[TML] Space Traffic Control (was Re: War rules)
Leon Wu
Leon.Wu at newswire.ca
Tue Jun 3 08:47:42 MDT 2008
> -----Original Message-----
> From: tml-bounces at travellercentral.com
> [mailto:tml-bounces at travellercentral.com] On Behalf Of
> shadow at shadowgard.com
> Sent: Tuesday, June 03, 2008 3:07 AM
> To: The Traveller Mailing List
> Subject: Re: [TML] Space Traffic Control (was Re: War rules)
>
> > I'd say that the planetary defense batteries get some
> target practice.
>
> If they've got a high enough velocity you may actually be
> better off letting them hit in one piece.
>
> "solid" object at high velocity blasts a crater, and uses up
> energy in ground shock, airborne shockwave and blasting
> material out of the crater. Also melts & vaporizes a lot of rock.
>
> A lot of the heat in the crater will radiate away into space
> as the crater cools.
>
> Water strike puts more energy into creating a tsunami and the
> water rushing back into the crater (if the object was large
> enough or fast enough to make a crater) turns into steam
> carrying a lot of heat and particulates into the atmosphere.
>
> Blowing it into pieces that burn up in the atmosphere and it
> all winds up as heat and dust in the upper atmosphere. Which
> may be hot/bright enough to ignite widespread fires on the
> ground just like the thermal flash from a nuke. Only over a
> *much* wider area.
>
> This is why if you can't deflect an asteroid, you are better
> off letting it hit rather than blowing it into chunks that
> will also hit.
Undoubtably, yes. But in this case I was responding to the question
about hundreds of thousands of cargo containers. Small enough to be
destroyed or reduced enough to burn up in re-entry.
For asteroids, you'd need detect it early to have a hope of getting it
to miss.
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