[TML] War rules
Garry Ward
garry.e.ward at worldnet.att.net
Sun Jun 1 11:13:51 MDT 2008
----- Original Message -----
From: "Knapp" <magick.crow at gmail.com>
To: "The Traveller Mailing List" <tml at travellercentral.com>
Sent: Sunday, June 01, 2008 12:58 PM
Subject: [TML] War rules
>I was reading all that bit about what would happen to a ship if it hit some
> poor planet.
> I started thinking about what would happen to the planet if some great
> ship
> hit it, or even some little cargo ship that was loaded and had a long
> vector.
>
> So if I lived on that planet I would have rules about what vectors were
> OK,
> they would have to be vectors that, if the ship failed, would give people
> at
> least 3 weeks go find aid or maybe less if aid was always in system. This
> goes double for war ships and war. Say you are fight for or even against a
> plant, loose ship control and then clash into the major city or really
> harm
> the planet. What good is the fight then? Seems to be that it would be a
> war
> crime to take such a vector in the first place.
Don't know about a war crime, but certainly an act of war.
Also, I'd prefer ships be required to follow a vector such that, without a
proper, successfull final braking manuver, would cause the ship to hit the
atmosphere at an angle such that it would bounce off rather and enter it.
Garry
>
> --
> Douglas E Knapp
>
> 1. Sun Tzu said: Raising a host of a hundred thousand
> men and marching them great distances entails heavy loss
> on the people and a drain on the resources of the State.
> The daily expenditure will amount to a thousand ounces
> of silver. There will be commotion at home and abroad,
> and men will drop down exhausted on the highways.
> As many as seven hundred thousand families will be impeded
> in their labor.
>
> 2. Hostile armies may face each other for years,
> striving for the victory which is decided in a single day.
> This being so, to remain in ignorance of the enemy's
> condition simply because one grudges the outlay of a hundred
> ounces of silver in honors and emoluments, is the height
> of inhumanity.
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