. In-Reply-To: <48711c7c.40e2220a.30c3.1370@mx.google.com> Message-ID: On 7/6/08 3:27 PM, "Ross Winn" wrote: > As I said in my column "The Spirit of Roleplaying" I think it is true that all > RPGs are pulp games, especially Traveller. If you disagree, read Space Viking. Yeah, you *said* it in that column, but you didn't provide any support for the statement. What do you consider essential to "Pulp" that all RPGs have? Are those essentials exclusive to Pulp fiction? According to Pulp Hero, the primary elements are: Action (lots of it) Shallow characters Melodrama Black & white morality Admittedly, that covers a lot of RPGs, especially the early ones. But many newer RPGs encourage deep character development, and drama instead of melodrama. And frankly, D&D's alignment system is one of the 1st things I started ignoring. Anyway, these days not every orc is automatically Evil and thus a fair target. Are those elements sufficient to set Pulp apart from other genres? Unfortunately, SotC doesn't offer such a description, and instead refers you to . Lot's a good stuff on that page, but rather out of date. For example, it refers to "Ice's Hero System". This was never actually accurate, and has been totally untrue for at least 6 years. From brad at fineby.me.uk Sun Jul 6 14:12:25 2008 From: brad at fineby.me.uk (Brad Rogers) Date: Sun, 6 Jul 2008 21:12:25 +0100 Subject: [TML] Traveller pulp roots and related literature; was: The SRD is out for Traveller at the mongoose site. In-Reply-To: <48712107.5070605@urbin.net> References: <48711c7c.40e2220a.30c3.1370@mx.google.com> <48712107.5070605@urbin.net> Message-ID: <20080706211225.3e60b1fe@abydos.stargate.org.uk> On Sun, 06 Jul 2008 15:46:15 -0400 Mark Urbin wrote: Hello Mark, > In addition to Space Viking, and Mr. Piper's other fine works, also > try E.E. "Doc" Smith's Lensmen series. Probably the quintessential Space Opera, IMO. -- Regards _ / ) "The blindingly obvious is / _)rad never immediately apparent" Success defined by acquisition stinks Money is Not Our God - Killing Joke From jerry.barrington at gmail.com Sun Jul 6 14:52:02 2008 From: jerry.barrington at gmail.com (Jerry W Barrington) Date: Sun, 06 Jul 2008 16:52:02 -0400 Subject: [TML] The SRD is out for Traveller at the mongoose site. In-Reply-To: <487121b3.02fd220a.3304.24fa@mx.google.com> Message-ID: On 7/6/08 3:49 PM, "Ross Winn" wrote: > Spirit of the Century is not only the best RPG I've ever reviewed in Close to > the Edit, it is also an excellent primer on roleplaying overall. > > As for the fuzzy reasons, I think that quality editing, a unified resolution > mechanic, and improved character generation are pretty solid reasons, not > fuzzy at all. I think his point is that "improved" is vague. One man's improvement is another man's kludge. He wants *details*. Now I've only looked at the previews releases, but the only chargen changes I really see are the Connections, the Campaign Skill Pack, and the Event tables. The rest will have any CT player just nodding along. Had I ever gotten around to writing an RPG book, the events is where I'd have gone. Although often a bit over the top, I love the Central Casting books. From tomnaro at yahoo.com Sun Jul 6 14:52:04 2008 From: tomnaro at yahoo.com (Tom Naro) Date: Sun, 6 Jul 2008 13:52:04 -0700 (PDT) Subject: [TML] Expanding the turret selection. Message-ID: <783362.73539.qm@web53706.mail.re2.yahoo.com> Greg Nokes tsykoduk at gmail.com wrote: >Did not book 5 add barbettes with more powerful PA's? >Why not stuff a bunch of guns into a barbette? >(Is that a barbette full of missile launchers, our are you just >happy?to see me?) ? The barbette was added due to the size of the PA weapons.? You cannot retrofit a barbette into a existing hardpoint.? Sure you could mechanically fit the unit into the spot, but the barbette has more tonnage than a standard turret - a drop-in wound be cheating.? You would have to sack a few staterooms to make up the tonnage difference (not sure that is even logical.) How many guns can you fit in a barbette?? Do you get the same level of control?? Technically, a triple turret weapons could engage 3 separate targets - they are not required to fire as a battery.? Is the barbette automatically a battery meaning it can only fire at one target? ? Is there really and benefit is cramming lasers into a barbette?? PA and fusion weapons seem to be better. ? Smaller bays might help some designs. I would expect that missile bays would closely resemble VLS (vertical launch system) arrays.?See http://en.wikipedia.org/wiki/Vertical_launching_system?The only problem is that the VLS would allow multiple?missiles launches?at once so traveller's combat rules would have to be adjusted. From lesbates_traveller at yahoo.com Sun Jul 6 14:58:20 2008 From: lesbates_traveller at yahoo.com (Leslie Bates) Date: Sun, 6 Jul 2008 13:58:20 -0700 (PDT) Subject: [TML] The SRD is out for Traveller at the mongoose site. In-Reply-To: <487116AD.4060803@urbin.net> Message-ID: <609642.47517.qm@web33504.mail.mud.yahoo.com> I basically dropped MT because it was too universe specific and radically increased the referee's workload. Especially if the ref wanted to do a homebrew universe. From jerry.barrington at gmail.com Sun Jul 6 15:05:01 2008 From: jerry.barrington at gmail.com (Jerry W Barrington) Date: Sun, 06 Jul 2008 17:05:01 -0400 Subject: [TML] The SRD is out for Traveller at the mongoose site. In-Reply-To: <487121b3.02fd220a.3304.24fa@mx.google.com> Message-ID: On 7/6/08 3:49 PM, "Ross Winn" wrote: > Spirit of the Century is not only the best RPG I've ever reviewed in Close to > the Edit, it is also an excellent primer on roleplaying overall. > > As for the fuzzy reasons, I think that quality editing, a unified resolution > mechanic, and improved character generation are pretty solid reasons, not > fuzzy at all. Hmm. If I've read correctly, you never throw directly against a stat, but against a target number with stat & skill modifiers. That means that, effectively, you only have 7 stat numbers: -3 thru +3. For starting characters without racial modifiers or such, that comes out as: -2 1/36 -1 9/36 +0 16/36 +1 9/36 +2 1/36 Sounds like a lot of +0 stat modifiers! From jerry.barrington at gmail.com Sun Jul 6 15:12:49 2008 From: jerry.barrington at gmail.com (Jerry W Barrington) Date: Sun, 06 Jul 2008 17:12:49 -0400 Subject: [TML] Expanding the turret selection. In-Reply-To: <783362.73539.qm@web53706.mail.re2.yahoo.com> Message-ID: On 7/6/08 4:52 PM, "Tom Naro" wrote: > Greg Nokes tsykoduk at gmail.com wrote: >> Did not book 5 add barbettes with more powerful PA's? >> Why not stuff a bunch of guns into a barbette? >> (Is that a barbette full of missile launchers, our are you just >> happy?to see me?) > ? > The barbette was added due to the size of the PA weapons.? You cannot retrofit > a barbette into a existing hardpoint.? Sure you could mechanically fit the > unit into the spot, but the barbette has more tonnage than a standard turret - > a drop-in wound be cheating.? You would have to sack a few staterooms to make > up the tonnage difference (not sure that is even logical.) > > How many guns can you fit in a barbette?? Do you get the same level of > control?? Technically, a triple turret weapons could engage 3 separate targets > - they are not required to fire as a battery.? Is the barbette automatically a > battery meaning it can only fire at one target? > ? > Is there really and benefit is cramming lasers into a barbette?? PA and fusion > weapons seem to be better. > ? > Smaller bays might help some designs. The only way to answer such questions would be to build similar ships with different armaments and see who wins. :) > I would expect that missile bays would closely resemble VLS (vertical launch > system) arrays.?See http://en.wikipedia.org/wiki/Vertical_launching_system?The > only problem is that the VLS would allow multiple?missiles launches?at once so > traveller's combat rules would have to be adjusted. See what I mean by can of worms. There are so *many* variations you could add that most would consider the system too complex. From shadow at shadowgard.com Sun Jul 6 16:51:56 2008 From: shadow at shadowgard.com (shadow at shadowgard.com) Date: Sun, 06 Jul 2008 15:51:56 -0700 Subject: [TML] The SRD is out for Traveller at the mongoose site. In-Reply-To: References: , Message-ID: <4870EA1C.10471.445100FF@shadow.shadowgard.com> On 6 Jul 2008 at 13:49, Jerry W Barrington wrote: > On 7/6/08 1:12 PM, "Zane H. Healy" wrote: > > > At 11:53 AM +0100 7/6/08, Brad Rogers wrote: > >> On Sat, 5 Jul 2008 19:38:16 -0700 > >> "Zane H. Healy" wrote: > >> > >> Hello Zane, > >> > >>> I'll admit Traveller isn't my first choice ..... > >> > >> Heretic! :-) > > > > What can I say, I have been wanting to run a 1930's Pulp game. :^) > > > > Now to figure out where all my Traveller material is hidden away. > > Somewhere I have a nearly complete CT campaign framework hidden away, > > that I've never gotten the chance to run. > > Err... Run Pulp Traveller? :) > > Sounds fun actually, if you can pull it off. Use 1930s SF as the background. The stuff that was at least *somewhat* realistic could be fun. Yes, you *could* get into space with 1930s tech. It was just more work than they put into it. -- Leonard Erickson (aka shadow) shadow at shadowgard dot com From shadow at shadowgard.com Sun Jul 6 16:51:57 2008 From: shadow at shadowgard.com (shadow at shadowgard.com) Date: Sun, 06 Jul 2008 15:51:57 -0700 Subject: [TML] The SRD is out for Traveller at the mongoose site. In-Reply-To: References: , Message-ID: <4870EA1D.25344.44510729@shadow.shadowgard.com> On 6 Jul 2008 at 11:27, Zane H. Healy wrote: > At 1:49 PM -0400 7/6/08, Jerry W Barrington wrote: > >Err... Run Pulp Traveller? :) > > > >Sounds fun actually, if you can pull it off. > > Sounds a little difficult to pull off, though I think if I run a > Traveller campaign, it will have definite Pulp elements. Actually... > Brain cells are starting to function... Hmmm... Nothing says you > have to set a Traveller game in the "Cannon" setting, and I'd already > threatened to roll my own. Just might be time to flesh out a > Pulpish/50's Sci-Fi setting I've had in mind. Who knows what I'll > do, I need more time to talk to the players, and realistically I > don't see us being ready to start a new campaign for a couple months, > our next session is tentatively in a month. A lot of Lester del Rey and Arthur C Clarke stuff from the 1960s and earlier would work just fine for getting the right flavor. There are plenty of other authors, but those were the ones who came to mind. Del Rey's stuff starting with "Step to the Stars" is a nice "history that never was" setting. -- Leonard Erickson (aka shadow) shadow at shadowgard dot com From shadow at shadowgard.com Sun Jul 6 16:51:57 2008 From: shadow at shadowgard.com (shadow at shadowgard.com) Date: Sun, 06 Jul 2008 15:51:57 -0700 Subject: [TML] Selling Traveller magazines on Ebay In-Reply-To: References: <48700786.27359.40D88F2A@shadow.shadowgard.com>, Message-ID: <4870EA1D.31151.4451040C@shadow.shadowgard.com> On 6 Jul 2008 at 13:04, Jerry W Barrington wrote: > Yeah, after I asked you, I actually went to the effort of looking at your > completed sales... Assuming the shipping is breaking even, it looks like > you netted about $160 out of the batch that closed on July 4th. :) (Yes, I > considered the listing and closing fees.) > > The more I consider it, the more I think I should work on cleaning some > stuff out of *my* storage unit. Could help pay off some bills and I've got > lots of stuff in there that I'll never play. Hell, I've got lots I never > *have* played. That was one of my criteria. I had a lot of D&D stuff that was still in shrinkwrap. And a lot of the Judges Guild stuff had *maybe* been thumbed thru once. Alas, the box had been stored in a shed at one point so I had a lot of water damaged stuff. > But I guess that's a project for after I get my fiction library catalog. Grab some sort of bar code reader (even an old CueCat) and then download eLibPro. It'll recognize a *lot* of books from the ISBN number, which it can often get from the bar code on the cover. Makes it a lot easier. When I get the storage locker cleared out more, I'll start entering books. Open a box, scan the books and label the box with a number so I can locate it later. -- Leonard Erickson (aka shadow) shadow at shadowgard dot com From garry.e.ward at worldnet.att.net Sun Jul 6 17:20:16 2008 From: garry.e.ward at worldnet.att.net (Garry Ward) Date: Sun, 6 Jul 2008 19:20:16 -0400 Subject: [TML] Expanding the turret selection. References: Message-ID: <003501c8dfbf$99432080$b92e4b0c@YOURFEDDA97C02> ----- Original Message ----- From: "Jerry W Barrington" To: "TML" Sent: Sunday, July 06, 2008 5:12 PM Subject: Re: [TML] Expanding the turret selection. On 7/6/08 4:52 PM, "Tom Naro" wrote: > Greg Nokes tsykoduk at gmail.com wrote: >> Did not book 5 add barbettes with more powerful PA's? >> Why not stuff a bunch of guns into a barbette? >> (Is that a barbette full of missile launchers, our are you just >> happy to see me?) > > The barbette was added due to the size of the PA weapons. You cannot > retrofit > a barbette into a existing hardpoint. Sure you could mechanically fit the > unit into the spot, but the barbette has more tonnage than a standard > turret - > a drop-in wound be cheating. You would have to sack a few staterooms to > make > up the tonnage difference (not sure that is even logical.) > > How many guns can you fit in a barbette? Do you get the same level of > control? Technically, a triple turret weapons could engage 3 separate > targets > - they are not required to fire as a battery. Is the barbette > automatically a > battery meaning it can only fire at one target? > > Is there really and benefit is cramming lasers into a barbette? PA and > fusion > weapons seem to be better. > > Smaller bays might help some designs. >>The only way to answer such questions would be to build similar ships with >>different armaments and see who wins. :) > I would expect that missile bays would closely resemble VLS (vertical > launch > system) arrays. See http://en.wikipedia.org/wiki/Vertical_launching_system > The > only problem is that the VLS would allow multiple missiles launches at > once so > traveller's combat rules would have to be adjusted. >>See what I mean by can of worms. There are so *many* variations you could >>add that most would consider the system too complex. Hence the one of the objections to FF&S.... Garry _______________________________________________ TML mailing list TML at travellercentral.com http://lists.travellercentral.com/mailman/listinfo/tml From shadow at shadowgard.com Sun Jul 6 18:11:24 2008 From: shadow at shadowgard.com (shadow at shadowgard.com) Date: Sun, 06 Jul 2008 17:11:24 -0700 Subject: [TML] Traveller pulp roots and related literature; was: The SRD is out for Traveller at the mongoose site. In-Reply-To: <20080706211225.3e60b1fe@abydos.stargate.org.uk> References: <48711c7c.40e2220a.30c3.1370@mx.google.com>, <48712107.5070605@urbin.net>, <20080706211225.3e60b1fe@abydos.stargate.org.uk> Message-ID: <4870FCBC.28451.449A13E8@shadow.shadowgard.com> On 6 Jul 2008 at 21:12, Brad Rogers wrote: > On Sun, 06 Jul 2008 15:46:15 -0400 > Mark Urbin wrote: > > Hello Mark, > > > In addition to Space Viking, and Mr. Piper's other fine works, also > > try E.E. "Doc" Smith's Lensmen series. > > Probably the quintessential Space Opera, IMO. The Skylark series is harder to find, but possibly a better starting point. There are four books and the order can be confusing: 1. The Skylark of Space 2. Skylark Three 3. Skylark of Valeron 4. Skylark DuQuesne The fourth book was written decades after the first three. It shows a bit. It also has what is arguably the biggest "battle" in any space opera. Spoiler . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . In the climatic battle Seaton & company destroy an entire *galaxy*. Technically two galaxies. By teleporting stars from one galaxy into close proximity to the stars of the target galaxy while simultaneously transporting huuman occupied worlds into a third galaxy. So in the target galaxy, all the those new stars are colliding with the existing stars. Creating nova to supernova level explosions. The "soiurce" galaxy winds up practically bare of stars. (while it's not mentioned, one must assume that any inhabited planets where eith moved to the third galaxy or had their star left alone). And in the third galaxy all the new planets have been palaced in stable orbits around new stars. The bad guy aliens in the target galaxy get fried (they don't live on earthlike worlds, so there's no worry about getting them mixed with the humans that are being saved. All of this is done in around a day... Oh yeah, the ship this was being done from is large enough that when an attack "whittled it down to a nub" the *thousand kilometer* (diameter I assume from context) "setting circles" for aiming the sixth-order projector are still safe and undamaged. In other words this ship is big enough to have a UPP!! Shades of Dahak from a certain David Weber series... -- Leonard Erickson (aka shadow) shadow at shadowgard dot com From ross.winn at gmail.com Sun Jul 6 18:24:17 2008 From: ross.winn at gmail.com (Ross Winn) Date: Sun, 6 Jul 2008 20:24:17 -0400 Subject: [TML] The SRD is out for Traveller at the mongoose site. In-Reply-To: References: <487121b3.02fd220a.3304.24fa@mx.google.com> Message-ID: <5b0a00340807061724i17165268w8edc4eb364ae2491@mail.gmail.com> On 7/6/08, Jerry W Barrington wrote: > Hmm. If I've read correctly, you never throw directly against a stat, but > against a target number with stat & skill modifiers. That means that, > effectively, you only have 7 stat numbers: -3 thru +3. For starting > characters without racial modifiers or such, that comes out as: > > -2 1/36 > -1 9/36 > +0 16/36 > +1 9/36 > +2 1/36 > > Sounds like a lot of +0 stat modifiers! Yes and no. There are a lot of +0 modifiers for stats, but the skill and situational modifiers lead to a much more success oriented system than the above example would lead you to believe. Ross Winn From jerry.barrington at gmail.com Sun Jul 6 19:11:34 2008 From: jerry.barrington at gmail.com (Jerry W Barrington) Date: Sun, 06 Jul 2008 21:11:34 -0400 Subject: [TML] The SRD is out for Traveller at the mongoose site. In-Reply-To: <5b0a00340807061724i17165268w8edc4eb364ae2491@mail.gmail.com> Message-ID: On 7/6/08 8:24 PM, "Ross Winn" wrote: > On 7/6/08, Jerry W Barrington wrote: >> Hmm. If I've read correctly, you never throw directly against a stat, but >> against a target number with stat & skill modifiers. That means that, >> effect