[TML] RTT/CT Compatibility
Allen Shock
allenshock1 at yahoo.com
Sun Jul 6 07:24:23 MDT 2008
1.) Characters created in RTT will have more skills than their CT counterparts but not by much. For NPCs this can be effectively ignored, in my opinion. For PCs, I would just redo the character with RTT's creation system, assuming success at things like advancement rolls, survival rolls and the like.
2.) I have run two CT adventures with RTT. I sketched out the NPCs for the game on index cards and made a note of task rolls, what skills were needed and the difficulty of each. Pretty much took me about ten minutes for Death Station and maybe 20-30 for Chamax Plague/Horde once I had a version of the Chamax that I liked.
Allen
Jeff Zeitlin <jzeitlin at spamcop.net> wrote:
Can anyone give me a good idea as to how compatible RTT and CT are?
Specifically...
(1) Can characters created in one be used unchanged in the other? If
not, what kind of changes are needed?
(2) Can supplements designed for one be used unchanged with the other?
If not, what kind of changes are needed?
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