[TML] A census

rpg rpg at uwclub.net
Sun Jun 1 14:07:44 MDT 2008



>> I'd like come up
>> with conversion factors (via BRTCs Guns, guns, guns?) so that I can use
MT,
>> FFS1, FFS2, etc. as different cultures designs, to reflect different
>> solutions to the same problem...
>
>Hmm.  If they all represent what physics allows, they all should allow the
>same designs.  Cultural things seem like they'd mainly limit what actually
>gets done, not what's possible.

As many TML posts have pointed out many designs have absolutly no basis in
the limits of Physics!

>And honestly, what "different solutions" are there?  :)

Taking the internal combustion engine as an example I can imediatly think of
Spark ignition (gasoline) & compression ignition (Deisel)
Std Piston engines, Wankel rotary engines, turbines...

I'm quite sure other solutions exist but with the above understood we're not
researching alternatives too strongly.

>(p.s. MT had a design system?)

It did indeed (at least for vehicles) included in the Refree's manual, also
check out COACC for a more complete approach to aircraft.
Nowhere near as complete as FFS, and in my view it got overly complex in the
control systems, but still enough to turn me into a gearhead :-)



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