[TML] Scientific realism

Leon Wu Leon.Wu at newswire.ca
Mon Jun 2 08:42:30 MDT 2008


> -----Original Message-----
> From: tml-bounces at travellercentral.com 
> [mailto:tml-bounces at travellercentral.com] On Behalf Of Richard Aiken
> Sent: Monday, June 02, 2008 10:35 AM
> To: The Traveller Mailing List
> Subject: Re: [TML] Scientific realism
> 
> Correct.  If the hostile is a military-grade vessel.  But 
> most pirates (at least in Traveller) are barely-converted 
> merchant ships.  Whether or not this makes actual sense is 
> another question.  In other backgrounds - the Honorverse and 
> the "Merchanter's Luck" books - pirates are actually "rogue" 
> warships of substantial tonnage.  But that's another debate . . .
> 
> Against the typical Traveller pirate, the typical PC-crewed 
> ship has a decent chance at surviving and even winning the 
> encounter.  But that's because the sensors are more-or-less 
> even.  In CT, they aren't an issue at all (occuring in the 
> background).  But in non-Traveller 2300, the lack of a good 
> sensor suite quickly kills you . . . if the pirate managed to 
> get his hands on a better one, that is.

If the PC's manage to pick up a missile or two, these could be used as
sensor drones. If hostile then *blammo*, if not then you recover the
missile. Don't remember how expensive or difficult to acquire 2nd line
missiles were. Then again, the pirate's probably doing the same thing...


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