[TML] Ship's locker
Richard Aiken
raikenclw at gmail.com
Mon Jun 2 09:32:42 MDT 2008
On Mon, Jun 2, 2008 at 12:18 AM, domhanai at juno.com <domhanai at juno.com> wrote:
> On Fri, May 23, 2008 at 10:23 PM, Evyn MacDude <infojunky at ceecom.net> wrote:
>
>> Man you never know what you will find in the back corner of the
>> locker...
>
>
> On one of my PC taxis (some of my former players had no ship skills) the ship's locker had an uncanny ability of holding just what was needed by PCs if they "dug around hard enough." There was also always fresh flowers for the dining area table....
I discovered and expanded (a bit) on an Asset for my someday-game:
Pack Rat. You can pay Plot Points (how many depends on the items
monetary value) and your character remembers that he has "just what he
needs" in his back pocket. It won't let you pull out much (no weapons,
for instance). But sometimes having the right hex-head screwdriver
can make the difference between life and death.
--
Richard Aiken
"Never insult anyone by accident." Robert A. Heinlein
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