[TML] Expanding the turret selection.
Grimmund
grimmund at gmail.com
Sun Jul 6 20:59:47 MDT 2008
On Fri, Jul 4, 2008 at 5:39 AM, Hemdian <hemdian at trisen.com> wrote:
> Supplement 7 gave us pop turrets and tracked turrets,
Both of which operate with a -1 penalty because they are clunky
designs, adopted only to allow the turrets to engage targets *while*
the tender is recovering an x-boat. Again, normally, you'd roll the
*ship* to put the target into the turret's firing arc. Not practical
when you're also engaged in docking maneuvers.
>But something around 20 dtons would be good. [for a smaller bay]
I'm not sure about that. I'd have to dig out my copy of High Guard
and see how a 20/40/60 weapon battery compares.
Ross Winn wrote:
>there are many reasons to include fixed mounts as well.
Such as?
Tom Naro says:
>Technically, a triple turret weapons could engage 3 separate targets
> - they are not required to fire as a battery.
True, but all three targets would have to be in the turret's firing
arc. A minor quibble, but potentially important, depending on
relative positions of your turret and targets.
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